40K analysis: Execution Hour
In other words, absolutely primitive by space faring standards. One would question why such a civilization can come with pseudo über tough hulls and immense power generation abilities, and yet must rely on flesh and sweat instead of oiled mechanical arms to do the menial work.Connor MacLeod wrote: Page 16: - "hundreds" of crewer ratings are used to physically haul guns in and out of position (up to and away from the gun ports, in other words.) as well as open/close blast shields over hte viewports Presumably, the guns are "locked" into position before combat (and probably anchored via some sort of force field mechanism against the recoil.
Or, another interpretation, is that stellar simply means fantastic, which is just as vague as it can get.Connor MacLeod wrote: Page 18:
The (ought to be) well known "stellar levels" figure for 40K ships. As noted in the prior "Grand 40K quantification thread", the implication is as high as e26 (or higher") watts for output, but the actual reference can vary highly depending on the kind of star (much higher or much lower.) Generally, observed performance (and comparisons to other craft such as the Planet Killer) imply power generation is probably less than e26 watts.At the magos's command, the truly stellar levels of energy contained within the ship's [speaking of an Imperial Navy] cruiser plasma reactors were released into the warp engines, ripping a hole in the fabric of space and pushing the cruiser forward into the immaterium. The Gellar field, a teardrop-shaped bubble of reailty which protected the ship and its crew from the maelstrom - crackled with power as waves of warp energy lashed against it, rocking the Macharius from prow to stern,"
Note that another interpretation of this quote may be that the "stellar levels" of energy was not referring to a "sustained" output (ie not power), but how much energy in total was delivered from the plasma reactor over an unknown timeframe (although no less than an hour or so, given the aformeentioned "time to warp" given earlier.)
In general, ,the quote is best used as a rough, "order of magnitude" support proof of the sheer magnitude and capability of 40K power generation, ,rather than an explicit reference.
Additionally, make note of the reference to the Gellar fields (and their description) - they evidently do not just protect against "psychic" incursion, ,but also against physical damage from the Warp (or at least interaction with it.)
<sorry folks, I know I just scratched the surface, but I'll touch on more of it later. I want to get to bed :D )
Pretending strong support for e26 W, peak or not, or even higher figures, on the mere basis of such hyperbole which is de rigueur in WH40K literature, is quite some wishful thinking.
It could also refer the level of local energies you'd find in a given fraction of the volume of a star, that fraction corresponding to the size of the Wrap rift as a ship enters or exist the Immaterium.
A star may generate much energy, but the intensity over a limited area (of its photosphere) that would correspond to the dimensions of a rift, large enough to allow a ship to move through it, would be peanuts in regards of the entire power output, and yet, it would still fit with a more literal interpretation of "stellar" energy.
Really, assuming that the whole of a star's output can be the only exact meaning of this particular piece of text, is just reaching for big numbers without trying, even once, to see if there could be far more reasonable understandings.
Adamantium is tough, but not that tough, since it can be pierced by powerful weapons when it comes to infantry scale. It is still good enough to protect the starship Macharius, when it plows through its target.Connor MacLeod wrote: Okay, continued:
Page 19:Description of the Macharius' design. The ship is three kilometers long, and has a "metres thick" prow made of adamantium. Also note the thirty-meter length for the torpedoes (and the suggestion they are the most powerful weapon on the ship - against armor, at least.)Aft lay the engine section, comprising fully one third of the ship's three kilometre length, but below him was the main body of the Macharius, brisling with crenellated gun turrets, observation domes and spires, antenna arrays and other baroque features of the vessel's superstructure. On each side of the hull were the heavy weapon batteries and the tiered ramparts of the cruiser's launch bays, each bay capable of unleashing wave upon wave of fast attack fighters and bombers. Ahead of him was the fearsome armoured beak of the prow, its metres-thick solid atamantine armour designed to smash through the hulls of enemy vessels in a full head-on ramming attack. There, too, was the ship's main frontal armament: six missile tube tunnels, each firing a thirty-metre long plasma torpedo.
Take the Terminator armour plating. Let's say it takes one gigajoule of energy to vaporize 1 cc of its formidable solid (but inert) defense. The ratio itself is completely over the top, but it serves as an example.
Therefore, it would take one million gigajoules to vaporize one cubic meter of the same material, and then, 10 petajoules to vaporize ten cubic meters of this material.
Basically, some megatons would be plain enough to get through the meters-thick plating of any Imperium warship, and there would be no point pretending that such hulls could survive gigatons or teratons direct hits. It would be downright silly.
Energy of a merest Warp flicker > Macharius' firepower.Connor MacLeod wrote:Comparison of the Macharius' firepower relative to the Warp segment it is traveling through.The firepower of the Macharius was formidable, but Solon Cassander knew that it was insignificant in comparison to the power contained in the merest flicker of warp energy in the maelstrom raging around them.
Since the ship isn't destroyed, two solutions:
1. Those flickers are rare. Doesn't seem to be the case, by the book.
2. Gellar fields cheat even the Warp's physics, and push the Warp away so that the ship's shields only have to deal with a fraction --or none-- of the Warp's raging energies. Otherwise, a starship would quickly succumb to the high frequency of those flickers that surpass the starship's own firepower, and therefore represent a high danger to her shields.
Option 2 seems about right.
Assuming a material medium, a mere kiloton nuke blowing up nearby within it would completely outshine even our dear sun.Connor MacLeod wrote: Pages 20-21Vessels emerging from warp emit a rather substantial amount of energy - possibly implied to be stellar-scale or greater (Based on implied luminosity, at least.) This may make sense given the amount of energy expended in going into warp (it probably should be the same amount of energy coming out, especially due to conservation laws and all that.) Further note another mention of the 3 kilometre length, as well as the fact that the shields are required to withstand the energies present in emergence from (and presumably to) Warp, also implying the shields can wiststand off some fraction of a stellar-scale power output (although the percentage absorbed is probably no more than half, sincee the energy is probably radiated omnidirectionally. Which also accounts for the detectability of ships emerging from Warp)On the fringes of the Dolorosa system, a miniature second sun suddenly blossomed in the vacuum of space, its light outshining that of the real star at the far distant centre of the planetary system. Waves of energy cascaded out of the extra-dimensional breach as a three-kilometre-long metal leviathan ripped its way back into the normal universe, its shields straining at near-overload point to withstand the terrible energies surging around it.
Hell, why not apply maximalism here, and consider that distant star means really far. Well, no, but let's remember that Earth is washed by 1.4 kw/m² of sunlight.
In a way or another, you don't need much energy to outshine a star, especially a distant one.
Now, the fact that the shields were nearly overloading only reveals that the Gellar fields fail to repel all of the Warp's energies.
Clearly, shields do work, they are effective to some degree. They probably reflect energy, but the process is not perfect, and some residual energy may pile up.
All in all, we do not obtain any figure unless we go for an absolutely literal interepretation of the texts.
Or "full power" can mean that the weapons are to be set on their highest power capacity, not that the entire reactor's output can be diverted to the guns.Connor MacLeod wrote: Pages 21-22The Contagion is several hundred thousand kilometers distant and as yet undetectable (to passive sensors at least - unknown if active sensors are being used or are used in such situations.) from directly behind the ship. Interference due to "warp trail" is implied. Curiously, this would suggest that Chaos ships (which have superior weapons range to Imperium ships) hae effective weapons ranges less than 200,000 km, although this is in fact stated later on (for Imperium ships, though.) Rather, we can infer that a Chaos vessel (and thus an Imperial vessel) cannot effectively disable or cripple a ship at 200,000 kilometers - it becomes a matter of precision and not of raw accuracy.)Several hundred thousand kilometres directly behind the Macharius, the Contagion closed in on its prey. Power flowed through the Chaos vessel as its energy levels were gradually brought up, and Hendrik Morrau fought to keep the growing excitement out of his voice as he stared at the bright target blip on the surveyor screen.
"Maintain course and increase speed to mark point two. Stay in his warp trail. Bring the prow batteries and dorsal lances up to half power. Void shields to remain down until I give the order."
Morrau watched the target blip grow brighter on the screen in front of him. It was an ambush tactic he had long ago honed to perfection - using the energy trail of a craft recently emerged from the warp to mask his own approach from directly behind it. before the time the enemy even knew he was there, the Contagion would already be in position to deliver a crippling strike to its power systems.
Also note the implication that lance turrets and forweard guns can draw "half power" - presumably half of maximum output.
Page 22Effective range for "disabling" fire - 15,000-20,000 kilometers. "full power" implied to be divertable to at least forward weaposn (if not others.) Also note mention of "plasma reactor emergency release systems./"Hito Ulanti leaned over hte console, quickly interpreting the surveyor scan symbols which flashed across the screen. "Still alot of warp energy interference, but possible target blip fifteen to twenty thousand kilometres immediately behind us and closing... Could be another ship!"
Semper didn't hesitate. "Helm control - hard to port! Engineering - open port vent valves and engage plasma reactor emergency release systems!"
...
"Target veering to port. Energy surge in his power systems," croaked the Contagion's toad-bodied helmsman.
"He's detected us!" Morrau snarled with a curse. "Full power to forward weapons. Fire when ready!"
Actually, let's revisit the sequence.
Contagion's Hendrik Morrau placed his ship on a pursuit course, approaching stern, to exploit the residual energies from the Warp, masking its presence to the 3 km long Macharius.
Morrau has the weapons powered to half, and shields kept down. Speed is increased. At this point, Morrau planned to deliver a crippling blow to the Macharius' power systems.
A rather interesting fact.
While the Contagion keeps getting closer, the crew of Macharius spots a possible signal on its trail, 15,000-20,000 kilometers away.
The question then is how fast Contagion was closing in. The time needed for Ulanti to read the data, and then speak it out, then Semper to react swiftly and pass orders, that would easily take ten seconds.
The Contagion's distance from the Macharius would therefore be smaller.
Notice that without the surprise advantage, despite Semper not having Void shields up, Morrau doesn't take any chance and, although he could have dealt a critical blow to the ship, prefers to wait for weapons to come to full power and then have them fired ASAP.
This could mean that as the Macharius changed course, the Contagion wasn't guaranteed to deal a critical blow by striking with enough accuracy, and thus had to prepare for a shorter range battle, with weapons at full power.
The implication about fire range, with certainly not much residual warp energy at all (the window closed a while ago after all, matter expands fast) and the Macharius last burst of expanding plasma as a smoke screen, ends putting the effective range in the thousands of kilometers.
It doesn't take much for warships to lose a considerable amount of accuracy. Any battlefield filled with drifting debris, erupting reactors, engine flares, hull impacts and missile explosions would confuse those targeting sensors even more.
Yes, Void shields do take some time to raise, but what is interesting is that a broadside salvo from the Macharius, and that range, would not be critical to the Contagion, and that with the ship not having shields up.Connor MacLeod wrote: Page 23"venting" plasma eivdently is a valid countermeasure tactic, as it seems to disrupt the targeting of Chaos sensor systems (active or passive unknown, but possibly both.)The Macharius swung round in space, gargoyle-faced vents opening up along its port side to bleed gaseous clouds of broiling plasma out into space. The expelled energy cloud appeared as a hazy after-image on the Contagion's surveyor screens, confusing the Chaos ship's targeting systems and sending its opening weapons fire blazing harmlessly past the Imperial cruiser.
"Engage void shields!" Morrau bellowed, already knowing that the Macharius's manouvre would bring its port batteries into firing alignment before enough energy could be diverted to the Contagion's void shield generators. At this range, the damage would not be critical, but the Chaos cruiser sustained several hull-deep hits as it passed through the sights of the Macharius's weapons batteries, before its void shields finally powered up sufficiently to absorb the energy blasts and macro-shell impacts.
Void shields evidently take some non-neglible time to raise (at least to full power.)
Also note that range seems to have an effect on the damage inflicted by weapons fire (implying at least some weapons have a coherency or dissipation problem.)
Page 26 - Contagion's weapons fire "violently rocks" the Macharius.
Surely, this can swing both ways: either the hull is tough, or the firepower for that salvo was not so stellar.
A broadside salvo is ought to allow more cannons to fire than any frontal assault could. Since the Contagion was still closing in, we understand that whatever the even shorter range would be, the accuracy wouldn't be so fantastic since with even more cannons firing at an unshielded ship, the 3 km long warship couldn't deal any critical damage.
Coherency or dissipation could be a problem, but the book doesn't make any difference between the damage caused by the energy weapons and the (macro) mass drivers, therefore implying that accuracy is the problem here.
Note that the Contagion's own speed would add to the kinetic energy of both types of projectiles fired by the Macharius as much as it would to its own projectiles.
Which easily explains why the Macharius was violently rocked.
Also, let's notice that the hits from the Macharius' broadside salvo --with added relative KE for the mass drivers' projectiles-- left hull deep scores only, and there's no indication that all hits landed on the adamnatium reinforced prow. The details of the Macharius' trajectory are not exactly clear either.
I'd also point out that despite having the hull cratered, there's no indication that the Contagion's trajectory was affected that much.
Several high gigatons or even teratons worth of sudden nuclear-like ejecta would surely affect said trajectory.
Based on the former extrapolation about hull vaporization, based on volumes, we may be looking at a firepower in the high kiloton/low megaton.
Indeed, a mention of weapons fire being capable of "leveling a city". Why no calculation here?Connor MacLeod wrote:Fighting in warp involves vastly shorter combat ranges, because of the sensor-distorting influences of the warp itself (hundreds of km in warp as opposed to tens of thousands of km in open space.) Also mention of weapons fire being capable of "leveling a city".Combat in warp space was up-close and deadly, the range of scanners and weapons targeters so limited here that engagements took place at distances measured in hundreds rather than tens of thousands of kilometres/ The area between the two ships was saturated with energy as enough firepower to level a city was unleashed across it. Void shield strikes registered as bright blossoms on surveyor screens, and both ships shuddered under the impact of on-target hits.
Well, perhaps because leveling your average city may not require that much energy after all, especially when it would be evenly distributed.
Picking a 50 km wide circular city, with the NWEC, a nuke yield of 25 megatons would provide a range of 25 km for widespread destruction by air blast, and 7700 megatons for a ground contact fireball that large, although that's totally overkill and well beyond merely leveling a city.
Also, a range of hundreds of meters would be the maximum range, like tens of thousands of kilometers is supposed to be maximum range under normal conditions, and we see that those maximum ranges are not effective ranges.
Minimal effective range? That's a rather poor choice of words. 480 km? How is that supposed to make sense? We'd say maximum effective range. Not minimal, because over that distance, there would be no good hit to miss ratio. This is a maximum distance from target, not a minimum.Connor MacLeod wrote: Page 50Several items:'Vandire's teeth!" Milos Caparan cursed, triggering his starboard thrusters and jinking the two hundred tonne attack bomber out of the path of a kilometre-wide explosive staburst which filled the view out of the cockpit's main viewing port. All around the lead Starhawk, the hard vacuum of space was filled with similar explosions and energy bursts. At this range - still almost one thousand kilometres away from the target - a direct hit was almost impossible, but each energgy blast emitted a burst of widespread and high-intensity radiation lethal to both a bomber's crew and control systems, while each each exploding anti-ordnance missile warhead or mass-reactive shell threw out a hail of shrapnel that could cover a volume of space tens of kilometres across.
1.) STarhawk bombers mass 200 tons. Do we have any exact dimensions for such fighters? might be possible to guesstimate density figures based on those. (might be useful for missile or shell masses.) The fighters are evidently also agile enough to evade a "kilometer-wide" explosive burst - implying acceleration of at least tens or hundreds of gees (change direction to go around a 1000-meter wide space, disregarding forward velocity.)
2.) Anti-ordnancec defenses acting at a range of approximately 1000 km in this instance, although whether this is a maximum range isn't exactly clear, but its unlikely to be muchy greater though, given that the accuracy implied at this range is very low (they rely on proximity effects to hit fighters.
3.) Missiles and shells seem to generate shrapnel of uknown type that travels at hypersonic speeds. more curious are the "energy bursts" of unidentified nature- they seem to "explode' and release radiation effects (like some sort of EMP or neutron bomb) It makes one wonder what kind of weapon it is (plasma perhaps.) It probably is "encased" in some physical medium, since energy weapons do ont, by definition, detonate.
Page 52minimal effective range for bomber-launched warheads (it is implied this is "close" or "optimal" range for such weapons in preceding and following pages) is 480 kilometers. Max range unknown, although given their latter unpredictable nature, its probably not much more than two or three times that (otherwise too many missiles would be "lost" to make an effective salvo.)Thirty-five remaining Starhawks launched half their full payload at once from a distance of just over four hundred and eighty kilometers.
Now max range is probably not going to rank higher, since despite the size of the target, and its lack of defenses against such "ordnance" as you'll see, the Starhawks still had to come that close.
Also note that even at a distance of 480 km from their massive target, 35 ships remained, so this pretty much answers the question of accuracy against small crafts. Even at 480 km and closing in, a typical massive warship of this class, whatever it is, doesn't possess anything capable of taking those crafts down (from the initialy 40; 4 squadrons).
If it does possess sufficient amounts of defense systems against small targets, then the problem lies in accuracy.
It is rather interesting, because it implies that over distances ten times this (4800 km), weapons upscaled from those usually used against smaller crafts would have very hard times to hit 246 meters wide ships (based on the Marauder's wingspan, times ten).
And that's not counting sideway movement or even more complex trajectories.
The interception weapons started bursting at 1000 km from the Bellerophon. They were said to be either radiation weapon (akin to EM/P) and very dirty frag grenades (lots of shrapnel). The Bellerophon's cannons were still shooting, as the Starhawks fired half their missiles, without getting rid of the enemy small crafts, despite area effects between 0.5 and 5 km.Connor MacLeod wrote:Indication of the processing capacilities of starship engines and the effectiveness of Imperium automated point-defense. Also mention of the velocity of fighter-launched missiles.The guns aboard the Bellerophon suddenly fell silent, the ship's surveyor systems requiring a scanning field free of the radioactive static of explosions and energy bursts as the information they gatheredf was fed back to the ship's logic engines. All over the ship, non-vital technical systems slowed to a crawl or temporarily blacked out entirely while the logic engines devoted the greater part of their processing capacity to calculating speeds, trajectories, and interception points as the oncoming wave of missiles rushed towards their target at a speed of tens of kilometers a second.
Description of the "last-ditch" automated defenses of the Bellerophon. Evidently they cannot be used at very long range and not in conjunction with the manned defenses due to interference. Due note though, despite only intercepting one-fifth of the missile barrage, the ship was damaged and may not be operating at full capcity.With the missile cluster now only a hundred kilometers and scant seconds away, the Bellerophon activated its final anti-ordnance defenses, the logic engines feeding targeting coordinates and firing solutions through to these last-ditch automated defenses. A gridwork of multilaser turrets, autocannon batteries, plasma throwers and flechette launchers studded the outer hull of the Bellerophon and these activated now, throwing out a short-lived but concentrated curtain of firepower between the vessel and the missile wave.
Also note the "scant seconds" implying that the missiles may have been anywhere from 30-50 km/s in velocity (which also gives us a benchmark on the reaction time of the automated defenses at that range.)
These weapons, which somehow were lethal to 200 tonnes bombers, were not good enough against much less armoured but smaller missiles. This implies an ever greater problem about accuracy, and that what doomed the bombers was that they were just too big to avoid the space bound shrapnel from the area bombs.
The ship's systems cannot compute interception trajectories and angles while all the systems are on. It literally has to nearly kill several of other systems to obtain enough computational power to read the trajectories of missiles headed straight on.
The missiles accelerated up to a speed of several tens of kilometers per second. It seems that they didn't reach any higher speed.
Their speed would obviously be greater than that of the bombers that fired them, since their speed was relative to their target.
The Bellerophon activates its defenses while the missiles are 100 km away, not before.
None of the interception weapons involve guided missiles.
The fastest weapons to reach the missiles wave would be the laser beams, but at those ranges, the speed of whatever is fired as part of that defense screen would make little difference, especially as the missiles moved towards the warship. All would be decided within less than ten seconds.
Besides, it seems Void shields weren't even up then. It seems it really takes a hell of a time to get them up, or the Bellerophon was damaged.
The gridwork reference implies more than enough guns to take down the missiles, so it's likely that the interception rate had more to do with high concentration of fire in a given limited area, than exceptional aim with fewer shots.