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Quality Control In Star wars

Posted: Tue Jul 31, 2012 3:19 am
by Lucky
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So there is a bit of fluff about Imperial weapons having bad components.

Then you have Commando driods give themselves away by responding like B-1 in Rookies.

In the Destroy the Malevolence trilogy B-1 state they are programed to have bad aim.

It sounds like Star Wars may have very poor quality control. Does anyone know of anymore examples of things like this, or why they might exsist from an in universe perspective?

Re: Quality Control In Star wars

Posted: Thu Aug 02, 2012 5:19 am
by 359
I can't imagine why they would so poor quality control, but for other examples in The Clone Wars we see clones physically damaging and destroying droids with their hands/blasters. In TCW: "Duel of the Droids" one clone rips the head off of a battle droid in short order. If the neck joint were a hinge made of standard grade steal that would have been impossible.

Re: Quality Control In Star wars

Posted: Tue Aug 07, 2012 5:26 pm
by Jedi Master Spock
359 wrote:I can't imagine why they would so poor quality control, but for other examples in The Clone Wars we see clones physically damaging and destroying droids with their hands/blasters. In TCW: "Duel of the Droids" one clone rips the head off of a battle droid in short order. If the neck joint were a hinge made of standard grade steal that would have been impossible.
I always viewed the above entry as a tongue-in-cheek commentary on the famous "Stormtrooper Effect."

The battle droids certainly do come off as flimsy as well. The Confederacy - and the Empire, subsequently - seem to have had the old Soviet philosophy when it comes to military equipment. Make a lot of it, make it impressive, make it cheap, and don't worry about expending troops.

The Republic's Grand Army and the Rebel Alliance take a much more American approach - try to make the best individual war machines as you can, because manpower resources are expensive/scarce. The EU really goes into this when it talks about TIE fighters, but it probably applies to literally everything the Empire produces.

Poor quality control and cut-rate engineering would go a long way to explain why Star Destroyers do so badly against smaller Rebel ships, why the Executor ended up getting completely destroyed by a single suicidal A-Wing through the bridge, and why the first Death Star was built with a "BLOW ME UP NOW!" button rather than with sensible failsafes.

Re: Quality Control In Star wars

Posted: Wed Aug 08, 2012 2:45 am
by Jasonb
Jedi Master Spock wrote:
359 wrote:I can't imagine why they would so poor quality control, but for other examples in The Clone Wars we see clones physically damaging and destroying droids with their hands/blasters. In TCW: "Duel of the Droids" one clone rips the head off of a battle droid in short order. If the neck joint were a hinge made of standard grade steal that would have been impossible.
I always viewed the above entry as a tongue-in-cheek commentary on the famous "Stormtrooper Effect."

The battle droids certainly do come off as flimsy as well. The Confederacy - and the Empire, subsequently - seem to have had the old Soviet philosophy when it comes to military equipment. Make a lot of it, make it impressive, make it cheap, and don't worry about expending troops.

The Republic's Grand Army and the Rebel Alliance take a much more American approach - try to make the best individual war machines as you can, because manpower resources are expensive/scarce. The EU really goes into this when it talks about TIE fighters, but it probably applies to literally everything the Empire produces.

Poor quality control and cut-rate engineering would go a long way to explain why Star Destroyers do so badly against smaller Rebel ships, why the Executor ended up getting completely destroyed by a single suicidal A-Wing through the bridge, and why the first Death Star was built with a "BLOW ME UP NOW!" button rather than with sensible failsafes.
I think has do enemies Empire has the Rebel. Rebel practice terms would able take shield fleet worth star destroyer. So wast so many resource to build star destroyer less easily destroy rather build longer number make some sense. Rebel have entire fleet aim all fire power single star destroyer it real does sound like build more expensive make sense.

As for tie fighter the job basic protect star destroyer from enemy fighter so again make cheap and able fly faster rebel fighter again make sense fact wast so many troops first place. Kind Rebel often fight something 40/1 odds anyway. As stromtrooper bad aim that not as defend able or I hardly call AT-AT bad weapon system it slow but hard take down at least have defeat before.

Re: Quality Control In Star wars

Posted: Thu Aug 09, 2012 6:13 am
by Lucky
Jedi Master Spock wrote: I always viewed the above entry as a tongue-in-cheek commentary on the famous "Stormtrooper Effect."
The "Storm Trooper effect" happens to almost everyone though, and it seems like most blasters are as accurate as smoothbore weapons.

Jedi Master Spock wrote: The battle droids certainly do come off as flimsy as well. The Confederacy - and the Empire, subsequently - seem to have had the old Soviet philosophy when it comes to military equipment. Make a lot of it, make it impressive, make it cheap, and don't worry about expending troops.
There is cheap, and then there is absurdly flimsy.

The AAT is possibly the best design in Star Wars, but has surprisingly poor armor being brought down with small arms.

I'm inclined to think they are simply using the wrong alloys and things like that. It happens in the real world when the bean counters start deciding what is needed without consulting the engineers first, just look at the M-16.
Jedi Master Spock wrote: The Republic's Grand Army and the Rebel Alliance take a much more American approach - try to make the best individual war machines as you can, because manpower resources are expensive/scarce. The EU really goes into this when it talks about TIE fighters, but it probably applies to literally everything the Empire produces.
I'm not all that sure you are right about the clone army. It seems like the clone's equipment is just as bad as the CIS's. Look at the AT-TE for example, it has a smurfing huge shoot me glass cockpit on the front.

Jedi Master Spock wrote: Poor quality control and cut-rate engineering would go a long way to explain why Star Destroyers do so badly against smaller Rebel ships, why the Executor ended up getting completely destroyed by a single suicidal A-Wing through the bridge, and why the first Death Star was built with a "BLOW ME UP NOW!" button rather than with sensible failsafes.
Imperial Star Destroyers suffer from the old jack of all trades but master of none problem. An ISD was meant to be a carrier, a battleship, and a troop transport. You can name many flaws in the design, but you need to remember that many of the flaws are the result of having to carry out a wide range of missions with a single hull.
(It's rather odd that the so called "flaw" in Star Fleet ship design philosophy is why the ISD isn't as good as it could be.)

I view the Death Star 1's exhaust (blow me up now) port as a symptom of a much larger problem in Star Wars weapon design philosophy in that the engineers seem to purposely add obvious flaws to the designs often for seemingly no reason. I mean easily fixed flaws.

Re: Quality Control In Star wars

Posted: Fri Aug 10, 2012 8:46 pm
by Jasonb
Lucky wrote:
Jedi Master Spock wrote: I always viewed the above entry as a tongue-in-cheek commentary on the famous "Stormtrooper Effect."
The "Storm Trooper effect" happens to almost everyone though, and it seems like most blasters are as accurate as smoothbore weapons.

Jedi Master Spock wrote: The battle droids certainly do come off as flimsy as well. The Confederacy - and the Empire, subsequently - seem to have had the old Soviet philosophy when it comes to military equipment. Make a lot of it, make it impressive, make it cheap, and don't worry about expending troops.
There is cheap, and then there is absurdly flimsy.

The AAT is possibly the best design in Star Wars, but has surprisingly poor armor being brought down with small arms.

I'm inclined to think they are simply using the wrong alloys and things like that. It happens in the real world when the bean counters start deciding what is needed without consulting the engineers first, just look at the M-16.
Jedi Master Spock wrote: The Republic's Grand Army and the Rebel Alliance take a much more American approach - try to make the best individual war machines as you can, because manpower resources are expensive/scarce. The EU really goes into this when it talks about TIE fighters, but it probably applies to literally everything the Empire produces.
I'm not all that sure you are right about the clone army. It seems like the clone's equipment is just as bad as the CIS's. Look at the AT-TE for example, it has a smurfing huge shoot me glass cockpit on the front.

Jedi Master Spock wrote: Poor quality control and cut-rate engineering would go a long way to explain why Star Destroyers do so badly against smaller Rebel ships, why the Executor ended up getting completely destroyed by a single suicidal A-Wing through the bridge, and why the first Death Star was built with a "BLOW ME UP NOW!" button rather than with sensible failsafes.
Imperial Star Destroyers suffer from the old jack of all trades but master of none problem. An ISD was meant to be a carrier, a battleship, and a troop transport. You can name many flaws in the design, but you need to remember that many of the flaws are the result of having to carry out a wide range of missions with a single hull.
(It's rather odd that the so called "flaw" in Star Fleet ship design philosophy is why the ISD isn't as good as it could be.)

I view the Death Star 1's exhaust (blow me up now) port as a symptom of a much larger problem in Star Wars weapon design philosophy in that the engineers seem to purposely add obvious flaws to the designs often for seemingly no reason. I mean easily fixed flaws.
To be fair on first Death star the Empire likely guess no one would try send one man fighters against Death star armed photon torpedoes to try hit that exhaust port in first place. Fact Empire smart enough ray-shield that exhaust port and give good defense against starship might try strike make sense. They also put good jaming system in place order stop photon torpedo going in it. Fact it took rebel pilot basic be train be jedi knight blow Death star up show just smell weakness it was. Yes the Terran Rebel trying to do that Death star blow sky high that different story.