Imperium vs. the United Federation of Planets
Posted: Mon May 03, 2010 2:04 am
Just as it says. The rules are simple:
1) Both sides will not suffer invasions. While heresey and rebellion still occur in the Imperium and patrols will still have to be performed, there's not going to be anything that will require a large fleet to deal with. Same with the Federation; they still have pirates and political jockying along their neigbhor's borders, but otherwise no invasions (that means no Borg either).
2) The link between the two worlds are created via wormhole generators. Each side has twenty of them located in the largest, most populated systems. The generators themselves can only link to the edge of the opposing side's territory. Using the wormhole generators creates a massive burst of power signature that travels at FTL. It will light up any sensor within ten light years in a minute and a hundred light years in an hour. The burst is an initial thing, so the duration of which the wormhole is left open (no more than 1 hour--recharge is 6 hours) cannot be determined via this method.
3) Communication networks can be mantained, since each side will be using micro-wormhole generators (comes with the big ones) to relay the communication signals.
4) All ships are generaly on par with each other as far as firepower is concerned, thus evading the dick vs. dick argument. This thread is more about battle tactics, strategies, industrial capabilities, and ground force capabilities.
5) Both sides will be considered more or less competent. Ie, they will still use the same weapons and methods that we see before, but we won't fall prey to the failure of an author to describe hand to hand properly or demand an actor fill a physical role that he simply can't.
Rules of Engagement
Scenario One: Gentleman's Duel. Each side will not perform orbital bombardment or use biological weapons. Basically, any sort of underhanded tactic that kills on a global scale cannot be used as a standard tactic. Precies Orbital Strikes are still valid, so long as they're military targest only.
Scenario Two: To the Death. No limitations. Both sides are allowed and intent upon crushing each other. Both sides are allowed to bombard planets (with sufficient reasons--ie, bombing the fuck out of the planet is a last resort, not the first option).
1) Both sides will not suffer invasions. While heresey and rebellion still occur in the Imperium and patrols will still have to be performed, there's not going to be anything that will require a large fleet to deal with. Same with the Federation; they still have pirates and political jockying along their neigbhor's borders, but otherwise no invasions (that means no Borg either).
2) The link between the two worlds are created via wormhole generators. Each side has twenty of them located in the largest, most populated systems. The generators themselves can only link to the edge of the opposing side's territory. Using the wormhole generators creates a massive burst of power signature that travels at FTL. It will light up any sensor within ten light years in a minute and a hundred light years in an hour. The burst is an initial thing, so the duration of which the wormhole is left open (no more than 1 hour--recharge is 6 hours) cannot be determined via this method.
3) Communication networks can be mantained, since each side will be using micro-wormhole generators (comes with the big ones) to relay the communication signals.
4) All ships are generaly on par with each other as far as firepower is concerned, thus evading the dick vs. dick argument. This thread is more about battle tactics, strategies, industrial capabilities, and ground force capabilities.
5) Both sides will be considered more or less competent. Ie, they will still use the same weapons and methods that we see before, but we won't fall prey to the failure of an author to describe hand to hand properly or demand an actor fill a physical role that he simply can't.
Rules of Engagement
Scenario One: Gentleman's Duel. Each side will not perform orbital bombardment or use biological weapons. Basically, any sort of underhanded tactic that kills on a global scale cannot be used as a standard tactic. Precies Orbital Strikes are still valid, so long as they're military targest only.
Scenario Two: To the Death. No limitations. Both sides are allowed and intent upon crushing each other. Both sides are allowed to bombard planets (with sufficient reasons--ie, bombing the fuck out of the planet is a last resort, not the first option).