Roondar wrote:Mr. Oragahn wrote:Weapons the Borg manage well against are funky weapons which deal great amounts of damage via physics raping mechanisms. For example, the phasers, which for the first time they were used against a Cube, ate large volumes. When the bizarre effect of a weapon is understood, all that remains is the sheer energy of the attack in its bluntest form.
Such as say... M/AM explosions? They manage to do very well against those, all things considered.
Yes, M/AM weapons do that just fine. No matter how Borg shields work, the point is that they can take the explosions of such devices, although it's possible that the Borg's defenses make torpedoes explode slightly prematurely. Although AM will react with matter, it may not be as efficient as it would be if the warhead detonated under perfect mix conditions.
Mr. Oragahn wrote:I wasn't of those who argued that one GT nuke would do it, but the Tau'ri have ships capable of beaming their entire armoury at once if needed.
Besides, First Contact's finishing blow against the Cube shouldn't be taken that literally. You can say the ship took several torps in one single weak spot and we didn't see much of the structure blowing up, but we didn't see anything that would be synonymous with the atmosphere filled interior of a ship exposed to hundreds of megatons either, and we didn't see the debris being ejected anywhere as fast as expected. There obviously are pros and cons.
The problem here being, naturally, that even the lowest calcs of PT's put them at yields which would create much bigger effects on the hull/inside of pretty much any Starship they've ever been used against. The easy (and IMHO correct) way out would
not be to lower the yields but to acknowledge that which we allready know - ST ships hulls (along with their hull-strengthing techno-babble) are just a whole lot stronger than you'd think. They tend to absorb much more energy than ordinary materials would.
In
any other Sci-Fi show this is taken for granted (like say, SW, SG, Halo, etc). I see zero defensible reason why ST would be any different.
Heck, nine times out of ten the reasoning is actually reversed: see <random SW/SG/Halo/Etc> ship take a <ludicrous yield> blast. Observe how almost nothing happens, proving how über our hulls are. yay!
The effects would not necessarily be that impressive. I believe that regardless of the fireball special effect, what is usually left of a hull after a torpedo hit it is a reliable indicator of the weapon's power.
I agree that the hulls are tough, but it would require pushing this reasoning rather far to start arguing that the guts of a Cube that can be smashed by one of those S8472 aliens can take megatons to the face and slightly flinch. One explanation I didn't think of for FC's issue regarding the Borg Cube's demise is that it's possible the shields were reshaped to fill the hole. If they're adaptable, they should be adaptable in shape. Therefore the tame explosion effects could be explained by the shield largely swallowing the energy, but unfortunately some of the bleed off still managed to reach that one soft spot, and trigger a chain reaction which would lead to the destruction of the entire Cube in an impressive display of pyrotechnics.
Jedi Master Spock wrote:
Well, I might actually agree with you on 50-75%. It depends how we measure - are we measuring from a typical phaser "hit," or a sustained second of phaser fire, or what? VS debate estimates are rarely precise to within 50% in any event.
It may seem counterintuitive at first for phasers to deliver more yield over time, but photon torpedoes have things other than brute yield going for them - such as nano-second scale intensity and being long-range guided projectiles. A phaser may be able to deliver a gigaton over the course of an entire second, but a photon torpedo will deliver it in less than a microsecond of impact. IMO, GCS phasers on full power have a "high-end" estimate of 1-10 GT/sec. The Sovereign, Ambassador, and Nebula classes are the only ones that should be able to even come close to matching that. The typical Federation ship in those fleets is closer to a tenth the size of a GCS, and is older with less advanced phaser arrays; it's only in the case of a handful of ships that we can suggest > GT/sec phasers.
The same generous end for photon torpedoes is 100-1000 MT. A typical "hit" is often only a small fraction of a second, so even the GCS is delivering similar yields per "hit" with phasers as with photon torpedoes. Lean high on the torpedoes and low on the phasers and that rapidly shifts just within the margin of error.
Fact of the matter is, though, that most of the excessive firepower incidents rely on the use of beam weapons, and the ability to continuously fire phasers for an entire battle is what makes them primary weapons. "Inheritance"'s Okudagram being the most egregious example of phaser power. Dialogue-based estimates still lead to around a half kilometer of matter going poof per second on low power settings. Phasers deliver an impressive amount of power.
Poof being the word. If it's anywhere like Inheritance, Legacy and Masks (
1,
2), we're dealing with beams which can "dissolve" or "drill" --in rather magical ways-- massive amounts of matter without the associated effects due to a sudden and important increase of temperature of the material in question, be it ice or rock.
That, and the disintegration effect that's well known for such weapons. We've seen what it does to ships (a few examples: against a Cube for the UFP's first contact with the Borg, A Klingon's weapons that go through the E-D's shield, and other incidences in DS9) -- ships which can even continue to eat their own hulls once they've been largely blasted and their weapon banks logically destroyed in the process, for whatever technobabble effect that may release...
Gigaton yields for phasers, that's really something new for me, especially here; we're on a pro-ST side, but I don't even recall this being argued in favour of a high end.
Also I have a problem with the idea of a range that actually spans a full order of magnitude. 100 to 1000 MT, that's quite a stretch of arms here.
This is confirmed in "The Sound of Her Voice" when pulling phaser power gives a 50% boost in speed for the Defiant. Warp power requires a lot of juice - even something the size of the Defiant should have a multi-exawatt warp core based on comparison with the GCS, and the Defiant does have disproportionately powerful phasers.
Multi-exawatt if we go with Data's figure. The Dauphin gives, depending on the script you pick, gigawatts to terawatts of power production for the entire ship, and if anyone is interested in "
explaining" this figure, anyone can also apply this same methodology to "explain" Data's billions of gigawatts (per something?).
Besides how fast was the Defiant flying at warp?
You may say "max speed" or "top cruisse speed", which is not the same, but still pretty high anyway.
So what's the power consumption?
I think we also happen to have an old thread about that one. It would be interesting to put our hands on it.
We had a probe fitted to support one humanoid life that would fly at warp 9.
We have, in other words, suggestive data about how much raw juice it requires to run phasers. "Galileo Seven" and "Conscience of the King" both put raw power pack capacity of TOS hand phasers into the gigajoules. Almost all the data is suggesting that phasers are well within an order of magnitude of the vaporization energy of their effects - quite possibly dead on.
You have to mitigate those high ends with the infamous packing crate cover syndrome.
Conscience of the King: a "mass-critical" concentrated NDF effect that spreads over a volume would explain a large portion of the devastation, seeing how one shot can cascade over the entire body of a humanoid and dissolve it, and more when a prolongated hosing can eat away a wall rock. Also, a 1 kg explosive detonating inside a taxi cab will wreck its interior. I beg to see the size of the deck in question.
Galileo Seven: what are the observations, precisely?
I remember your
Ensigns of Command calculation, but there are many issues with it.
I have not seen the episode, but I'd still like to know how so much of the pipe's length can glow red with no variation of luminosity, which is already very odd. That, and how can it be that on both edges of the heated up section of the pipe, the colour actually reaches a dim orange instead of red?
Besides, the picture you use is very small, but I noticed a couple of things when going at Trekcore.
http://tng.trekcore.com/gallery/thumbna ... 48&page=10
http://tng.trekcore.com/gallery/thumbna ... 48&page=11
Did Data shift his aim from
this spot to
the pipe?
On
this picture, the pipeline is clearly passing behind the small building with the flights of stairs.
How can it be that Data hits the pipe at a point that seems to be somewhere at the top of the stairs, when
his weapon is hitting near the lowest steps?
Besides, on the
larger version of the picture you used, we can also notice that the top of the stairs, and only that section, is also glowing red. How odd.
And if I already were having issues to explain how the explosion occurred on the pipeline, we'd also have to look at other issues.
In
Trekcore's following picture, the pipeline has totally cooled down below luminosity level. Assuming that screencap is taken perhaps one or give seconds after the former one, that's a rather fantastic natural cooling rate.
Last but not least, we can also see even more interesting bits on this last cap. First, there are two secondary explosions that occur, the one of the left side of the screen being even greater in magnitude from the one that apparently directly resulted from Data's shot. We can know that by using the size of the pipe as a yardstick.
The other explosion, further up the pipe, occurs where there's some kind of torch light, halfway between the two curved sections, somewhere above a point in the middle of the valley.
And finally, we can see another of those segments glowing red. Compare picture 210 and 211, it's close to the mountain, before the left turn. I'm sure Data's phaser didn't reach that far.
The whole damned thing is rather puzzling.
Mr. Oragahn wrote:Weapons the Borg manage well against are funky weapons which deal great amounts of damage via physics raping mechanisms. For example, the phasers, which for the first time they were used against a Cube, ate large volumes. When the bizarre effect of a weapon is understood, all that remains is the sheer energy of the attack in its bluntest form.
If that was true, how come quantum torpedoes, transphasic torpedoes, and the like do so well?
Perhaps because their own associated technobabble creates microporosity in Borg shields, and thus increases the amount of damage delivered to the structure of the ship like in ye old days. This would explain, perhaps, a low increase of raw firepower, but a greater gain in efficiency at ignoring certain types of shields.
How come phasers are still being used with effect against the Borg?
Suggestion: Because they still deliver lots of energy on an extremely focused point, and if the Borg's defensive shield fails, then there's a chance of dealing the Cube some damage to the extent the first Cube met by the E-D suffered of, with large swathes of hull erased from realspace.
Torps being rawish, they have their advantage, but they're different and not exactly known for being as bizarre as phasers. It's my opinion that phasers are very good against matter and not too advanced hulls.
Advanced civilizations in Trek like the UFP, Klingons, Romulans, Cardassians and co have come to build hulls which can resist NDF effects rather well (although we did see hulls dissolve after being hit by Klingon disruptors, in the movie when the bolts passed through the shields).
Torps may come with such effects to a small degree as well, but that's not exactly what they seem to be known for. They don't discriminate enough.
The cumulative yield of torpedoes dumped on the cube's weak spot in ST:FC is far less than the raw amount of energy dumped in the deflector beam.
Although I don't know the yield of the beam in question, the fact that they hit a weak spot, after a prolonged assault on the Cube, explains why the Borg ship went down against such weapons in the end.
Raw energy is not nearly as important as delivering that energy in a difficult-to-stop form in the right place at the right time; the deflector beam array weapon delivered more raw power than any other weapons system installed on a ST ship could hope to (maximum warp power >>> maximum phaser power).
All indications are that for most ships, warp power exceeds phaser power by a factor of 10-100, in fact. If the warp power available to ships is roughly proportionate to volume, the power of the BOBW deflector beam quite likely exceeds the phaser power of the entire ST:FC fleet.
What's the basis for that claim? I can't find the BOBW super beam calc on your analysis pages.
And yet, that fleet was using phasers, not massed deflector array beams. Why? Perhaps because phasers are flexible technobabble weapons that are incredibly difficult to shield against. The Borg cannot shield against all possible phaser frequencies all the time.
That's an equally good explanation, and doesn't require claiming extreme firepower for phasers. The fact that it can actually eat Borg hull at east when the ship's not prepared would also help a lot.
EDIT: changed the links for the pictures. Now they work.