Warp-combat superiority

For polite and reasoned discussion of Star Wars and/or Star Trek.
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KSW
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Re: Warp-combat superiority

Post by KSW » Fri Feb 17, 2012 7:02 am

Mike DiCenso wrote:Okay, KSW, you're on the ragged edge here again. As with SWST, f you can't support what you're saying, don't get pissy with people who ask you for evidence. Now you were doing really well there for a while, don't ruin it.
Now, gentlemen, I trust this is all that will be needed here?
-Mike
I agree, they should both just put up or shut up, not pull the Scientology crap.
No wonder the talk goes in circles around here.

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Praeothmin
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Re: Warp-combat superiority

Post by Praeothmin » Fri Feb 17, 2012 12:55 pm

MauriceWindows wrote:I agree, they should put up or shut up.
So which one do you choose?

Mike DiCenso
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Re: Warp-combat superiority

Post by Mike DiCenso » Sat Feb 18, 2012 4:40 am

MauriceWindows wrote:
Mike DiCenso wrote:Okay, KSW, you're on the ragged edge here again. As with SWST, f you can't support what you're saying, don't get pissy with people who ask you for evidence. Now you were doing really well there for a while, don't ruin it.
Now, gentlemen, I trust this is all that will be needed here?
-Mike
I agree, they should both just put up or shut up, not pull the Scientology crap.
No wonder the talk goes in circles around here.
There's no "Scientology crap" going on here. What people get frustrated with is that you come up with some cool speculation, but when people ask you what it's based on, you blow a gasket or fail to come through. In the Versus debates or what-have-you, you have to show canon evidence to back things up.

Would it kill ya to just say "Hey, I'm speculating "?
-Mike

Lucky
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Re: Warp-combat superiority

Post by Lucky » Sun Feb 19, 2012 12:40 am

Q: Can you detect a ship in hyperspace, and then fire on it

A: Things in "Normal" space have effects on things in Hyperspace. Logically things in Hyperspace should have a visible effect on things in "Normal" Space in some way.

Logically a torpedo could be fitted with a Hyperdrive so it can enter Hyperspace, or the you could use Gravity weapons since gravity seems to effect things in Hyperspace in a negative way.

I see no reason to think something like a Phaser would be able to hit something in Hyperspace.

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Praeothmin
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Re: Warp-combat superiority

Post by Praeothmin » Sun Feb 19, 2012 1:16 am

Actually, only things with great mass have any effect on things in Hyperspace, else any little comet going through the ship in Hyperspace's way would destroy the ship...
And th only way to disrupt Hyperspace vehicules, at least AFAIK from the books I read, were using Interdictors, creating false "mass shadows" in Hyperspace...

So I agree, Lucky, there's no reason a ST ship should be able to detect a ship in Hyperspace and fire on it...

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Re: Warp-combat superiority

Post by Lucky » Sun Feb 19, 2012 5:57 am

Praeothmin wrote:Actually, only things with great mass have any effect on things in Hyperspace, else any little comet going through the ship in Hyperspace's way would destroy the ship...
And th only way to disrupt Hyperspace vehicules, at least AFAIK from the books I read, were using Interdictors, creating false "mass shadows" in Hyperspace...

So I agree, Lucky, there's no reason a ST ship should be able to detect a ship in Hyperspace and fire on it...
Wookiepedia talks about a tactic of pirates in Star Wars that involved putting asteroids in hyperspace lanes to force ships to stop, and I don't recall Interdictor having anywhere near the gravity of a planet.

In theory you should be able to detect something in Star Wars Hyperspace by it's effect on "Normal" space. It may not be practical, but it is theoretically possible. Federation ships have some very insane feats with both gravity manipulation and sensing tiny movements in stellar gas as i recall.

We know you can mine hyperspace lanes, but i don't recall it ever being stated how the mines work. There must be a way to detect ships in Hyperspace.

I doubt the Federation would know what to look for unless they got a Hyperdrive, and ran some tests

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Re: Warp-combat superiority

Post by Mike DiCenso » Sun Feb 19, 2012 7:47 am

The only thing canonically that gives any kind of credibility to the notion that Star Trek ships could track and then engage Star Wars ships in hyperspace is three notable events in VOY:

- In "Scorpion, Part I", Voyager's sensors detect a number of Borg cubships in transwarp from 15 light years away.

- In "Hope and Fear", Voyager is somehow able to track and close in on Arturis' ship in a slipstream conduit. Once it catches up, it fires several torpedoes on it.

- "Endgame" has Earth sensors detecting the Borg transwarp conduit opening 1 light year away.

So I suppose they might, if they knew what they were looking for, be able to arrange some sort of a tracking method. But that's a big "if".
-Mike

Picard
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Re: Warp-combat superiority

Post by Picard » Sun Feb 19, 2012 8:02 am

I believe it all is about wether hyperspacing ship leaves its "footprint" in subspace, since Star Trek FTL sensors are subspace-based.

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Re: Warp-combat superiority

Post by Lucky » Sun Feb 19, 2012 9:18 am

Mike DiCenso wrote:The only thing canonically that gives any kind of credibility to the notion that Star Trek ships could track and then engage Star Wars ships in hyperspace is three notable events in VOY:

- In "Scorpion, Part I", Voyager's sensors detect a number of Borg cubships in transwarp from 15 light years away.

- In "Hope and Fear", Voyager is somehow able to track and close in on Arturis' ship in a slipstream conduit. Once it catches up, it fires several torpedoes on it.

- "Endgame" has Earth sensors detecting the Borg transwarp conduit opening 1 light year away.

So I suppose they might, if they knew what they were looking for, be able to arrange some sort of a tracking method. But that's a big "if".
-Mike
I was talking theory.

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Re: Warp-combat superiority

Post by Lucky » Sun Feb 19, 2012 9:19 am

Picard wrote:I believe it all is about wether hyperspacing ship leaves its "footprint" in subspace, since Star Trek FTL sensors are subspace-based.
I was more thinking that if a ship disrupts stellar gases like some cloaked vessels in Star Trek do then that could be tracked.

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Re: Warp-combat superiority

Post by KSW » Tue Feb 21, 2012 8:22 am

A ship in hyperspace can run into a star or too close to a supernova; so it stands to reason that the can be tracked by Federation starship sensors, since they should be able to detect anything that can be affected by such.
We also know that ships can be tracked by homing-devices placed on the hull, so it's not like the ship disappears from the universe; rather, if sensors can penetrate far enough into subspace then it should accomplish the same effect-- and they definitely penetrate farther than stars or supernovas.

So do phasers and quantum torpedoes.

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Praeothmin
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Re: Warp-combat superiority

Post by Praeothmin » Tue Feb 21, 2012 1:24 pm

MauriceWindows wrote:A ship in hyperspace can run into a star or too close to a supernova; so it stands to reason that the can be tracked by Federation starship sensors, since they should be able to detect anything that can be affected by such.
No, it doesn't...
Ships in Hyperspace are affected by what is called "Mass Shadows" of massive objects, not the actual objects, and Hyperspace seems to be a different plane than normal space, so there's no reason to assume ST sensors can track them...
We also know that ships can be tracked by homing-devices placed on the hull, so it's not like the ship disappears from the universe; rather, if sensors can penetrate far enough into subspace then it should accomplish the same effect-- and they definitely penetrate farther than stars or supernovas.

So do phasers and quantum torpedoes.
Who says the trackers are working in Hyperspace?
It can simpyl be a matter of getting the tracker signal back after the ship exits Hyperspace...

Picard
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Re: Warp-combat superiority

Post by Picard » Tue Feb 21, 2012 10:24 pm

Well, your definition seems to indicate hyperspace = subspace, and ST sensors are subspace-based... althought we don't have any proof either way that I'm aware of.

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Praeothmin
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Re: Warp-combat superiority

Post by Praeothmin » Tue Feb 21, 2012 10:58 pm

Picard wrote:Well, your definition seems to indicate hyperspace = subspace, and ST sensors are subspace-based... althought we don't have any proof either way that I'm aware of.
I don't think it does, because ships in Warp are still affected by actual spacial objects of any mass, thus why they need deflectors, unlike ships in Hyperspace...

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Re: Warp-combat superiority

Post by Mike DiCenso » Tue Feb 21, 2012 11:24 pm

Praeothmin wrote:Who says the trackers are working in Hyperspace?
It can simply be a matter of getting the tracker signal back after the ship exits Hyperspace...
I don't mean to rain on your parade, but we do know from TCW episodes like "Supply Lines" that transmissions to and from ships in hyperspace is possible.
-Mike

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