http://forums.spacebattles.com/showpost ... tcount=164
GeneralScrage wrote:
Vlad III wrote:
You know that the Goa'uld have actual cloaking tech, right?
Do these cloaks prevent them from being mind raped by Imperium Psykers once they detect the odd brain pattern of the Goa'uld? Also are you actually suggesting that they can sneak off a heavily guarded Primarch?! I like SG but this...this is ridiculous.
The Gateverse humans have no connection to the Warp. They seem to have, at best, a connection to what one could consider very remotely similar to a part of what defines the Warp, and that thing would be one of the higher planes of existence, which can be used to sap belief and grow power from there by ascended beings. It is not inhabited by wild creatures or else, even less a place used by any technology from the most advanced beings to go from one place to another at FTL with their space ships.
For all intents and purposes, the Warp is just a dimension of raw energy that sticks out of time and space in some fashion. It is not a realm like the higher planes of existence where one can unlock the secrets of the universe, literally.
Now, technological cloaking is totally irrelevant to mindrape. It's only relevant to a tactical scale.
The best thing the Goa'uld can do, by nature of being disconnected from the Warp, is to use this advantage of make perfect killers, saboteurs and even better troops.
With the Goa'uld really devoted to the task of defeating the IoM so they wouldn't use the portal, somehow, then they won't do what they did in other times, that is, not bother with a force that is isolated and troublesome to shake up, like some massive wasp nest.
If they want to wage a war, they'll have to weaken the enemy first, since the Goa'uld aren't a massive power to begin with.
Fortunately enough, it doesn't take much time to know what is crucial to the IoM. That crucial point is the destruction of Terra, the Astronomican and eventually the throne of the God Emperor (regardless of consequences extrapolated by hammies).
Insistence via the use of planet wrecking asteroids and other bombs would do it. Their delivery is the obvious problem. And not having access to hyperdrives because of no subspace would screw plans.
This is a very central part of vs debates, those physics laws and what comprises each universe.
See, if a form of Warp exists in SGverse, there's still no evidence that it's providing fast speeds. If ships in Warhammer use currents to get somewhere faster, a calm Warp is of no interest at all.
There's no evidence that it has created any monster whatsoever, and that even before the Ancients could actually ascend to eventually control the daemons or else.
There's also the problem that the Astronomican's range with be both hindered by the portal's aperture and the fact that a large part of the Astromican's light has been "consumed" in 40Kverse. The Gateverse Milky Way would only receive a small quantity of it, and thus far, no one in the SBC thread has proved that the relays and other beacons are particularly
that efficient, especially considering that the Astronomican's psychic power is propagated by he God Emperor who consumes a hundred psykers a day.
A beacon is obviously not going to achieve that.
Then, you can add up all the effects due to the creatures of Stargate having no identified connection to what would pass as the Warp. Which means that basically, the whole galaxy is a breeding ground for blank sentient beings and non sentient beings.
Guess what will happen when being attuned to the Warp will get there? Well, if you don't know, read what I wrote above. Needless to say that wage a war in such conditions will simply be impossible.
On the other hand, you have subspace. If we assume that it's present in 40K's Milky Way like Warp is present in Stargate's universe, then we have the Goa'uld who can pull all FTL tricks they have access to without giving a flying crap about in-system limitations and Warp currents and monstrosities.
They can, for all intents and purposes, pick Ork spores for example and land them on plenty of high profile IoM worlds without the IoM being able to do anything about it.
They can use FTL drives to carry massive asteroids and, without the Asgards bothering them, focus on Terra and smash them into said planet. They cal also use stargates, which wormholes go through subspace, to repeat some of the tricks seen in Stargate.
An Al'kesh, for example, is large enough to house a stargate. An overloading stargate will easily provide a multi-gigaton blast. You surely could find a sweet spot somewhere on Terra to land your cloaked ship there, and eventually add half a tonne of naqahdah to make sure you get a big boom.
The Astronomican Chamber is so
exposed I can only be sorry for the Imperium of Man.
They don't even need to bother with the rest of Terra. Even if the IoM rebuilds one, the mere fact of having lost the light for some time, notably for ships already in transit, will cause great trouble to the whole empire.
It will, however, stop acting as a bait for the entire Tyraniddom. Which may be a good or bad thing, depending on what the Tyranids do next: do they decide to fuse as one fleet anyway, but somewhere else, or keep going for the last sensed origin on the Astronomican's light, or do they spread?
In a way, the hammies do not want Warp to exist in Stargate. They gain little while the advantage Stargate forces have is massive.
It doesn't matter if the God Emperor can stop time in the Sol system or create a vast Warp storm, as stopping time will apply to all creatures in the system, and he won't be able to sense blanks by using their non-existent Warp signature. There is simply nothing he could do to avoid a ship from FTLing out on top of the Himalayas and blasting the whole Astronomican.
Besides, the GEoM isn't infallible either. Rinse and repeat in case it didn't work first.
http://forums.spacebattles.com/showpost ... tcount=166
AceRaptor wrote:
Ucalegon wrote:
Do not argue what you don't know. The Gao'uld can built sarcophogi, which are devices capable of bringing the dead back to life.
A device that is a vastly inferior copy of the original Ancient tech. The goauld did not make it from scratch, like with most of their tech the Goauld made monkey copies of Ancient tech.
The sarcophagus is certainly not vastly inferior. It actually is superior. The original Resurrection Cube (or Ancient Healing Device), the only healing device we know that is of ancient origin in SG-1 and ever achieved anything remotely similar, would indeed heal bodies, but individuals who would be revived were turned into half conscious zombies of some kind, and with mobility not as good as it originally was.
For all intents and purposes, in comparison, the sarcophagus is perfect. Only excessive use generates some negative effects on the personality of the user, which is quite a minor price to pay in a savage world. It certainly does not dumb someone down.
The problem with the sarcophagus is actually squeezing a Primarch inside. :)
But they could build a larger one after all.
Besides, even the hand dealing device is capable of healing someone who got near-fatally wounded. Carter managed to heal Cronus that way after he got almost killed by Niirti. In fact, he was in such a bad state that even with his symbiote, he'd have died without the help from the device.
But that's for the healing part. The act of actually getting to Maccrage and stealing the corpse out of its stasis field in the temple is something else.
It's not that the Goa'uld couldn't harness the technology that would allow them to get into the temple, but that it's certainly going to require massive fighting, and the Goa'uld don't have any decent army of that caliber.
The Goa'uld don't possess pod-less beaming tech, and the only thing they have for that either is a Tel'tac or an Al'kesh. Both are cloak and FTL capable, but only the later is armoured and armed.
That said, with what was done to Teal'c's own Al'kesh in Continuum, decent shields can be strapped to such a bomber. It could really help getting close, but I don't see what they could do after that without the Goa'uld really preparing the assault and breaking the door of the Cave of a Thousand Treasures (:P) to use tech they normally don't use.
They'd have to build something along the lines of what's described
here, minus all the tech they simply don't have.
That said, with the ability to hyperspace out into an atmosphere, or at least on top of it, although a bit risky, they would easily bypass most of the system's defenses and force the battle to the ground. The arrival of thousands upon thousands of blanks would certainly be a massive problem to all humans and psykers, casting fear and disarray into their ranks, nullifying psychic powers.
If they kept several transport ships with their cloaks up around the target, the IoM forces would never get a decent chance to free themselves from the effects cast by blanks.
Lets see. The Goauld cant take a primarch as a host? Since you know, they are god damned primarchs? And I doubt a Goauld can even pierce a primarch's skin.
Symbiotes can also penetrate from the mouth. Are tissues tougher inside?
Anyway, skin can be cut by laser or a blade. Heck, I wonder if the Goa'uld have access to a device that's similar to the one used by the Tok'ra in Continuum: it planted a syringe into Ba'al's forehead, and then beamed out the symbiote into a vial.
That said, the whole movie was a massive contradiction of former facts, namely that it suddenly decided that hosts lived in human brains and made holes there (!), instead of wrapping themselves around the top section of the spine.
These writers can't even know their basic canon. Idiots. No wonder that franchise ran into a wall.
And the poison is partially warp based. A symbiote isnt going to cure it even if it managed to get into the primarch.
So it can be partially cured. It doesn't really matter if the Primarch remains in the sarcophagus most of the time. What matters is his knowledge and studying him.
And even if a Goauld gets in primarchs are psykers. Theres no reason why he cant just fry them while they are inside him.
To fry a blank, the Psyker would have to direct energy into his own body while trying to target a blank creature.
We know that a blank creature living inside a Psyker's head is going to neuter the Primarch's powers, which isn't such a big loss. The point isn't to send the Primarch to a battlefield after all.
Besides, if the presence of a blank individual is enough to repulse Warp energy, as described in the Codex Assassins, for the Culexus' Animus Speculum device, then the Warp part of the poison would most likely be totally neutered.
So, in theory, implanting a symbiote into a Primarch will actually do wonders and be a massive gain for the Goa'uld. They will not be able to exploit its psionic powers, but it will be able to get access to knowledge and DNA.
Fine.
Very fine.
Besides, as pointed out by Vlad III, although Adria has never approached the power level of a Primarch, we know that she was unable to expel the symbiote Ba'al had implanted into her body and took control of her.
And any Goauld would be detected by psykers. Which will immediately fry them, maybe after mindraping them.
Goa'uld wouldn't be detected if someone looked for them by looking at a Warp signature/presence. The symbiotes are just as blank as the human hosts, or, as a matter of fact, any creature from any other universe that hasn't grown alongside the Warp and got created/modified by Old Ones to obtain latent psychic abilities, like 40K humans.
They would be detected because of the effects they'd cast as blanks. Meaning that as impostors, but on the other hand they'd make fantastic assassins.
http://forums.spacebattles.com/showpost ... tcount=257
Deadguy2001 wrote:The argument can be made that the snakes would be worse off than the genestealers in trying to infiltrate the Imperium. Especially in performing terrorism on Imperial held worlds.
Unlike the Gou'ald who like to off each other for fun, the stealers have a hive mind. Instant telepathic C3 and information sharing amongst the hybrids. And near flawless coordination.
The Goa'uld are unified here, and as such, they'll infiltrate the targeted society by following procedures fitting with this unification.
Then, again, the blank effect is most likely going to be a hindrance here.
Honestly speaking, being bald and having minor genetic defects is a lot harder to sniff out than a dude with a friggin snake in his skull.
1. They're not stuck in a skull. It would make no sense for the host to be affected in such a way. Otherwise it would mean that Carter, O'neill and Jacob all had considerable amounts of grey matter eaten away.
2. Why would a Goa'uld host stick out? From the outside, you cannot tell. From the inside, if they do body scans, then yes, you won't spot the genetic defects for 4th generation genestealers while you will spot the snake. Now, taking a blood sample, you may notice traces of unknown material (naqahdah), but if you don't spot the obvious different genotypes, then your biological science is absolutely crap there. And if it is, it's something to exploit.
But, anyway, the infiltration by blank individuals will not work well by being impostors. Blanks infiltrate by being camouflaged. The Goa'uld, to pose as the hosts they take control of, would have to find a way to reduce the psychic energy repulsion effect, along the unease effect. They'd actually have to study the pariah gene and work backwards to produce an organism or Goa'uld larvae with altered genotype to be linked to the Warp.
Mind you, that's obviously not very hard for them, especially as Niirti is part of the band. They created the Jaffa out of bog standard humans, and Niirti was developing psychic individuals.
Later, Deadguy also posted that:
Vorkas Zolowski on the Adeptus Arbites prior to his arrest for pernicious sedition against the Emperor of mankind (White Dwarf 169)
They live there in that great plascrete tower surrounded by walls and razor wire, only emerging to seize some unfortunate who has transgressed against the Imperial Laws or to patrol the city to prove that it belongs to them. There are crystal lenses and sound wave detectors on that tower that can watch citizens and listen to their conversations 100 leagues away, Imperial spy satellites watch what they can't see directly and even the Governor fears them. They aren't from here and have nothing to do with us, no more than Orks or Eldar, if they have families or children we don't know about them and we don't care. They wouldn't so much as buy a glowbulb from us and we would not sell it to them. It's ironic that they have the rather benevolent title of Arbitrators.
The part about the sound wave detectors having a range of 100 leagues may be true if they worked in a completely quiet place with no parasiting sounds, but they won't hear shit on a planet such as Terra. The sound waves produced by talking people will be completely disrupted by all the noise in-between. There's just no magic there. The
effective range on such a planet will be considerably limited.
As for satellites that can watch what they can't directly see, what the heck is that nonsense? A satellite sees by receiving photons at various frequencies. It can't be more direct. If they watch it, they use photons. Therefore, they can see it, directly. There's nothing like indirect seeing, no matter what kind of trajectory photons follow, be it linear or affected by gravity.