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Earth Fleet.

Posted: Wed Jul 09, 2008 8:06 pm
by General Mayhem
well here is the fleet I came up with i have the specs for 5 ships so far.

Dilagence class gunboat.

L: 50m

Dia: 20m

Propulsion: Magsails enhaced by Orion nuclear pulse boast.

Power: 1 gas core reactor 5GW output

Weapons: 4 StarFlash anti-ship missiles (150 MT) carried on the outer hull, 32 miniStarShield missiles (500KT) . 8; 5inch coilguns (4x2) . 16; 57mm coilguns (4x4).

Defince: .5m armor, Plasma shield.

Swift Class Destroyer

L: 225m

Dia: 75m

Propulsion: MagSails. Aux-nuclear pulse

Power: 4, g5k 4 chambored Gas Core fission reactors.

Weapons: 8 StarFlash Anti-Ship Missiles (150MT), 32 StarShield Missiles (5 MT), 16, 5 Inch coilguns (8x2). 28, 57mm coilguns (14x2)

Defince: 1.5m armor, Plasma Shield.


Queen Kathern Class Cruiser

length: 350 m

diamiter: 150 m

propulsion: mixed, magnetic sail, and nuclear pulse plasma. also maybe a onboard laser sail system.

weapons: 16; 20 inch coil guns (8x2) 32; 57mm pd coil guns(8x4)
72; 150 MT nuclear anti-ship missles. 144; 1 MT defence missles. maybe some type of particle weapons.

power systems, 16 nuclear fission reactors. output, 5 GWs each, max.

defence systems: 1.5 meter armor, plasma sheath, radiation reflecting hull plating.

Von Der Tann Class Battlecruiser

L: 550m

Dia: 200m

Propulsion: MagSails, NuclearPulse.

Power: 16, g5k 4 Chambored gascore fission reactors

Weapon: 840, StarFlash Anti-Ship missiles (150MT), 2,000 StarShield missiles (5MT) 16, 27 inch coilguns (8x2), 32, 5 inch coilguns (16x2) 80, 57mm coilguns (40x2)

Defince: 5m armor, Plasma Shields.

Konig Class super-Dreadnought

L:750m

Dia: 500m

Power: 16, g9k 8 Chambored gascore fission reactors.

Weapons: 2,000 StarFlash Missiles (150MT) ,5,000 StarShield 2 Missiles (15MT) 32, 75 inch coilguns (16x2) 80, 5 inch coilguns(40x2) 200, 57mm coilguns,(50x4)

Defince: 10m armour, Plasma Shields.

Please note that the Queen Kathern is the oldest, and I am missing the specs for the King William Class Dreadnought, I will post them as soon as I find them.

Posted: Wed Jul 09, 2008 8:54 pm
by sonofccn
Wow. That is very, very neat and well done. I tip my hat to you sir.

Okay...as I said this interested me and I spent some time kicking around a quickly designed ship within the OP of it being built within ten years of now. Since my knowledge of physics and next gen techolagy is limited....well please don't laugh too hard, okay? Yeah I also named my navy, I'm odd like that.

UNITED STATES OF EARTH NAVY (USEN) VESSELS

STRYKER CLASS LIGHT FRIGATE

LENGHT:560 ft
DIAMETER:52 ft
MASS:8000 TONS
PROPULSION:ORION DRIVE VIA FUSION BOMB
POWER:(1)FISSION reactor, ESTIMATED 50 MW OUTPUT
MAIN WEAPON: (50) DIVINE WIND MISSILES( YIELD 200 KILOTON) DIVIDED AMONG FOUR RETRACTABLE MISSILE PODS. MISSILE PROPULSION IS CONVENTIAL, DESGINED FOR CLOSE RANGE ONLY.
SECONDARY WEAPON:(1) fifteen inch railgun (solid shot) 80 ROUNDS
DEFENSE:N/A

Hope my first attempt wasn't too bad.

Posted: Wed Jul 09, 2008 10:45 pm
by General Mayhem
Nice work, I like the names you used, esp for the missiles. The name I gave my navy is " The Terran Defence Force" ps after coming up with the basic tech systems coming up with ships to use them becomes a lot easer. Heck I come up with ships when I get bored at work.

btw that 15 inch railgun is a nice idea. very nice work you have a great start, oh and the fuuny thing is when i was working out standards for the fleet your ship falls right in the Frigate bracket, but i have forgoten to add any Frigates oops. I hope you will add some more ships soon.

Posted: Thu Jul 10, 2008 2:08 am
by sonofccn
General Mayhem wrote:btw that 15 inch railgun is a nice idea.
I don't know about that. I just know if a roughly three inch gun is comparable to a cruise missile, a full sized naval cannon should do some delicious damage if it ever connects with anything.
I hope you will add some more ships soon.
I will. I'm fleshing out my Vorpal class heavy frigate and my Titan light cruiser. At the moment I'm juggling between the high number of energy demanding guns on my cruiser plus ammo vs the numbers of second generation WPR fission reactors I want to squeeze in to power it all. The cruiser is currenlty overgunned in my opinion and I'm scaling it back to somethign more reasonable.

I like the names you used, esp for the missiles. The name I gave my navy is " The Terran Defence Force
Then I may I extend the warmest greetings from the USEN to the TDF. As to the missiles I like yours too. The starshield and varients thereoff sound very spaceshipish to me

I do have one question. Under defenses you list beside your armor, a plasma shield. I'm not quite sure what this is. I'm guessing your employing a magnetic field or something to trap a pocket of plasma around your vessel, presumbly to detonate prematurly any wayward missile. That's just my guess, what is it really?

Posted: Thu Jul 10, 2008 2:54 am
by General Mayhem
Rather then try to explan it useing my some what less then good writting skills I will show you.

http://www.space.com/businesstechnology ... 00724.html


And thank you for your greating and a warm welcome to the USEN from the TDF.

btw remember with nukes you can a lot of bang out of a small package.

Posted: Thu Jul 10, 2008 12:00 pm
by sonofccn
Rather then try to explan it useing my some what less then good writting skills I will show you.

http://www.space.com/businesstechnology ... 00724.html
Not quite a deflector system,but definatly an intersting first step. So your ships have no radar profile, can deflect directed energy based weapons,including near misses with nukes presumbly and if your pumping enough juice slow down solid projectiles? Yeah the aliens are outmatched,badly.

VORPAL FRIGATE(HEAVY)
LENGHT:530 FT
DIAMETER:65 FT
MASS:8270 TONS
PROPULSION:ORION DRIVE VIA FUSION
POWER:(2) PWR FISSION REACTORS,100 MW EACH.
MAIN WEAPON: 2x MAGNETIC RAILGUN TUBES FORWARD FACING. COMPLIMENT 24 DEATH KNELL TORPEDOS. EACH TORPEDO CAPABLE OF USING CONVENTIAL THRUSTERS TO TRACK TARGET, WHEN NEAR TARGET DISPATCHS A CLUSTER OF UP TO EIGHT WARHEADS IN A SCATTER EFFECT CREATING A MINI-MINEFIELD. EACH WARHEAD YIELDS 400 KILOTON

SECONDARY WEAPON:(1) FIFTEEN INCH RAILGUN(SOLID SHOT) 80 ROUNDS

DEFENSE: N/A

TITAN CRUISER(LIGHT)
LENGHT:693 FT
DIAMETER: 58FT
MASS:9148 TONS
PROPULSION: FUSION ORION DRIVE
POWER: (2) PWR FISSION REACTORS FOR PRIMARY WEAPONS AND SHIP FUNCTIONS. 100 MW EACH. (1) FIRST-GEN SMALL GAS-COOLED FAST REACTOR AS BACKUP AND FOR POINT-DEFENSE. (70 MW)
MAIN WEAPON: 4x MAGNETIC TUBES WITH A COMPLIMENT OF 40 DEATH KNEEL TORPEDOS, 10x 1.5 FT MAGNETIC TUBE LAUNCHERS,COMPLIMENT 100 DIVINE WIND MISSILES TYPE B
SECONDARY WEAPON:2x FIFTEEN INCH RAILGUNS (SOLID SHOT) 160 ROUNDS
DEFENSE:4x HIGH ENERGY LIQUID LASER MOUNTS,PLACED AROUND THE DIAMETER OF VESSEL.EACH ONE HAS 360 DEGREES ARCS. (500 KW POWER EACH)

ZEUS CRUISER (SUPPORT)
LENGTH:694
DIAMETER: 58FT
MASS:7932 TONS
PROPULSION:FUSION BASED ORION DRIVE
POWER:(1) PWR FISSION FOR SECONDARY WEAPONS,SHIP FUNCTIONS AND POINT DEFENSE.(100 MW) (1) SMALL PWR FISSION REACTOR FOR MAIN WEAPON ONLY(50 MW)
MAIN WEAPON: 1x LARGE HELL (HIGH ENERGY LIQUID LASER) HARNESSING NEARLY THE FULL POWER OF IT'S PRIVATE REACTOR
SECONDARY WEAPON:4x 1.5 MAGNETIC TUBES LAUNCHERS, COMPLIMENT (40) DIVINE WIND MISSILES.
DEFENSE:4x HELL WEAPONS MOUNTS, ROTATABLE, UP TO 360 DEGREE OF FIRING ARCS


Okay there's my next three ships. I really like my Titan cruiser, a mix of first generation starship technolagy and the cusp of second generation technolagy. A good workhorse I can retrofite and modify to extend it's service life.

Now,what about your King William dreadnought? I can't wait to see the death machine you've created.

Posted: Thu Jul 10, 2008 2:27 pm
by General Mayhem
wow, what a fleet you came up with. I especialy like the Titan, she is a scary ship and would be formitable warship. your ship's weapon gives new meaning to the order " give them hell ! "

Well here is the King William class, she may be smaller then some of my other ships but she has teeth.


King William Class Heavy Drednought.

L: 475 m

Dia: 275M (max)

Propulsion: Magsails With Orion Nuclear Pulse Boast.

Power: 16 g9k 4 Chambored GasCore Reactors.

Weapons: 400, StarFlash mk2 Anti-ship Missiles( 4x 500Mt warheads each) 1,000 StarShield 2 Missiles(15MT) 32 , 40 inch coilguns(16x2) 100, 57mm coilguns(50x2) 20, 5 inch coilguns(10x2)

Defince: 15m armor, Plasma Shield.

Posted: Thu Jul 10, 2008 5:09 pm
by sonofccn
Your dreadnought definatly has teeth. 800 hundred gigatons worth of firepower,which just your starflash missiles, is one hell of a bang. Easily enough to make an ISD or a Galaxy class starship take notice. As for Kirk's enterprise I think you could take him on,barring a warp strafe of course.

Heres my heavy cruiser

HELLION CRUISER(HEAVY)
LENGTH:912 FT
DIAMETER 99 FT
MASS:13,000 TONS
PROPULSION:FUSION ORION DRIVE
POWER:PRIMARY (4) PWR FISSION REACTORS( 100 MW EACH). SECONADRY (6)SMALL GAS-COOLED FAST REACTORS (70 MW EACH). BACKUP/POINT DEFENSE (2) SMALL PWR FISSION REACTORS(50 MW EACH)
MAIN WEAPONS:4x MAGNETIC TUBES WITH A COMPLIMENT OF 50 DEATH KNELL TORPEDOS, 15x 1.5 FT MAGNETICY TUBE LAUNCHERS, COMPLIMENT 150 DIVINE WIND MISSILES. 4x 3 FT MAGNETIC TUBE LUANCHERS COMPLIMET 30 HEAVY DIVINE WIND MISSILES.(400 KILOTON YIELD EACH)
SECONDARY WEAPONS:1x MEDIUM HELL WEAPON(50 MW POWER DRAIN). 2x FIFTEEN INCH RAILGUNS COMPLIMENT 80 SOLID SHOT ROUNDS AND 80 FISSION WARHEADS(50 KILOTONS EACH).
DEFENSE:6x SMALL HELL WEAPONS TURRETS, TWO TOP,TWO BOTTOM, ONE ON EACH SIDE.(500 KW EACH)

Posted: Thu Jul 10, 2008 10:08 pm
by General Mayhem
Well my ships use Wolf Pack tactics so it will always be atleast 4 of the same type in a group. the ships are meant to be mass produced, with unite runs from 20 to over 200 units. my ships are slow( 1-5g) and are mainly moble weapons platforms, they also have very small crews, as few as 3 for scout ships and no more the 100 for heavy ships. but they have a lot of computer control systems and no fighters, i am working on one small(30-45m) scout and two shuttles.

btw do your ships have the ability to hit ground targets, or are you ships just for space combat?

Posted: Thu Jul 10, 2008 11:58 pm
by sonofccn
General Mayhem wrote:Well my ships use Wolf Pack tactics so it will always be atleast 4 of the same type in a group.
Four dreadnoughts could take the Enterprise-D if she stayed sublight. You would lose atleast half of your ships through. One photon torpedo detonatin against your hull is going to rip you apart.
the ships are meant to be mass produced, with unite runs from 20 to over 200 units. my ships are slow( 1-5g) and are mainly moble weapons platforms, they also have very small crews, as few as 3 for scout ships and no more the 100 for heavy ships.
As mine are as well. Thats why I made my Strykers so simple. They could be quickly and easily cranked out in lots and are designed, like most of my vessels, as missile platforms.

The sole purpuse of which is to expend thier arsenal as fast as possible overwhelming thier target with munitions regardless if they are struck down are not. It's not just a design flaw I don't have defenses until the cruiser class ;). A stryker can unleash it's entire arsenal virtually at once, so it matters not that the ship is shot down. A vorpal frigate can empty it's nuclear ordance in as little as four minutes. As for my bigger crafts a Titan cruiser can unload it's total nuclear ordance in under 13 minutes (normal firing mode) or as little as 6 (overheating max mode). If your just counting Death knell torpedos you can cut that down to a little over three(overheat mode). Once you factor in my ships are designed to operate in battlesquadrons or minifleets of say six strykers, four Vorpals, two Titans and either a Zues or a Hellion a whole lot of missiles can be aimed and fired. The mess of missiles each zeroing in on a seperate target or colliding onto one very unlucky starship.


btw do your ships have the ability to hit ground targets, or are you ships just for space combat?
I think you mean accuractly hitting ground targets, since even a rock dropped out of one of my ships in orbit will cause damage down below :)

Seriously no none of the aformentioned classes were desgined for ground combat. They were built to fight alien invaders. The only ship that will have that ability is my next and final one. My heavybattleship/minark. A floating command ship unto it's self, this ship will be a bruiser( it's the lynchpin of the four battlesquadrons assigned to it) and will be a jack of all trades multi-purpuse warship including carrying orbit to atmosphere multi-stage rockets that disembark a remote controlled UAV bomber of two differnet calibers. One ,for tatical strikes, uses a convential jet engine and carries four to six tatical nukes of very low yield.

The other for planets overly hostile to Earth are designed to conduct scorch Earth and the UAV(operating the infamous plution jet engine) will fly across the planet in question droping low in destructive yeild but high in rays neutron bombs.
Extreme? Yes, but when I nuke a planet I want the alien's ancestors to feel it.

The vessel can also,assuming no enemy fire, land a small armed force on the planet's sureface. Say a 200 soldiers with limited but potent mechanical support

Posted: Fri Jul 11, 2008 8:43 pm
by General Mayhem
OK now you have waiting very eagerly forthis monster you have come up with. btw my ships are also meant for space and defence, I wanted to add that the missile warheads are not omni directional, but i think you would be rightthe E-D woud destroy or disable most of my ships in such a fight. can you imagen if you did fire your railguns down, ouch!

the only ship that can fight in atmo is my scout/ light skirmisher .

my first plan is to build as many of the small ships as posible first and as time and conditions permit build the big ships, the King William is a second-generation ship, the missiles she uses would be added to older ships in refits.

Posted: Sat Jul 12, 2008 2:38 am
by sonofccn
General Mayhem wrote:my first plan is to build as many of the small ships as posible first and as time and conditions permit build the big ships, the King William is a second-generation ship, the missiles she uses would be added to older ships in refits.
Agreed. The fifty ships per Heavy battleship was longterm goal for the ten years plus fleet. I guesstimate, what with all these others projects, to only build one of these bruisers every five years with the first one being laid down in year one making it the oldest ship along with my Strykers. So it's totaly restricted to the old power reactors unlike my cruisers which were built with a mixture, but will house such large reactors, and so many, it won't matter. As a bonus/saving grace since it's weapons will be outfitted last, it will have access to my most advanced weapons ensuring it's lethality on the battlefield. I peronaly view the Heavybattleship or the Sic Semper Tyrannis class as a 1.5 generatin ship.
While I plan to constantly enhance my current ship classes, while still maintaint the same basic ship to smooth our design and construction problems, I figure most ships are going to be started being phased out 30 or 40 years to make room for ships built from the ground up to handle the hardware they have. The Sic Semper Tyrannis however with it's jack of all trades designe and massive storage/power generation/weapon mounts will be really entering it's own by then. Cutting edge weapons,which no doubt high power requirments, can be added in mass with the needed ammo to keep it supplied for one hell of a bang. I'm quite confedent that with retro-fits I can keep this class in service for a 100 years easy.

Posted: Sat Jul 12, 2008 6:38 am
by General Mayhem
sonofccn wrote:
General Mayhem wrote:my first plan is to build as many of the small ships as posible first and as time and conditions permit build the big ships, the King William is a second-generation ship, the missiles she uses would be added to older ships in refits.
Agreed. The fifty ships per Heavy battleship was longterm goal for the ten years plus fleet. I guesstimate, what with all these others projects, to only build one of these bruisers every five years with the first one being laid down in year one making it the oldest ship along with my Strykers. So it's totaly restricted to the old power reactors unlike my cruisers which were built with a mixture, but will house such large reactors, and so many, it won't matter. As a bonus/saving grace since it's weapons will be outfitted last, it will have access to my most advanced weapons ensuring it's lethality on the battlefield. I peronaly view the Heavybattleship or the Sic Semper Tyrannis class as a 1.5 generatin ship.
While I plan to constantly enhance my current ship classes, while still maintaint the same basic ship to smooth our design and construction problems, I figure most ships are going to be started being phased out 30 or 40 years to make room for ships built from the ground up to handle the hardware they have. The Sic Semper Tyrannis however with it's jack of all trades designe and massive storage/power generation/weapon mounts will be really entering it's own by then. Cutting edge weapons,which no doubt high power requirments, can be added in mass with the needed ammo to keep it supplied for one hell of a bang. I'm quite confedent that with retro-fits I can keep this class in service for a 100 years easy.
I am begining to see this as some what workable less hypotheticle,what may be a good start is some kind of spaceplane that can carry a few smaller maybe non-nuclear missiles and one or two guns just to see how these systems work. the best part is the 10 year time scale is as far as we know self imposed. we need to make sure our ships use an open architecture like modern subs so refits will be faster and easier. the brusers can wait for the fleet of frigates scouts and gunboats. the missiles can be built as tech permits as well. I hate to say this but i think we are on to something.

Posted: Sat Jul 12, 2008 12:48 pm
by sonofccn
General Mayhem wrote: the brusers can wait for the fleet of frigates scouts and gunboats. the missiles can be built as tech permits as well. I hate to say this but i think we are on to something.
Well the bruiser is an Ego driven design I'll admit freely. I may have gotten (read: indeed) got carried away with the thought of building this giant. I think your right. The Sic Semper Tyrannis can wait to be a generation 2. It serves no real purpuse in my defense fleet and it's tonage could be used for cheaper vessels.


General Mayhem wrote:the best part is the 10 year time scale is as far as we know self imposed. we need to make sure our ships use an open architecture like modern subs so refits will be faster and easier.
Agreed but a 30 year span will no doubt see a vast change in technolagies and metalurgies. A ship built around these new weapons and defenes will no doubt be more effiecent in it's use then one who had it slapped on. I am by no means saying older ships will be scrapped immeditly but a slow phasing out proccess instead.

General Mayhem wrote:I am begining to see this as some what workable less hypotheticle,what may be a good start is some kind of spaceplane that can carry a few smaller maybe non-nuclear missiles and one or two guns just to see how these systems work.
Is this in refrence to my remote controlled bombers? If so I do see you point. I saw the gap created by my weapons leaving me with two options, either overkill or "God hates you" which while satisfying on some level still leaves something to be desired. I also noticed a space to ground weapon the US military is tinkering with that would solve my heavy tatical needs and almost impossible to shoot down rednering my tatical UAVs useless in that regard. So the new idea I'm kicking around is removing the nukes and remaking it the defenive UAV, it's sole purpuse to fire convential munitions at sureface targets or other flying targets. The tatical nuke level capabilites I think can be addressed by Militaries simple plan of using gravity pulled tungsten "stakes" from satilites in orbit. This has the added bonus of being "clean" in it's destruction while simulating tatical nuclear yields.

Incidently I would like your help on my landing transport(at the moment a galaxy transport sized spaceshuttle(more or less)) which while I'm quite confident could half fly,half glide down to the planet's sureface, at the moment I'm thinking of trying to make it land on bodies of water the only place I think you could reliably find big open spaces for this thing. The problem is I'm at a loss on how to get this bird back up into the wild black yonder. At the moment I'm envision a tag team between it and a skeletal chassie ship. The transport shuttle would attempt to fly as high as possible under normal jet propulsion then either convential rockets or possibly thermal nuclear rocket if we can get them small enough, push the ship even higher for a short time allowing it to be ensared by the tow ship,mageticly possibly, which can then use it's much larger and well fueled engines, at the moment I'm leading towards the nuclear-thermal rockets mixed with ion thrusters to pull complelty out of the gravity field and back to the mothership.
I would very much want your thoughts and suggestions

Posted: Sat Jul 12, 2008 5:33 pm
by General Mayhem
Not quite , what i mean is a large shuttle like ship that can be used as a test bed for the systems we are talkin about it can also be used to put small test vehicles in to orbit, you do know that in chooseing Orion as a tech base you have a system that gets more efficent as it gets larger. as a bonus you don't have to reinvent the wheel as it were. you have a good start from the work that was done in the 50s, have you read the book " Project Orion, the True Story of the Atomic Spaceship ? it was written by Freeman Dyson's son George Dyson. as for the shuttles i have an idea on the use of an air breathing nuclear thermal rocket that would switch to stored gases as the air thened, it uses a two stage heat exchager to keep it from poluting the earth. the best part is that it can use any gas for fuel, just fill it with the out side atmo.
i should aslo point out that i live not 100 miles from the world first space port. it's under construction right now. it would be no problem to land such a shuttle there.