Technical Sheet: Kull Warrior
Posted: Thu Aug 09, 2007 5:45 pm
What we need to know:
Picture:
Universe: Stargate SG-1
Wearer: Kull Warrior
Species: Kull Warriors are originally grown from an unknown kind of aqueous material which is used as a bath of undifferentiated cells and then changed into a humanoid form. The body is then given life and enhanced by the Ancient Healing Device. Goa'uld symbiotes are then implanted in the body. The symbiotes of the kull warrirors are prevented from gaining the genetic memory other Goa'ulds have when they are born. This is so that they can be more controllable when they are given their 'instructions'. This was done, as a safety measure against the highly egotistical nature of Goa'ulds in general to prevent betrayal. They are prevented from gaining these genetic memories when they are being created within the Goa'uld that spawned them. There are also other mental alterations done at this stage of their development to make them compliant to Anubis and willing to die for him. This is a nature that contradicts the standard for Goa'ulds, where one will do what one can to rise to power and gain dominance over all others. (Can someone write this better?)
Planet of Origin: Tartarus
Faction: Kull Warriors form an army for whomever they serve; initially Anubis, then Ba'al.
Branch: Kull Army for whomever they serve.
Height & Weight: Height: 6' 4" (1.93m) & Weight: 230 lbs.
Natural Life Expectancy: 3 weeks
Language: Goa'uld
Years & Level of training: Kull Warriors are massed produced clones, which receive mind imprinting, and because they lack any inherent intelligence or thought patterns, this leaves the symbiote (and by extension, Kull Warrior) completely loyal and incapable of disloyal thoughts. They are relentless and unyielding, focusing solely on their objective and eliminating any obstacle to the completion of their mission with merciless efficiency.
Augmentations: Kull Warriors possess a Goa'uld symbiote for even
greater healing ability. Despite its greater musculature, it lacks an improved circulatory system and its body is unable to sustain itself for prolonged periods of time. Can remain conscious for up to 10 minutes after being deprived of oxygen.
Durability:
Endurance: Kull Warriors can maintain a constant speed of 10 mph for hours, even days at a time. (Any descriptions, calcs, or examples?)
Strength: Kull Warriors possess a comparatively more powerful musculature when compared to humans. A Goa'uld symbiote provides even
greater strength. (Any descriptions, calcs, or examples?)
Agility:
Running Speed: Kull Warriors can maintain a constant speed of 10 mph for hours, even days at a time.
Reaction Time:
Senses:
Miscellaneous: The was unaffected by the two sedative flechettes.
Feats:
Armor: Kull Armor
Height & Weight: 7' (2.13m)
Strength:
Endurance: Kull Warriors can maintain a constant speed of 10 mph for hours, even days at a time.
Durability: The suits are impervious to most projectile weapons, Goa'uld energy weapons, and explosives. However it has shown several weaknesses: fine-tipped trinium darts, Kull Disruptor, and Ancient Drone Weapons. (Any descriptions, calcs, or examples?)
Agility:
Running Speed: Kull Warriors can maintain a constant speed of 10 mph for hours, even days at a time.
Reaction Time:
Composition: The armor is made up of a substance similar to kevlar, the suits are impervious to most projectile weapons, Goa'uld energy weapons, and explosives. However the soft parts are vulnerable to fine-tipped trinium darts. It does not protect against high kinetic blasts, such as missile blasts or an explosion large enough to destroy a base the size of the Alpha Site.
The armor was also capable of rendering force fields intangible, allowing the Kull Warrior to walk through shielded locations with no problems. (Any descriptions, calcs, or examples?)
Built In Weapons:
Plasma Repeaters: Mounted on each wrist, they fire 3 rounds each in a wide spread. It has a optimal firing distance of 100 meters.
List speed of projectile, RoF/recharge time, ranges (maximum/maximum effective kill range), ° of arc (Claymores 60° arc) and yields
Defenses:
Energy Absorbtion Technology: EAT allows Kull Warriors to pass through Goa'uld energy shields.(Any descriptions, calcs, or examples?)
Miscellaneous:
Air Filter: The helmet contains a kind of breathing filtration system which would, presumably, supplement the host's vastly inefficient organ system.
In Armor Feats:
Picture:
Universe: Stargate SG-1
Wearer: Kull Warrior
Species: Kull Warriors are originally grown from an unknown kind of aqueous material which is used as a bath of undifferentiated cells and then changed into a humanoid form. The body is then given life and enhanced by the Ancient Healing Device. Goa'uld symbiotes are then implanted in the body. The symbiotes of the kull warrirors are prevented from gaining the genetic memory other Goa'ulds have when they are born. This is so that they can be more controllable when they are given their 'instructions'. This was done, as a safety measure against the highly egotistical nature of Goa'ulds in general to prevent betrayal. They are prevented from gaining these genetic memories when they are being created within the Goa'uld that spawned them. There are also other mental alterations done at this stage of their development to make them compliant to Anubis and willing to die for him. This is a nature that contradicts the standard for Goa'ulds, where one will do what one can to rise to power and gain dominance over all others. (Can someone write this better?)
Planet of Origin: Tartarus
Faction: Kull Warriors form an army for whomever they serve; initially Anubis, then Ba'al.
Branch: Kull Army for whomever they serve.
Height & Weight: Height: 6' 4" (1.93m) & Weight: 230 lbs.
Natural Life Expectancy: 3 weeks
Language: Goa'uld
Years & Level of training: Kull Warriors are massed produced clones, which receive mind imprinting, and because they lack any inherent intelligence or thought patterns, this leaves the symbiote (and by extension, Kull Warrior) completely loyal and incapable of disloyal thoughts. They are relentless and unyielding, focusing solely on their objective and eliminating any obstacle to the completion of their mission with merciless efficiency.
Augmentations: Kull Warriors possess a Goa'uld symbiote for even
greater healing ability. Despite its greater musculature, it lacks an improved circulatory system and its body is unable to sustain itself for prolonged periods of time. Can remain conscious for up to 10 minutes after being deprived of oxygen.
Durability:
Endurance: Kull Warriors can maintain a constant speed of 10 mph for hours, even days at a time. (Any descriptions, calcs, or examples?)
Strength: Kull Warriors possess a comparatively more powerful musculature when compared to humans. A Goa'uld symbiote provides even
greater strength. (Any descriptions, calcs, or examples?)
Agility:
Running Speed: Kull Warriors can maintain a constant speed of 10 mph for hours, even days at a time.
Reaction Time:
Senses:
Miscellaneous: The was unaffected by the two sedative flechettes.
Feats:
Armor: Kull Armor
Height & Weight: 7' (2.13m)
Strength:
Endurance: Kull Warriors can maintain a constant speed of 10 mph for hours, even days at a time.
Durability: The suits are impervious to most projectile weapons, Goa'uld energy weapons, and explosives. However it has shown several weaknesses: fine-tipped trinium darts, Kull Disruptor, and Ancient Drone Weapons. (Any descriptions, calcs, or examples?)
Agility:
Running Speed: Kull Warriors can maintain a constant speed of 10 mph for hours, even days at a time.
Reaction Time:
Composition: The armor is made up of a substance similar to kevlar, the suits are impervious to most projectile weapons, Goa'uld energy weapons, and explosives. However the soft parts are vulnerable to fine-tipped trinium darts. It does not protect against high kinetic blasts, such as missile blasts or an explosion large enough to destroy a base the size of the Alpha Site.
The armor was also capable of rendering force fields intangible, allowing the Kull Warrior to walk through shielded locations with no problems. (Any descriptions, calcs, or examples?)
Built In Weapons:
Plasma Repeaters: Mounted on each wrist, they fire 3 rounds each in a wide spread. It has a optimal firing distance of 100 meters.
List speed of projectile, RoF/recharge time, ranges (maximum/maximum effective kill range), ° of arc (Claymores 60° arc) and yields
Defenses:
Energy Absorbtion Technology: EAT allows Kull Warriors to pass through Goa'uld energy shields.(Any descriptions, calcs, or examples?)
Miscellaneous:
Air Filter: The helmet contains a kind of breathing filtration system which would, presumably, supplement the host's vastly inefficient organ system.
In Armor Feats: