SW vs SG: The lowdown how does the 2 really compare?

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PunkMaister
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SW vs SG: The lowdown how does the 2 really compare?

Post by PunkMaister » Sun Feb 22, 2009 1:03 am

According to the scales used in this website how does the SW Empire stack against the SGverse?

Because if the UFP can hold it's own then I think is safe to say that SWverse ships would not have a prayer agsinst most SGverse ships...

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Post by Sean0931 » Wed Jun 17, 2009 7:33 pm

Not really, SW has far more ships (25,000, at the low end) and much higher general firepower calculations (Even discounting ICS). Star Wars ships are capable of turning the surface of a world into glass in a day (I think)

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Post by PunkMaister » Wed Jun 17, 2009 7:49 pm

Sean0931 wrote:Not really, SW has far more ships (25,000, at the low end) and much higher general firepower calculations (Even discounting ICS). Star Wars ships are capable of turning the surface of a world into glass in a day (I think)
Turning a whole world glass? Not discounting ICS though, and firepower is SG is literally plot driven which makes it nearly impossible to gauge.

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Post by Mr. Oragahn » Thu Jun 18, 2009 8:22 pm

PunkMaister wrote:
Sean0931 wrote:Not really, SW has far more ships (25,000, at the low end) and much higher general firepower calculations (Even discounting ICS). Star Wars ships are capable of turning the surface of a world into glass in a day (I think)
Turning a whole world glass? Not discounting ICS though, and firepower is SG is literally plot driven which makes it nearly impossible to gauge.
OK so thank you for starting a pointless thread.

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Post by PunkMaister » Thu Jun 18, 2009 11:49 pm

Mr. Oragahn wrote:
PunkMaister wrote:
Sean0931 wrote:Not really, SW has far more ships (25,000, at the low end) and much higher general firepower calculations (Even discounting ICS). Star Wars ships are capable of turning the surface of a world into glass in a day (I think)
Turning a whole world glass? Not discounting ICS though, and firepower is SG is literally plot driven which makes it nearly impossible to gauge.
OK so thank you for starting a pointless thread.
I said nearly impossible not impossible now did I?

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Post by Mike DiCenso » Fri Jun 19, 2009 1:33 am

Sean0931 wrote:Not really, SW has far more ships (25,000, at the low end) and much higher general firepower calculations (Even discounting ICS). Star Wars ships are capable of turning the surface of a world into glass in a day (I think)
Sigh. Not this hoary old fallacy again. Never anywhere outside of the silly wankery that is the Saxtonite ICS is there an example of a single star destroyer of any kind melting the entire surface of a world.
-Mike

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Post by Trinoya » Fri Jun 19, 2009 2:35 am

Wasn't there some sort of consensus reached a while back that Star Gate would pretty much obliterate the galactic empire?

That said, SG ships have been observed to take a pretty heavy beating, but that aside, SG technobable/save the day stuff is consistently reused and therefore would make them pretty much immune to the empire attempting to attack them.

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Post by Mr. Oragahn » Fri Jun 19, 2009 5:13 pm

Trinoya wrote:Wasn't there some sort of consensus reached a while back that Star Gate would pretty much obliterate the galactic empire?
It solely depends of the involved forces, and the period. If you pick SG-1's milky way era, here's how it goes:

Stargate shares the high technology of Trek, to the point it's literally magic like and far more advanced in certain domains.

In terms of numbers, it's almost the opposite of Star Wars. Gate has the lowest numbers, for a various amount of reasons, Trek seems to be the middle ground, and Star Wars the far end, although Gate is more distant from Trek than Trek is from Wars, perhaps by a large margin.
Now, it's still good to remember that the Goa'uld covered most of the galaxy and had many worlds to defend, as evidenced by the galactic scale engagement of Replicators on many worlds, in the most straightforward way.

In terms of political power, the main group is the last feudal Goa'uld dynasties, which since Ra's death, have fallen into pieces, with the System Lords failing to find a new Supreme System Lord until Anubis.
Sokar had gathered enough forces, at some point, to wage a war on all the System Lords at once, but he got destroyed and his fleet largely by Apophis, who took on Heru'ur as well, but may have not managed to conquer enough of Ra's direct lineage' holdings. Since Apophis died by the Replicator plague, and since we've not seen any more of Sokar's cloaked Ha'taks, is fairly possible that they have been lost, which in terms of numbers, would have further weakened the whole Goa'uld dominion.

The Goa'uld may not have what it takes for a fully frontal engagement with Star Wars, but baring Force Sensitive individuals, it clearly has the means to infiltrate all the political spheres that compose the Warsian galaxy, because of the symbiotes.

Technologically, Star Wars has little to offer, and aside from ceasefire agreements, too many of its worlds are just too advanced, notably due to the spread of standardized fusion and droid tech, to be conquered by the Goa'uld without being largely ravaged.

That said, the Goa'uld have a good many ways to waste the planets of their enemies. They notably can totally bypass planetary shields if there are any (which is a rare thing) and hurtling giant asteroids is largely doable.

The Goa'uld have the advantage of having an hyperdrive tech that does not seem to be subject to the intricate construction of the galaxy as SW's drives seem to be.

That said, the Empire is a massive piece of take. It would take Lords like Ba'al to infiltrate target worlds and try to stir trouble from the inside.
That said, SG ships have been observed to take a pretty heavy beating, but that aside, SG technobable/save the day stuff is consistently reused and therefore would make them pretty much immune to the empire attempting to attack them.
I don't think they're immune to a conventional barrage of fire...

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Post by Trinoya » Fri Jun 19, 2009 7:10 pm

I agree with the vast majority of your statements with the exception of the last: They actually demonstrate phase technology that makes them entirely immune to conventional fire from Ori ships as seen in SG1.

Again, though, we do need to figure out just which era we are using. I just always assume at their most recent 'peak'

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Re: SW vs SG: The lowdown how does the 2 really compare?

Post by Mith » Wed Jan 06, 2010 2:44 am

Well, the thing is that the Goa'uld have better ships, but the problem is that they don't have alot and they aren't really made for the sort of war that would be required to take the Empire. Their military is more for show than actual fighting and although their aim is generally better (amazingly...most of the time) and the Jaffa are stronger, the problem is that the Empire has better equipment.

Still, the Goa'uld have too many ships for the Empire to take without a dedicated effort, and even then ships would be slow to be taken off other fronts and they'd still need to be establishing routes while the Goa'uld are hitting them hard.

If the Goa'uld can shock the Empire enough they might be able to politically force the Empire to give up territories to satisfy them, while bluffing that they have more ships, they could hold their own. But if Palpatine gets a new Death Star or still has the first, it could change the entire game.



As for Earth, their ships are stronger, but unless they decide to throw off the hidden program bullshit and really start pushing themselves to getting a mass industry for starships up, the Empire will eventually be able to drown them with ships. If however, they can keep their low numbers hidden and shock the Empire with enough firepower and maybe play some diplomacy games, they should be fine. Especially if they have Atlantis.

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Re: SW vs SG: The lowdown how does the 2 really compare?

Post by Mr. Oragahn » Thu Jan 07, 2010 3:42 pm

Mith wrote:Well, the thing is that the Goa'uld have better ships, but the problem is that they don't have alot and they aren't really made for the sort of war that would be required to take the Empire. Their military is more for show than actual fighting and although their aim is generally better (amazingly...most of the time) and the Jaffa are stronger, the problem is that the Empire has better equipment.

Still, the Goa'uld have too many ships for the Empire to take without a dedicated effort, and even then ships would be slow to be taken off other fronts and they'd still need to be establishing routes while the Goa'uld are hitting them hard.

If the Goa'uld can shock the Empire enough they might be able to politically force the Empire to give up territories to satisfy them, while bluffing that they have more ships, they could hold their own. But if Palpatine gets a new Death Star or still has the first, it could change the entire game.

As for Earth, their ships are stronger, but unless they decide to throw off the hidden program bullshit and really start pushing themselves to getting a mass industry for starships up, the Empire will eventually be able to drown them with ships. If however, they can keep their low numbers hidden and shock the Empire with enough firepower and maybe play some diplomacy games, they should be fine. Especially if they have Atlantis.
As we now know, it would take the Empire quite some time and some efforts to have its warships capable of getting anywhere at a strategically sufficient speed.

The tech the Tau'ri have acquired is just enough to bluff the Empire: menace to overload a ZPM, build an overloading mini-Arcturus, or even deploy a couple of Goa'uld busters or Mark IXs.
Their communications don't suffer because of shields, their hyperdrives bypass shields, and their hyperdrives don't care much about gravitational masses until you get close to black holes. They don't require much of a region to be premapped either, aside from knowing the coordinates. Their sensors have long light year ranges.
Considering their course of action in SGA, they'll be bold enough to demonstrate that they can hit the Empire hard if they want to, and no Death Star will help.
Sure, they won't be able to defeat the Empire on their own, but the damage they can deal to a single planet without displacing an entire battle station, and that with Star Wars having no way to stop them, will simply keep everybody quiet.
Hell, with late SG, piss the Tau'ri off and they could unleash a new plague of Replicators onto an entire galaxy. It would take one code to stop the Replicators.

For the Goa'uld, it's trickier. They have not shown to possess the tech for super genocide on a system scale, although they have access to naqahdah in spades (so gigaton bombs is easy to obtain for them), and they also have all advantages about shields and hyperdrives, safe that their FTLs are slower (below several dozens thousand of c).
But they're the Goa'uld: they're much nastier and wouldn't hesitate to nuke a place like Coruscant if required. Since they wouldn't hesitate to kill millions to get to the point in the MW galaxy, the trillions of Coruscant is just a question of zeroes.

Add the fact that they're not from Star Wars and may have no signature in the Force, the symbiotes may even be hard to spot for Sidious, Vader, Inquisitors, Hands, Prophets and other random Dark Jedi. Aside from Force sensitive people, the symbiotes will have virtually free reign within enemy societies.
The ability to plant a symbiote into anyone, and hopin' from body to body, is rather terrifying. The only problem is to kill the previous host, but this shouldn't be too hard. Doing so, the symbiote acquires all memories and knowledge.
Add the fact that Goa'uld could still put some personal shields and cloaking tech on Ashraks would allow them to organize effective spying and assassinations.
That, and the Goa'uld's small crafts (Al'keshes and Tel'tacs) can cloak and achieve hyperspeeds similar to their larger counterparts'.

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