Mike DiCenso wrote:Where do you get the idea that the E-D or any other starship cannot endure 29 hours in combat? We know from DS9's "The Die is Cast", that a Romulan/Cardassian bombardment to strip the Founder's homeworld down to the core would require 6 hours, and that was from vessels that presumeably are not significantly more capable that way than their Federation counterparts. That is teratons or petatons equivalent firepower sustained over 6 hours. If they can do that to a planet, then destroying a 20-25 km moon over several hours should be easy to do.
-Mike
Roondar wrote:
Well, there are three reasons:
They also have a tendency to show phasers being less and less effective as combat drags on (look at many voyager episodes for that, the ship usually starts really strong when facing those darned Kazon and ends up doing less and less per shot as the battle drags on - we're still talking minutes of combat here btw, not hours)
I'am not sure that's always the case, and the "Deja Q" example is not one of combat, but what should be the systematic destruction of a small moon. Unlike combat, they will not have to worry about diverting power to shields, nor will they have to worry as much about damage to weapons systems since there is no return fire from an enemy.
Roondar wrote:
2) There have been ample examples of combat situations in ST and none of them lasted anywhere near 29 hours of continuous fighting per ship. Even the longest of them usually only last minutes. Allmost all of those short engagements end with a clear winner or loser at the end of that time.
Not so, in "Sacrifice of Angels", the
Defiant and many other Federation starships fought for 5 straight hours during the initial half of the fighting during Operation Return. The
Defiant leaves the fleet behind to contend with the Dominion fleet while it goes on to try and prevent the wormhole mines from being brought down. It takes three more hours for the
Defiant to get there. So that means we had many ships fighting for more than 8 hours, and with no expectation at that point that the fighting would cease any time soon.
Roondar wrote:
3) The TDiC ships knew they where going to be doing a long-term planetary bombardment. It's logical to assume they prepared their weapons loadout for that specific reason.
And they obviously did do exactly that, we see how rapidly the TDiC fleet deploys it's torpedoes. If they keep up that rate of torpedo spam they'd either be out of torpedoes in minutes or they carry many thousands of them (if a single ship fires one torpedo every two to four seconds - which looks about right) they'd need 5400 to 10800 of them per ship just to keep up.
Possibly, but the fleet was also making rather extensive use of phasers and disruptors as well, so that has to be factor in as to how much of the work was expected to be high-yeild torpedoes versus high-power beam weapons.
Roondar wrote:
After all, the E-D carrying only 275 torpedoes makes sense for most normal situations (heck, at 64 MT each it'd be a most-frightening 17,6 GT of firepower - overkill for all but the most extreme of situations) but there is no real reason they are limited to that amount - their cargobays could store thousands and thousands of them.
Point of correction here; the E-D carries 250 torpedoes, as per "Conundrum" [TNG, season 5]. The E-D's torpedoes also likely have much higher yeilds than a mere 65 megatons as demonstrated by the VOY "Rise" (22-155 megatons) vaporization expectation, and TNG's "Skin of Evil" (500 megatons).
-Mike