Jamming in Star Wars (90% DS2 related)

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Mr. Oragahn
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Jamming in Star Wars (90% DS2 related)

Post by Mr. Oragahn » Wed Mar 19, 2014 7:16 pm

Sexy title, not?

OK, so let's try to understand what the hell happened during the Endorian assault, because it is actually very odd that with a triumphant arrival at such a huge distance from their target, the Rebels would be surprised to notice that they were being jammed hard.
LANDO
We've got to be able to get some kind of a
reading on that shield, up or down. Well, how
could they be jamming us if they don't know
if we're coming.

Lando shoots a concerned look out at the approaching Death Star
as the implications of what he's just said sink in. He hits a
switch on his comlink.

LANDO
Break off the attack! The shield is still up.

RED LEADER (VO)
I get no reading. Are you sure?

LANDO
Pull up! All craft pull up!

The Falcon turns hard to the left. Out the window the stars and
the Death Star move off right.

96 EXT SPACE - DEATH STAR SHIELD 96

The Falcon and the fighters of Red Squad veer off desperately to
avoid the unseen wall.

97 INT REBEL STAR CRUISER - BRIDGE 97

Alarms are screaming and lights flashing as the huge ship changes
course abruptly. Other ships in the fleet shoot by outside as the
armada tries to halt its forward momentum.

ACKBAR
Take evasive action! Green Group, stick close
to holding sector MV-7.

A Mon Calamari controller turns away from his screen and calls
out to Ackbar, quite excited. The Admiral rushes over to the
controller.

CONTROLLER
Admiral, we have enemy ships in sector 47.

On the screen can be seen the moon, Death Star, and the massive
Imperial fleet. Ackbar moves to the comlink.

ACKBAR
It's a trap!
(in the novelization I think a fighter fails to break hard enough and crashes into the shield, so it seems to be like a wall)

So, first of all, I think it's possible Rebel Command expected some global jamming a few moments after they'd come out of hyperspace, but perhaps nothing too dramatic. Their communications remained clean nonetheless. Although they seemed to be equally clean despite the vaunted "jamming" ship (the Praetor thing EUphiles talk about, but I don't think there's anything backing this up in pure canon).

However, it appears it takes some specific equipment for powerful jamming to be applied, and an entire fleet had to be jammed there, at a great distance at first.
With the DS incomplete, let's say the Rebels didn't expect any such system to be present, or powerful enough to take care of an entire assault fleet.

Now, as they near the Death Star, they keep scanning it, especially looking for any trace of shielding, and all seems normal until they get very close and realize they're being jammed.
They don't say the shield is masked from their sensors. They say they're being jammed, as directly affected by an active counter system that shoots crap at them.

Meaning that the Death Star was using an active system that directly acted on the sensors and fooled them by making them think that nothing was there.
This is quite tricky, because firing radiations at something is the surest way to be spotted.
So not only the Rebels couldn't see any jamming pattern on their sensors, but everything seemed normal, like in empty space, until they were too close.

That's some super sauce jamming, guys.

A theory might be that as the shield might emit some radiations at a given frequency, either passively or in return from active scanning; so the Death Star fired something that nullified those radiations.

- Super exotic : it radiated something that "ate" (reacted with) the shield's radiated particles. The result of that combination either sufficiently erased the trace of shield radiations, or transformed them into a mundane-looking enough form of radiation (perhaps after a particle cascading of some sort) that the Rebels would take for "vacuum noise".

- More normal : the Death Star fired "phased" radiations that matched the frequency and magnitude of the shield's radiation, so in the end it produced a more or less flatlined, near zero-sum residual radiation that would easily pass as mere vacuum noise.

All in all, only when getting close enough to the emitters one would start to see the two patterns and not just the resulting after effect/combination of both.

Dzatmeksns?
Last edited by Mr. Oragahn on Mon Mar 24, 2014 1:34 am, edited 1 time in total.

Picard
Starship Captain
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Re: Jamming in Star Wars (90% DS2 related)

Post by Picard » Sat Mar 22, 2014 3:13 pm

Dassault Rafale actually uses such a system, but if it is the case here, then it means that Star Wars sensors are active, radar-esque sensors (if they're not simply using a typical radar, which may be implied by what looks like large radar domes on top of the Imperial Star Destroyers). To explain, Rafale's SPECTRA samples the incoming radar signals and then retransmits them out of the phase, thus cancelling out much of the incoming signal and reducing Rafale's apparent radar signature. This only works against active sensors for obvious reasons, and active sensors warn the enemy at far longer range than the passive sensors. Thinking about it:

http://media.al.com/entertainment-times ... 428d8f.jpg

4 laser cannons on the wing tips are obvious; hole visible just in front of and under the cockpit is a torpedo launcher, but what is in the nose itself? It certainly does look like a radar dome.

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