RSA says that Ron D. Moore, as an executive producer for the show, takes precedence.
However, this interview leads me to question such a conclusion:
It appears that some merging took place, as now, VCP is tied to Nickelodeon, as "Nickelodeon/Viacom Consumer Products" or "Nickelodeon & Viacom Consumer Products", called NVCP for short.Star Trek Gamers interview with Viacom's Mr Harry Lang wrote:
For almost a year trek gamers have wondered just what is happening with the Star Trek gaming franchise. Paramount's Mr Harry Lang, Executive Director, Interactive Product Development for Paramount Pictures, and Paramount Pictures themselves have agreed to an unprecedented first interview with a Star Trek gaming fan site...STG. STG would like to thank KnightWaterTiger of the BOTAKnights for arranging this via email, and Mr Harry Lang and Paramount for agreeing to go ahead with the interview.
Questions were taken from posts in the main forum, from the STG staff and from KnightWaterTiger. Interview was a Q&A session via email.
__________________________________________________________________________________________________
STG/:
Which of the companies take a more active role in the game production process, is it Paramount or Viacom themselves and what kind of input do they have?
Harry Lang:
I work for Viacom Consumer Products (VCP) which is the licensing division for Paramount Pictures. VCP is directly responsible for all Star Trek merchandise including games. Viacom is the parent company of Paramount Pictures but does not take an active role in game development. Some of the show creators do consult on various aspects of the process. However it is VCP that is primarily involved in the game production process.
STG/:
Given the slow death of the online community for Bridge Commander, Armada 1 and Birth of the Federation and the vast majority of the gaming fleets of Star Trek who keep the online world alive moving to games outside of Star Trek, what will Paramount (or Viacom) do to get these old time gamers back into the Star Trek fold remembering that a lot of them have simply turned there back on Trek gaming?
Harry Lang:
By creating Star Trek games that make sense. We're working on an initiative that is very exciting and by its nature, embraces the Star Trek gaming community.
STG/:
What do you say to the folks who think that Star Trek gaming is dead?
Harry Lang:
I say wait a few months and they will see it is not.
STG/:
You have said that "things will get better", is there any rough timescale for when things will start to get better?
Harry Lang:
I can't give you a "timetable," I don't want to make promises we can't keep…but there should be news before year-end.
STG/:
What is your own role in the Trek Gaming franchise and how did you first get into it?
Harry Lang:
As the Executive Director of Interactive Product Development, I am directly responsible for approving all aspects of game development including green lighting the concept and approving story, art, technology, gameplay, marketing, packaging, etc, etc…even the actual developer. Basically everything that goes in to the creation and marketing of a game. I work with the publishers and developers to ensure they have the resources they need from Paramount as well as ensure they are making a great Star Trek game. Part of that involves a close collaboration throughout development and contributing to the creative process.
I got a lucky break 7 years ago when an entry-level position in interactive product development opened up at VCP. I was already working for VCP in another capacity. They knew I was a fan of the show and a gamer so it was a perfect fit. Since that time, I have risen to my current position with various training in game development, seminars, conferences, a lot of reading, and learning everyday on the job working with a variety of publishers and developers.
STG/:
What do you see the future of Trek gaming to be?
Harry Lang:
I see it being very focused. You probably won't see multiple publishers out there releasing numerous titles competing with each other. And likewise, you probably won't see all games under one publisher. We're taking a very different approach this time and I'm confident the community will see the benefits right away.
STG/:
Do you have any messages for the fleets, modders and gamers of Star Trek who are feeling lost and bewildered due to the current state of Trek gaming?
Harry Lang:
Don't give up! We have some interesting ideas on how to get the community involved going forward and it is our hope to be able to share this with you very soon.
STG/:
In the past, the fan base of Trek games were kind of out of the loop in a lot of the game design and development. A lot of the fleets want a "special" kind of game which would be able to fit into the budget of the developers. Will there be a chance of new developers and publishers listening to the fans and gaining ideas and input from them?
Harry Lang:
Everyone wants something to fit his or her own tastes and we wish we could offer such an alternative. Unfortunately, developing a specific game for a specific group is very difficult. There are and have been focus groups who give input, I regularly visit a variety of message boards, and the developers will listen to what the fans are talking about and do their best to incorporate a variety of ideas. It is our goal to create great games the fans enjoy. What else is there? It's what we all want.
STG/:
Looking to the world of games outside of Star Trek ... Star Wars Galaxies and games like BF 1942 have lured a lot of the Trek gamers over to there side, a lot of fleets still in Trek games are also playing those games in different divisions of there fleets. Fleets like RS, SFC, RS, RNGD and the likes have all jumped the divide to gain more members. These games are immensely popular ... would a future game for Star Trek have aspects of these games? Like Pay To Play, MMORPG and the likes?
Harry Lang:
It's definitely possible.
STG/:
In the past, the games licenses were split into the actual series. Interplay, Activision, MicroProse, S&S all had there "cut" of the franchise. Due to this multi-spanning games were not really feasible so early games like Starfleet Command, Starfleet Academy, Klingon Academy and even the later games like Armada, and Elite Force had to be tied down to the series that the particular publisher had. Many Trek gamers and modders -- as well as Webmasters of Trek fan sites like STG (*cough*...blatant advertisement...*cough*) would like to see games that would "span" the eras. Much like mods are doing for SFC 3 with multi-eras spanning TOS, TMP and TNG. If Paramount is going for several publishers instead of one, will this same hindrance of single series license packs continue? Or will only 1 single publisher hold all of them?
Harry Lang:
I mentioned above about our intentions to really focus Star Trek game development going forward. Whether or not any future games encompass all eras or just one remains to be seen. We have to consider that many fans prefer one era to another. Will they be disappointed or turned off if a game spans multiple eras? It's something we think about when making our decisions. It's not out of the question but a concept that must be carefully considered.
STG/:
The big issue ... bugs. The last few games for Star Trek have been received poorly by the gamers. A lot of bugs were found in the games which gave ST gaming a lot of bad reviews. Would Paramount take a more tighter control of QC (Quality Control) in any new games which may appear in the future? Or will it be left to the publisher and developer again?
Harry Lang:
Paramount/VCP does not have it's own QC department. Our partners do have QC departments and spend hundreds of hours play testing each game. We also play all the games on our computers. But as you know, there are many, many different computer configurations. We do understand the frustration with bugs and it's our intention to be as diligent as possible in identifying and fixing problems prior to release.
STG/:
The PC gaming industry is really ground level now, but there appears to be much potential in this area of gaming. What will Paramount do to promote PC gaming worldwide?
Harry Lang:
We plan to effectively utilize some of our own divisions and licensees to get the word out and keep more fans up to date. Startrek.com can be a great resource for official information. There's also the Official Fan Club, Pocketbooks, our Star Trek wireless licensee, as well as other licensees worldwide. With a co-ordinated effort we have great resources with which to reach the fans and keep them informed.
STG/:
The European market in many cases appears to be larger than the US Trek gaming market. Are there plans to target the Europeans with future Trek games or will the focus remain always on the U.S. market?
Harry Lang:
The focus has been and will continue to be on a worldwide market. Just as the principles of Star Trek are about bringing everyone together in harmony and peace, exploration and discovery, infinite diversity in infinite combinations - our goal is to recreate this illustrious franchise for all to enjoy.
You get to find a bit of clarification here:
And yet, things get reversed...About Nickelodeon & Viacom Consumer Products
Nickelodeon & Viacom Consumer Products manages the world's third largest licensing business, representing leading properties such as SpongeBob SquarePants and Dora the Explorer, and managing merchandising for Nick Jr., Nickelodeon, Comedy Central, MTVN International, and Spike TV.
Nickelodeon, now in its 30th year, is the number-one entertainment brand for kids. It has built a diverse, global business by putting kids first in everything it does. The company includes television programming and production in the United States and around the world, plus consumer products, online, recreation, books, magazines and feature films. Nickelodeon's U.S. television network is seen in more than 98 million households and has been the number-one-rated basic cable network for more than 14 consecutive years. Nickelodeon and all related titles, characters and logos are trademarks of Viacom Inc. (NYSE: VIA, VIA.B).
Before things changed a tad, before Bloomberg Businessweek's page on VCP would redirect to a 404, here's what it had to say about VCP:
So to summarize all the stuff above, Viacom Consumer Products handles the properties... for Paramount Pictures... which is owned by Viacom.Viacom Consumer Products Inc.
Company Overview
Viacom Consumer Products, Inc. provides entertainment licensing. It handles properties based on various hit television shows and films. The company is headquartered in Hollywood, California. Viacom Consumer Products, Inc. operates as a subsidiary of Paramount Pictures.
Key Executives
Ms. Terri Helton
Executive Vice President of Worldwide Licensing
Ms. Indra Suharjono
Vice President of Asia
Hollywood, CA
United States
A subsidiary, by wikipedia, is:
So the question is, who had the most power here? Moore or Lang?A subsidiary, in business matters, is an entity that is controlled by a separate higher entity. The controlled entity is called a company, corporation, or limited liability company; and in some cases can be a government or state-owned enterprise, and the controlling entity is called its parent (or the parent company). The reason for this distinction is that a lone company cannot be a subsidiary of any organization; only an entity representing a legal fiction as a separate entity can be a subsidiary. A parent company does not have to be the larger or "more powerful" entity; it is possible for the parent company to be smaller than a subsidiary, or the parent may be larger than some or all of its subsidiaries (if it has more than one). The parent and the subsidiary do not necessarily have to operate in the same locations, or operate the same businesses, but it is also possible that they could conceivably be competitors in the marketplace. Also, because a parent company and a subsidiary are separate entities, it is entirely possible for one of them to be involved in legal proceedings, bankruptcy, tax delinquency, indictment and/or under investigation, while the other is not.
The most common way that control of a subsidiary is achieved, is through the ownership of shares in the subsidiary by the parent. These shares give the parent the necessary votes to determine the composition of the board of the subsidiary, and so exercise control. This gives rise to the common presumption that 50% plus one share is enough to create a subsidiary. There are, however, other ways that control can come about, and the exact rules both as to what control is needed, and how it is achieved, can be complex (see below). A subsidiary may itself have subsidiaries, and these, in turn, may have subsidiaries of their own. A parent and all its subsidiaries together are called a "group", although this term can also apply to cooperating companies and their subsidiaries with varying degrees of shared ownership.
R.D. Moore, as a writer for TNG and later an executive producer of DS9, or H. Lang, Senior Director in early 2005, at the time of his statement?
The questions is who owns what, and what both of them represented when they spoke about Trek.