DEFEAT THE HULK
- mojo
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The tractor beam thing would work. Until something happened and it turned off, since Hulk is immortal. For all intents and purposes though, it would hold him.
I think that a lot of the inconsistency in what Hulk can endure comes directly from that 'Hulk gets madder, Hulk gets stronger' thing. If you hit him with an atomic bomb, for instance, when he was just transforming into the Hulk and hadn't had a chance to get angry, it might kill him. On the other hand, in the Ultimates, that version of the Hulk was hit with MULTIPLE nukes at the exact moment of transformation and was completely unscathed, and Ultimate Hulk is supposed to be weaker than 616 Hulk. So who knows. As has already been said, I'm sure it has a lot to do with what the story calls for.
I think that a lot of the inconsistency in what Hulk can endure comes directly from that 'Hulk gets madder, Hulk gets stronger' thing. If you hit him with an atomic bomb, for instance, when he was just transforming into the Hulk and hadn't had a chance to get angry, it might kill him. On the other hand, in the Ultimates, that version of the Hulk was hit with MULTIPLE nukes at the exact moment of transformation and was completely unscathed, and Ultimate Hulk is supposed to be weaker than 616 Hulk. So who knows. As has already been said, I'm sure it has a lot to do with what the story calls for.
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- Jedi Knight
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Comics are lovely things, they make Star Trek look like a bastion of consistency ;)
Anyhoo, can't we just set him loose in the Holodeck and shut the door? Assuming the 'treadmill effect' works on him he'd never escape. And by the time he does due to holodeck failure you'd at least have had the chance to do whatever evil thing you want.
And run away. Far, far away.
Heck, if you have an FTL ship the Hulk is not much of a threat (assuming he doesn't have access to one ;) anyway.
Anyhoo, can't we just set him loose in the Holodeck and shut the door? Assuming the 'treadmill effect' works on him he'd never escape. And by the time he does due to holodeck failure you'd at least have had the chance to do whatever evil thing you want.
And run away. Far, far away.
Heck, if you have an FTL ship the Hulk is not much of a threat (assuming he doesn't have access to one ;) anyway.
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You really should read up on the DND wish guidelines there ;)The Elder Dwoof wrote:Immune to Wishes? I don't think so:
"I wish that Bruce Banner had made it to the safety of the radiation trench before the gamma bomb exploded"
or
"I wish that the gamma bomb had been a dud."
Ta Da!
Suffice to say that it'd only work within a week or so after the incident and since it's a pretty big change to make it's quite likely to just blow up in your face instead :)
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Bah...I'm talking REAL wish spells, not the wimpy ones. You know, the "you'd better word it right, cause THIS one is coming true." spells.Roondar wrote:You really should read up on the DND wish guidelines there ;)The Elder Dwoof wrote:Immune to Wishes? I don't think so:
"I wish that Bruce Banner had made it to the safety of the radiation trench before the gamma bomb exploded"
or
"I wish that the gamma bomb had been a dud."
Ta Da!
Suffice to say that it'd only work within a week or so after the incident and since it's a pretty big change to make it's quite likely to just blow up in your face instead :)
Never dismiss what magic can do, it's powerful stuff. Even Supes can be taken down with magic. Sure, the Crimson Bands of Cyttorak can't stop the Hulk, but there are any number of charm and sleep spells that could calm him down, and even the wimpier wish spells can put him where he can't hurt you...Wish him to Gandemede or the surface of Mars, for example.
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Oh yes, definately, but often you can establish some sort of vauge estimation of their abilities With the Hulk this is near impossible, since even in-universe his strength oscillates wildly, like some sort of incredibly angry pendulum.Praeothmin wrote: The problem with that comparison is that, in comics, the powers of the characters often depend on the needs of the story.
Sentry doesn't have any solar-mojo and apart from incredibly bizarre RED/BLUE thing Superman doesn't have any energy powers AFAIK. The rest, as I pointed out, are somewhat generic.Let's see:
Flight, Superspeed, Superstrength, Super-durability, Energy projection, Absorbs solar radiation for strength, Superhuman Senses (Vision, Hearing, etc...) ...
See the thing is, even if he shares a couple of powers and in their most basic forms the two may share a common archetype, they're nothing alike. Sentry has never been used in the uncorruptible-paragon-of-virtue-with-a-chest-bigger-than-god role like Superman, he's not the Big Blue Boyscout who just wants everyone to be safe and happy and he's very rarely used in the same sort of dramatic role as Superman. One's the embodiment of Truth, Justice and the American Way while the other is a deeply troubled man on the edge of insanity who was suddenly turned into something approaching a god; saying that they're even remotely the same is to malign both characters. It'd be like comparing Moon Knight and Batman, or Rorschach and The Question.You're right, he's nothing like Superman... :)
Look, I think you failed to notice my smile when I called him a Superman rip-off.
I know there are a lot of Superheroes inspired by Superman, and frankly, Supes has so many powers that any one with just a few of them will look like a rip-off...
But, y'know, if it quaks like a duck, and it walks like a duck... ;)
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Well, if you're going to transport him you just as well might take an ST shuttle on autopilot to beam him over and then beam him to Mars after a short trip.The Elder Dwoof wrote:Bah...I'm talking REAL wish spells, not the wimpy ones. You know, the "you'd better word it right, cause THIS one is coming true." spells.Roondar wrote:You really should read up on the DND wish guidelines there ;)The Elder Dwoof wrote:Immune to Wishes? I don't think so:
"I wish that Bruce Banner had made it to the safety of the radiation trench before the gamma bomb exploded"
or
"I wish that the gamma bomb had been a dud."
Ta Da!
Suffice to say that it'd only work within a week or so after the incident and since it's a pretty big change to make it's quite likely to just blow up in your face instead :)
Never dismiss what magic can do, it's powerful stuff. Even Supes can be taken down with magic. Sure, the Crimson Bands of Cyttorak can't stop the Hulk, but there are any number of charm and sleep spells that could calm him down, and even the wimpier wish spells can put him where he can't hurt you...Wish him to Gandemede or the surface of Mars, for example.
No need for magic there ;)
- Praeothmin
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I really don't know what "bizarre RED/BLUE thing" you mean, but as for energy projection, what do you call his Heat Vision?K.Y.P wrote:bizarre RED/BLUE thing Superman doesn't have any energy powers AFAIK.
:-)
Of which Superman is pretty much to original form, AFAIK...two may share a common archetype,
I agree, Sentry's personnality is different, they've created a different take on the character, but he still looks like a... let's say Superman Inspired Creation as his origins...
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- Praeothmin
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Well, I was replying to Trinoya's original post, where her buddy said the Hulk was immune to DND wishes. Even LESSER magic could affect the Hulk (Sleep, Charm, etc) ...wish spells are an overkill for Teleport. The highest level character I ever had in AD&D was Harlaken the Gem mage (Shortly after attaining level 25, his body got killed while he was using a Magic Jar spell, so he stopped gaining experience, but he was still fun to play, since he was effectively immortal, so long as the Gem his spirit was in survived (and since it was part of an indestructable magic sword, I basically wound up with a player character magical artifact. He made a very good camp guard, since he didn't need to sleep, could immediately sense any life form in the radius of his Jar spell, and he could posess them and use their bodies to cast and rememorise his spells. And he no longer needed to worry about the pesky side effect aging of using Wish spells, since it affected the BODY he was currently in, not him directly.)Roondar wrote:Well, if you're going to transport him you just as well might take an ST shuttle on autopilot to beam him over and then beam him to Mars after a short trip.The Elder Dwoof wrote:Bah...I'm talking REAL wish spells, not the wimpy ones. You know, the "you'd better word it right, cause THIS one is coming true." spells.Roondar wrote: You really should read up on the DND wish guidelines there ;)
Suffice to say that it'd only work within a week or so after the incident and since it's a pretty big change to make it's quite likely to just blow up in your face instead :)
Never dismiss what magic can do, it's powerful stuff. Even Supes can be taken down with magic. Sure, the Crimson Bands of Cyttorak can't stop the Hulk, but there are any number of charm and sleep spells that could calm him down, and even the wimpier wish spells can put him where he can't hurt you...Wish him to Gandemede or the surface of Mars, for example.
No need for magic there ;)
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Suffice to say that my DM's (and myself as well when I'm DM) are a tad more 'restrictive' about wishes (i.e. trying to get out of the negatives/limits of wishes would only make things worse for ya, not better) ;)The Elder Dwoof wrote:Well, I was replying to Trinoya's original post, where her buddy said the Hulk was immune to DND wishes. Even LESSER magic could affect the Hulk (Sleep, Charm, etc) ...wish spells are an overkill for Teleport. The highest level character I ever had in AD&D was Harlaken the Gem mage (Shortly after attaining level 25, his body got killed while he was using a Magic Jar spell, so he stopped gaining experience, but he was still fun to play, since he was effectively immortal, so long as the Gem his spirit was in survived (and since it was part of an indestructable magic sword, I basically wound up with a player character magical artifact. He made a very good camp guard, since he didn't need to sleep, could immediately sense any life form in the radius of his Jar spell, and he could posess them and use their bodies to cast and rememorise his spells. And he no longer needed to worry about the pesky side effect aging of using Wish spells, since it affected the BODY he was currently in, not him directly.)Roondar wrote:Well, if you're going to transport him you just as well might take an ST shuttle on autopilot to beam him over and then beam him to Mars after a short trip.The Elder Dwoof wrote: Bah...I'm talking REAL wish spells, not the wimpy ones. You know, the "you'd better word it right, cause THIS one is coming true." spells.
Never dismiss what magic can do, it's powerful stuff. Even Supes can be taken down with magic. Sure, the Crimson Bands of Cyttorak can't stop the Hulk, but there are any number of charm and sleep spells that could calm him down, and even the wimpier wish spells can put him where he can't hurt you...Wish him to Gandemede or the surface of Mars, for example.
No need for magic there ;)
As to the rest of magic, considering the Hulk's strength I'd say he's a tad beyond level 4. Heck, for a fighter type he strikes me a nearly epic (or perhaps just a frenzied berserker - though then a nuke would kill him dead) if not outright low-ranking divine.
Sleep spells will definitely not work. Charm might, depending on his saves. Even wishes would still most likely give him a save (under 3.5 rules anyway).
Then again, a permanent prismatic wall around him should work ;)