No. As I pointed out, the limited accuracy and low penetration of weapons batteries makes them poor candidates for phaser banks of the type seen on the GCS.
Its called bracketing a moving target Spock, what you are basically arguing is that a single beam weapon that sometimes struggles to hit targets at hundreds of meters, never mind thousands should be judged as one of the more accurate weapons in the game.
Its also not likely to be slicing any escorts in two, or sweeping across oncoming flights of fighters like lance beams.
Go watch the Shadow vessels in Babylon five,
thats a lance.
Plus, y'know the individual yields of the weaponry are far greater.
Even dedicated point defense batteries have very limited accuracy against ordnance. Phasers have, comparatively, insane accuracy; it's fairly rare that something using phaser banks misses something 200 feet across, let alone with full salvos during an straight multi-thousand km incoming attack run.
Are you stoned ? Go watch the video you've linked to your post, a veritable barrage of short range misses and limited ROF.
Lets not forget the utter lack of torpedo spam, or sweeping cutting beams slicing ships in half.
They certainly are. Typical phaser bank behavior is of a single beam that tracks a precise point even while the ship maneuvers; within seconds, a phaser can drill precisely through kilometers of solid rock. The GCS in particular often sustains a beam for 1-2 seconds and then hits the exact same spot with another beam (see, for example, this video.
This has little or no bearing on what I've said. Lances are extremely powerful, accurate and above all, high energy weapons.
Unless you've made some sort of about face, and are estimating trek weapons to be in the hundreds of gigatons per strike, Phasers simply don't qualify as powerful enough to warrant them being able to sear through the front prow of an Imperial vessel.
And bloody hell, that video is supposed to prove long range accuracy for phasers ?
The ludicrous attack formation was a hoot as well, some of those vessels weren't even a hundred meters away. I'm sure you've seen that text box describing a vessel under fire in the section on shields IIRC ;)
Nevertheless, they have limited collateral damage. They don't cause gross scale damage, but high precision surgical destruction. Thus, very similar behavior to 1/3 strength lances with similar critical damage to full strength lances, which conveniently places a single point of phaser strength at a reasonably accurate level (single digit GT/sec or so) for a GCS
I.e. they aren't a big beam of doom that slices into a ship, not even other trek ships.
Is this the time to point out that in a "hard core fan " analysis, or whatever you were drooling, you'd need to have like a hundred trek ships with phasers firing at a single vessel to bother it ?
Federation weaponry is not noticably less accurate at long range.
In fact, most misses occur at close range.
That would be, funnily enough, because Federation phasers are rarely employed at said long ranges.
In a two second strike, a phaser can slice through several km of solid rock, which, as we've seen in the case of Roks, is considered substantial armoring material for WH40K ships. It is on the basis of this performance that I consider them to have similar deep penetration abilities to lances.
Its on the basis that you can only blag your way into 10 gigatons per second for a short maximum blast (with your usual standards of variable standards of evidence) that I'm telling you these weapons simply aren't up to scratch for lances, particularly when they are outgunned by mere weapons batteries.
Explain how energy shields hurt the torpedo's chances of penetration. If anything, they should increase it.
Because they are then interdicted by the enormously more capable than trek shielding systems.
Torpedos in BFG ignore shields, thats why they are useful weapons, as it normally requires the combined firepower of roughly two similar weight vessels to damage another through its shields. Torps not only cause damage more easily, they can also be used tactically, creating a battlefield hazard, forcing vessels to change course to evade etc
Trek torpedos are basically energy blasts as far as shielding systems are concerned, and this means they become nothing more than weapons battery shots. Or, if you want to retain some aspects of torpedo function, just have them as normal torps of whatever range and tracking function that don't ignore shields.
Frankly I find the turn rating exaggerated as well, trek torpedos don't usually loop de loop and track particularly well.
Actually, it isn't. If I wanted to communicate precisely, I should give the GCS .9 shields and 0.1 hits, but that wouldn't fit BFG stats normally, now, would it?
Well Spock, as you must admit, even giving them stats in BFG, in this "form" of conversion is a waste of time, they barely register on a 40k space battle scale.
It takes very little actual physical damage to disable any critical system - it simply must be applied precisely.
As the GCS in particular is famous for doing.
Actually it takes rather a lot of physical damage to disable a FTL warship that is technologically superior to your own. And its pretty silly to argue that your average Imperial Cruiser bears much resemblance to any opponent a GCS has applied precise damage to cripple systems on before.
You hear the orders in trek, "target their weapons array, " "target their shields" etc. But a 40k ship isn't likely to have a single target that they can DO that too. Multiple shield projectors, subsidiuary power sources, decentralised weapons systems etc.
Best you can say is "target their bridge", which will be shielded, armoured, and probably have the Command staff in a Strategium globe or something similar (unless your names Leoten Semper I suppose)
Actually, that rarely happens. Trek weapons do target specific systems.
I can say with reasonable confidence, no bugger in 40k has ever shot at a target and destroyed entire weapons systems spread along an entire multikilomter ships.
Obliterated said multi-klom ship, yes.
Not in the least bit.
This is what you do isn't it ? You don't need to make any effort at all, just sit there and type "oh no it doesn't"
That makes it a good match for modern Klingons, who typically either fight the whole battle uncloaked or stay cloaked 90% of the time.
A good match ?
It makes it a completely different, and much superior system!
Remember, the turn sequence represents constant action, on a sliding scale to boot, one turn could be an hour drifting while cloaked, the next could be five minutes of furious gunfire, then special orders at some point back to cloak.
I've never said that.
Then stop "thinking" it, then you might make sense.
"As happens quite often?"
A single cruiser can blast several targets in a turn, a Battleship could do probably 2-3 times more damage.
The rules are positively disappointing - they don't actually involve any specific-weapons-system adaptations - but they fit OK. I'll get to them when I get around to the Borg ships.
Thats because the designers weren't daft, the game is meant to be fun, and not one where you mooch about determining whether or not you've got your shields set to C versus X, or how getting shot while shields are at C while XYZ fires at you works.
Specific adaption is however what the Necron ships do, living metal alters its defensive properties to compensate for offensive fire, which then obviously alters the profile of the vessel in some fashion, hence their loss of stealth. Borg get the shit kicked out of them before altering their systems to compensate for fire, but obviously neither of the two systems render vessels immune to incoming fire.
Drive straight into a nice bright active star and sit there for hours without any damage to any system.
http://memory-alpha.org/en/wiki/Metaphasic_shield
Memory Alpha describes it as shielding that allows a ship to remain in a stars corona.
How long did this allow the vessel to remain in the corona of the star ?
I should point out that this isn't anything special either, in
Xenos the
Essene, a 3km vessel used by Inquisitor Eisenhorn hides inside the corona of a nice bright active star for more than 60 hours.
In the case of "11001001"? The Enterprise goes on autopilot at warp speed in order to achieve safe distance. So we're saying... several astronomical units, perhaps.
I find your definition of a "small moon" almost as hilarious as your logic.
By that little gem, a warp drive overload should affect most vessels on the average BFG table, and
damage every vessel derived from Trek.
By comparison, a nova cannon shell is probably not more than a couple thousand tons, and upon implosion of this matter, will accordingly release a couple orders of magnitude less yield than the rapidly expanding plasma of a catastrophically destroyed Trek ship.
Gosh, I must have missed these several AU in size explosions, either that, or Trek ships are so massively safe that even when they self destruct their power generation doesn't go up.
I'd question the value of such a rule, given that its never actually happened, execpt that its a big pile of bollocks anyway.
A bunch of orbital defenses that include ... what? Everything but nova cannons from the Imperial arsenal?
Go look at the end of the BFG book. It actually HAS orbital defence stations.
Well, if we take 5 km to be 1cm,
Why would we do that ?
Go read the section in the BFG book that talks about vessels bases, and recall that you can actually have planets as terrain in BFG.
I think thats the difference between you and me. You would have scaled the BFG vessels as thousands of KM based on their size relative to "large" planets.
I just know that they aren't scaled.
Any other similar key quotes that have been neglected?
Tell me with a straight face that a chunk of metal hitting at 20 % of the speed of light is going to produce the horrific pounding of gigawatts of energy.
And go fuck yourself for implying that everything I've said previously about 40k power generation was a lie.