Technical Sheet: Kull Warrior
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Technical Sheet: Kull Warrior
What we need to know:
Picture:
Universe: Stargate SG-1
Wearer: Kull Warrior
Species: Kull Warriors are originally grown from an unknown kind of aqueous material which is used as a bath of undifferentiated cells and then changed into a humanoid form. The body is then given life and enhanced by the Ancient Healing Device. Goa'uld symbiotes are then implanted in the body. The symbiotes of the kull warrirors are prevented from gaining the genetic memory other Goa'ulds have when they are born. This is so that they can be more controllable when they are given their 'instructions'. This was done, as a safety measure against the highly egotistical nature of Goa'ulds in general to prevent betrayal. They are prevented from gaining these genetic memories when they are being created within the Goa'uld that spawned them. There are also other mental alterations done at this stage of their development to make them compliant to Anubis and willing to die for him. This is a nature that contradicts the standard for Goa'ulds, where one will do what one can to rise to power and gain dominance over all others. (Can someone write this better?)
Planet of Origin: Tartarus
Faction: Kull Warriors form an army for whomever they serve; initially Anubis, then Ba'al.
Branch: Kull Army for whomever they serve.
Height & Weight: Height: 6' 4" (1.93m) & Weight: 230 lbs.
Natural Life Expectancy: 3 weeks
Language: Goa'uld
Years & Level of training: Kull Warriors are massed produced clones, which receive mind imprinting, and because they lack any inherent intelligence or thought patterns, this leaves the symbiote (and by extension, Kull Warrior) completely loyal and incapable of disloyal thoughts. They are relentless and unyielding, focusing solely on their objective and eliminating any obstacle to the completion of their mission with merciless efficiency.
Augmentations: Kull Warriors possess a Goa'uld symbiote for even
greater healing ability. Despite its greater musculature, it lacks an improved circulatory system and its body is unable to sustain itself for prolonged periods of time. Can remain conscious for up to 10 minutes after being deprived of oxygen.
Durability:
Endurance: Kull Warriors can maintain a constant speed of 10 mph for hours, even days at a time. (Any descriptions, calcs, or examples?)
Strength: Kull Warriors possess a comparatively more powerful musculature when compared to humans. A Goa'uld symbiote provides even
greater strength. (Any descriptions, calcs, or examples?)
Agility:
Running Speed: Kull Warriors can maintain a constant speed of 10 mph for hours, even days at a time.
Reaction Time:
Senses:
Miscellaneous: The was unaffected by the two sedative flechettes.
Feats:
Armor: Kull Armor
Height & Weight: 7' (2.13m)
Strength:
Endurance: Kull Warriors can maintain a constant speed of 10 mph for hours, even days at a time.
Durability: The suits are impervious to most projectile weapons, Goa'uld energy weapons, and explosives. However it has shown several weaknesses: fine-tipped trinium darts, Kull Disruptor, and Ancient Drone Weapons. (Any descriptions, calcs, or examples?)
Agility:
Running Speed: Kull Warriors can maintain a constant speed of 10 mph for hours, even days at a time.
Reaction Time:
Composition: The armor is made up of a substance similar to kevlar, the suits are impervious to most projectile weapons, Goa'uld energy weapons, and explosives. However the soft parts are vulnerable to fine-tipped trinium darts. It does not protect against high kinetic blasts, such as missile blasts or an explosion large enough to destroy a base the size of the Alpha Site.
The armor was also capable of rendering force fields intangible, allowing the Kull Warrior to walk through shielded locations with no problems. (Any descriptions, calcs, or examples?)
Built In Weapons:
Plasma Repeaters: Mounted on each wrist, they fire 3 rounds each in a wide spread. It has a optimal firing distance of 100 meters.
List speed of projectile, RoF/recharge time, ranges (maximum/maximum effective kill range), ° of arc (Claymores 60° arc) and yields
Defenses:
Energy Absorbtion Technology: EAT allows Kull Warriors to pass through Goa'uld energy shields.(Any descriptions, calcs, or examples?)
Miscellaneous:
Air Filter: The helmet contains a kind of breathing filtration system which would, presumably, supplement the host's vastly inefficient organ system.
In Armor Feats:
Picture:
Universe: Stargate SG-1
Wearer: Kull Warrior
Species: Kull Warriors are originally grown from an unknown kind of aqueous material which is used as a bath of undifferentiated cells and then changed into a humanoid form. The body is then given life and enhanced by the Ancient Healing Device. Goa'uld symbiotes are then implanted in the body. The symbiotes of the kull warrirors are prevented from gaining the genetic memory other Goa'ulds have when they are born. This is so that they can be more controllable when they are given their 'instructions'. This was done, as a safety measure against the highly egotistical nature of Goa'ulds in general to prevent betrayal. They are prevented from gaining these genetic memories when they are being created within the Goa'uld that spawned them. There are also other mental alterations done at this stage of their development to make them compliant to Anubis and willing to die for him. This is a nature that contradicts the standard for Goa'ulds, where one will do what one can to rise to power and gain dominance over all others. (Can someone write this better?)
Planet of Origin: Tartarus
Faction: Kull Warriors form an army for whomever they serve; initially Anubis, then Ba'al.
Branch: Kull Army for whomever they serve.
Height & Weight: Height: 6' 4" (1.93m) & Weight: 230 lbs.
Natural Life Expectancy: 3 weeks
Language: Goa'uld
Years & Level of training: Kull Warriors are massed produced clones, which receive mind imprinting, and because they lack any inherent intelligence or thought patterns, this leaves the symbiote (and by extension, Kull Warrior) completely loyal and incapable of disloyal thoughts. They are relentless and unyielding, focusing solely on their objective and eliminating any obstacle to the completion of their mission with merciless efficiency.
Augmentations: Kull Warriors possess a Goa'uld symbiote for even
greater healing ability. Despite its greater musculature, it lacks an improved circulatory system and its body is unable to sustain itself for prolonged periods of time. Can remain conscious for up to 10 minutes after being deprived of oxygen.
Durability:
Endurance: Kull Warriors can maintain a constant speed of 10 mph for hours, even days at a time. (Any descriptions, calcs, or examples?)
Strength: Kull Warriors possess a comparatively more powerful musculature when compared to humans. A Goa'uld symbiote provides even
greater strength. (Any descriptions, calcs, or examples?)
Agility:
Running Speed: Kull Warriors can maintain a constant speed of 10 mph for hours, even days at a time.
Reaction Time:
Senses:
Miscellaneous: The was unaffected by the two sedative flechettes.
Feats:
Armor: Kull Armor
Height & Weight: 7' (2.13m)
Strength:
Endurance: Kull Warriors can maintain a constant speed of 10 mph for hours, even days at a time.
Durability: The suits are impervious to most projectile weapons, Goa'uld energy weapons, and explosives. However it has shown several weaknesses: fine-tipped trinium darts, Kull Disruptor, and Ancient Drone Weapons. (Any descriptions, calcs, or examples?)
Agility:
Running Speed: Kull Warriors can maintain a constant speed of 10 mph for hours, even days at a time.
Reaction Time:
Composition: The armor is made up of a substance similar to kevlar, the suits are impervious to most projectile weapons, Goa'uld energy weapons, and explosives. However the soft parts are vulnerable to fine-tipped trinium darts. It does not protect against high kinetic blasts, such as missile blasts or an explosion large enough to destroy a base the size of the Alpha Site.
The armor was also capable of rendering force fields intangible, allowing the Kull Warrior to walk through shielded locations with no problems. (Any descriptions, calcs, or examples?)
Built In Weapons:
Plasma Repeaters: Mounted on each wrist, they fire 3 rounds each in a wide spread. It has a optimal firing distance of 100 meters.
List speed of projectile, RoF/recharge time, ranges (maximum/maximum effective kill range), ° of arc (Claymores 60° arc) and yields
Defenses:
Energy Absorbtion Technology: EAT allows Kull Warriors to pass through Goa'uld energy shields.(Any descriptions, calcs, or examples?)
Miscellaneous:
Air Filter: The helmet contains a kind of breathing filtration system which would, presumably, supplement the host's vastly inefficient organ system.
In Armor Feats:
Last edited by OmniBack on Sat Aug 11, 2007 2:02 am, edited 2 times in total.
- Mr. Oragahn
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One question that puzzled me is how that Kull, in Death Kneel, could so efficiently track Carter?
Either he has a supebr bag of sensors, and can identify footprints on any kind of surface, or it was able to sense the naqahdah in Carter's body. Remember Hathor's weird words, about how she was drawn to the Stargate.
Either he has a supebr bag of sensors, and can identify footprints on any kind of surface, or it was able to sense the naqahdah in Carter's body. Remember Hathor's weird words, about how she was drawn to the Stargate.
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The energy bolts splatter against both armour and the softer parts of the suits without exactly crawling over their surface, but more like spreading and getting dispersed over an averagely suit-hugging invisible shield.
So I'd go for pretty tough armour + personal shield.
The video refreshed my memories.
The armour can pass through Tok'ra shields. Considering that they're likely Goa'uld related, and inferior to Anubis' shields, this is not surprising.
The creature inside the suit is not affected by the two sedative flechettes.
By the way, if that sequence wasn't pure fanwank, I don't know what it is! :D
So I'd go for pretty tough armour + personal shield.
The video refreshed my memories.
The armour can pass through Tok'ra shields. Considering that they're likely Goa'uld related, and inferior to Anubis' shields, this is not surprising.
The creature inside the suit is not affected by the two sedative flechettes.
By the way, if that sequence wasn't pure fanwank, I don't know what it is! :D
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In the clip, the staff blasts create an amber colored distortion, but the bullet impacts cause this blue white 'spark/explosion'. It's weird. When the staff blasts hit, there is a ripple like effect, like what you'd see with water. But, not with the bullets. They look like tiny, omnidirectional explosions with a few sparks per explosion.
It isn't what we've seen with bullets against goa'uld hand device shields. They're just spots of white that look like smoke. This was seen when Apophis blocked SG-1's bullets in 'The Nox' and when Jack fired on Heru-ur in 'Secrets'. Lots of small puffs of white around him. And something slow penetrating the shield looks nothing like what we see in the clip. Yes, Heru-ur's hand device was damaged when O'Neil threw his knife and caused the additional colored energy, but the shield energy itself does become visible.
The energy shield asborber. That one would be used for energy weapons, claymore explosions, C4. It probably uses the absorbed energy to fill the 'power packs' for the pulse gauntlets and the shield. If it reaches its limit, it probably converts the rest to be emitted. I assume Anubis tied in their naquadah sense into the armor's systems, like that bounty hunter tracked Carter, the zats and that To'kra guy. The energy absorbing shield would have been a good way to let the Kulls escape energy force fields/prisons.
Based on the clip, a strong maybe at a range of about 50 yards, given that the pulse bolts hadn't shown any noticable depression of elevation in relation to the ground when they hit the jaffa. It reminds me of real life gun fire, but they look like they travel slower than bullets. So, beyond 50, I don't know just how far. For a percentage of arc, it seems to have little off axis firing. It depends more on the angle of the wearer's arm in relation to when it is fired during those triple bursts to create the appearance of an 'arc'. But, it does seem like it has an 'uzi' mode. But, the brute force strength of each pulse isn't that much. Enough to kill someone, even someone that's got a symbiote, but no more than a grenades worth. Instead of the omnidirectional blast of a grenade, these seem more like shaped charges in form, concentrated into smaller areas. But, the visual effect upon impact is far lower than a grenade. At most, they cause a puff of white smoke, but there's probably enough energy to cause a traumatic shock to the nervous system that's enough to cause the person to die, probably leaving very bad burn marks.
But, while they seem strong, they don't look that agile. The most I remember was when they were in Antarctica and they squatted a little before firing, as they came out from behind the corners. Aside from that, they look like body builders that don't do a lot of stretching to keep their muscles from drawing their limbs close to their torso.
For the wording of the species, I'd say 'The symbiotes of the kull warrirors are prevented from gaining the genetic memory other goa'ulds have when they are born. This is so that they can be more controllable when they are given their 'instructions'. This was done, as a safety measure against the highly egotistical nature of goa'ulds in general to prevent betrayal. They are prevented from gaining these genetic memories when they are being created within the goa'uld that spawned them. There are also other mental alterations done at this stage of their development to make them compliant to Anubis and willing to die for him. This is a nature that contradicts the standard for goa'ulds, where one will do what one can to rise to power and gain dominance over all others.'
It isn't what we've seen with bullets against goa'uld hand device shields. They're just spots of white that look like smoke. This was seen when Apophis blocked SG-1's bullets in 'The Nox' and when Jack fired on Heru-ur in 'Secrets'. Lots of small puffs of white around him. And something slow penetrating the shield looks nothing like what we see in the clip. Yes, Heru-ur's hand device was damaged when O'Neil threw his knife and caused the additional colored energy, but the shield energy itself does become visible.
The energy shield asborber. That one would be used for energy weapons, claymore explosions, C4. It probably uses the absorbed energy to fill the 'power packs' for the pulse gauntlets and the shield. If it reaches its limit, it probably converts the rest to be emitted. I assume Anubis tied in their naquadah sense into the armor's systems, like that bounty hunter tracked Carter, the zats and that To'kra guy. The energy absorbing shield would have been a good way to let the Kulls escape energy force fields/prisons.
Based on the clip, a strong maybe at a range of about 50 yards, given that the pulse bolts hadn't shown any noticable depression of elevation in relation to the ground when they hit the jaffa. It reminds me of real life gun fire, but they look like they travel slower than bullets. So, beyond 50, I don't know just how far. For a percentage of arc, it seems to have little off axis firing. It depends more on the angle of the wearer's arm in relation to when it is fired during those triple bursts to create the appearance of an 'arc'. But, it does seem like it has an 'uzi' mode. But, the brute force strength of each pulse isn't that much. Enough to kill someone, even someone that's got a symbiote, but no more than a grenades worth. Instead of the omnidirectional blast of a grenade, these seem more like shaped charges in form, concentrated into smaller areas. But, the visual effect upon impact is far lower than a grenade. At most, they cause a puff of white smoke, but there's probably enough energy to cause a traumatic shock to the nervous system that's enough to cause the person to die, probably leaving very bad burn marks.
But, while they seem strong, they don't look that agile. The most I remember was when they were in Antarctica and they squatted a little before firing, as they came out from behind the corners. Aside from that, they look like body builders that don't do a lot of stretching to keep their muscles from drawing their limbs close to their torso.
For the wording of the species, I'd say 'The symbiotes of the kull warrirors are prevented from gaining the genetic memory other goa'ulds have when they are born. This is so that they can be more controllable when they are given their 'instructions'. This was done, as a safety measure against the highly egotistical nature of goa'ulds in general to prevent betrayal. They are prevented from gaining these genetic memories when they are being created within the goa'uld that spawned them. There are also other mental alterations done at this stage of their development to make them compliant to Anubis and willing to die for him. This is a nature that contradicts the standard for goa'ulds, where one will do what one can to rise to power and gain dominance over all others.'
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Let's remember that when we see them run, it's filmed in slow mo.
When Carter, Jacob and co ran away from Tartarus' base, the Kull warriors were about to catch them up. One even managed to force the doors, and get inside the tel'tak.
As for range, we've seen a Kull warrior shoot down an UAV patrolling above the forest with impressive efficiency. That said, the UAV wasn't moving terribly fast, but shooting such a small, low profile, target, floating that high, is really an impressive feat, especially when it comes to goa'uld infantry weapons.
The Kull can shrug off countless zat shots as well. This means weapons which are able to build up a NDF chain reaction after three succesful shots on the same target, within a short timeframe.
I think the best weapon to destroy a Kull warrior, without entering absurd yields, is a strong blade. You hit the soft parts, or the lower torso, and you could, without enough force, cut the damn thing in two.
This would require a very well attuned weapon, probably one of those vibroblades with extremely thin edges.
And this isn't even sure, because the trinium flechette, not only being very strong, had all of its KE focused on a very small tip. It's not like a whole sword's edge, no matter how sharp it is.
When Carter, Jacob and co ran away from Tartarus' base, the Kull warriors were about to catch them up. One even managed to force the doors, and get inside the tel'tak.
As for range, we've seen a Kull warrior shoot down an UAV patrolling above the forest with impressive efficiency. That said, the UAV wasn't moving terribly fast, but shooting such a small, low profile, target, floating that high, is really an impressive feat, especially when it comes to goa'uld infantry weapons.
The Kull can shrug off countless zat shots as well. This means weapons which are able to build up a NDF chain reaction after three succesful shots on the same target, within a short timeframe.
I think the best weapon to destroy a Kull warrior, without entering absurd yields, is a strong blade. You hit the soft parts, or the lower torso, and you could, without enough force, cut the damn thing in two.
This would require a very well attuned weapon, probably one of those vibroblades with extremely thin edges.
And this isn't even sure, because the trinium flechette, not only being very strong, had all of its KE focused on a very small tip. It's not like a whole sword's edge, no matter how sharp it is.
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Is there anyway to quantify this?l33telboi wrote:The Kull Warrior isn't affected by momentum, at all.
If this is true, is there anyway to separate what we see?Mr. Oragahn wrote:So I'd go for pretty tough armour + personal shield.
I counted 4 different guns (7 total) and 4 Staff Weapons.GStone wrote:In the clip, the staff blasts create an amber colored distortion, but the bullet impacts cause this blue white 'spark/explosion'. It's weird. When the staff blasts hit, there is a ripple like effect, like what you'd see with water. But, not with the bullets. They look like tiny, omnidirectional explosions with a few sparks per explosion.
Does anyone know what kind of guns those where?
Could we figure out how much energy 1 bullet would have?
Then how many bullets / time = yield?
Also how powerful is a Staff blast?
I saw him get hit with 8.
Guns, Staff Weapons, Zats, Claymores, C4, Missile (???), and the Alpha Site self-destruct.GStone wrote:The energy shield asborber. That one would be used for energy weapons, claymore explosions, C4.
Anyway to quantify any of this?
Can we get a yield?GStone wrote:pulse gauntlets
RoF, range (50 yards? The wiki says 100 meters.), degree between the left/right bolt?
We've seen the bolt burn a hole (size?) clean through Jaffa and Soldiers (Ceramic Plates?) as well as a thee inch thick wood door/Soldier.
How do we know what we're seeing is the shield (is it really a "shield") or the armor?GStone wrote:and the shield.
Was a name ever given for the material the armor is made from?
Correct me if I'm wrong, but it seems we're talking about two different 'arcs'... maybe I'm using the wrong word.GStone wrote:For a percentage of arc, it seems to have little off axis firing. It depends more on the angle of the wearer's arm in relation to when it is fired during those triple bursts to create the appearance of an 'arc'.
What I mean is what is the angle between the left and right bolt, with the middle bolt being the bisector?
RoF?GStone wrote:But, it does seem like it has an 'uzi' mode.
Yield?GStone wrote:But, the brute force strength of each pulse isn't that much.
Well we can assume Carter meets the AF requirements for women, that means at a min. Carter can run at a speed a 10 mph.Mr. Oragahn wrote:Let's remember that when we see them run,Kull warriors were about to catch them up.
So how fast do you think the Kulls were running?
Anyway to quantify this?Mr. Oragahn wrote:One even managed to force the doors, and get inside the tel'tak.
And how well armored are those UAV?Mr. Oragahn wrote:As for range, we've seen a Kull warrior shoot down an UAV patrolling above the forest with impressive efficiency.
Any idea how high up it was?
Can we quantify the Zats NDF effect (I don't mean a yield)?Mr. Oragahn wrote:The Kull can shrug off countless zat shots as well. This means weapons which are able to build up a NDF chain reaction after three succesful shots on the same target, within a short timeframe.
What has it been shown to do?
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A few Kull warriors, maybe two or three, attacked entire Goa'uld strongholds and defeated the local forces.
Staff weapons have seen having effects between setting small surface of soil on fire, by shooting many short bursts, and literally going through a Jaffa when shot at point blank range.
You can add the usual burnt flesh, plus cases of bolts literally pushing people a couple of meters backwards, or creating very impressive fireballs (Thor's Chariot). Or even blowing rocks away, by firing at a weakened spot in a massive wall of rock.
The self destruct is a bit of a problem, because the decor wasn't properly modified to look like a smoking crater, but the thing is that the size of the crater itself - if taken as a crater - was rather impressive.
They detonated a portable naqahdah generator mark-I, which McKay defined as being able to release a 20 kilotons explosion on overload.
I think this is what they did to blast the base, with the Kulls in it.
The KE killed the Kull warrior, but the suit was not visibly damaged.
The wrist pulse gun was also able to pierce through the metal doors of the barracks, on the alpha site that got nuked (Death Kneel).
The ROF is often like 3 to 4 pulses in less than one second.
I can't say how high it was flying. Looking at screenshots from Death Kneel will show that.
2 shots kills.
3 shots disintegrates a human and his armour/suit.
?If this is true, is there anyway to separate what we see?
I know little to nothing about guns, but O'neill used what looked like a modern M60, a heavy automatic rifle.I counted 4 different guns (7 total) and 4 Staff Weapons.
Does anyone know what kind of guns those where?
Staff weapons have seen having effects between setting small surface of soil on fire, by shooting many short bursts, and literally going through a Jaffa when shot at point blank range.
You can add the usual burnt flesh, plus cases of bolts literally pushing people a couple of meters backwards, or creating very impressive fireballs (Thor's Chariot). Or even blowing rocks away, by firing at a weakened spot in a massive wall of rock.
Claymores, C4 and the missile exploded on the surface. It would have literally ripped apart the legs and lower torso of any human, and burnt the rest, at the very least.Guns, Staff Weapons, Zats, Claymores, C4, Missile (???), and the Alpha Site self-destruct.
Anyway to quantify any of this?
The self destruct is a bit of a problem, because the decor wasn't properly modified to look like a smoking crater, but the thing is that the size of the crater itself - if taken as a crater - was rather impressive.
They detonated a portable naqahdah generator mark-I, which McKay defined as being able to release a 20 kilotons explosion on overload.
I think this is what they did to blast the base, with the Kulls in it.
The KE killed the Kull warrior, but the suit was not visibly damaged.
For on gun, the angle variance seems about 10° max, and seems to be decided by the wearer.Can we get a yield?
RoF, range (50 yards? The wiki says 100 meters.), degree between the left/right bolt?
We've seen the bolt burn a hole (size?) clean through Jaffa and Soldiers (Ceramic Plates?) as well as a thee inch thick wood door/Soldier.
The wrist pulse gun was also able to pierce through the metal doors of the barracks, on the alpha site that got nuked (Death Kneel).
The ROF is often like 3 to 4 pulses in less than one second.
The same, roughly. They started with a distance between them and Carter, and they closed the distance.Well we can assume Carter meets the AF requirements for women, that means at a min. Carter can run at a speed a 10 mph.
So how fast do you think the Kulls were running?
No.Anyway to quantify this?
UAVs aren't armoured.And how well armored are those UAV?
Any idea how high up it was?
I can't say how high it was flying. Looking at screenshots from Death Kneel will show that.
1 shot stuns.Can we quantify the Zats NDF effect (I don't mean a yield)?
2 shots kills.
3 shots disintegrates a human and his armour/suit.
You should know it.What has it been shown to do?
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Is there anyway to separate what was done by the armor from the 'shield'?Mr. Oragahn wrote:?
Maybe someone else does?Mr. Oragahn wrote:I know little to nothing about guns,
Wiki says its a machine gun...Mr. Oragahn wrote:but O'neill used what looked like a modern M60, a heavy automatic rifle.
Anyway, I'm going to useless as far as calc go but for anyone who isn't I found this:
Caliber: 7.62 mm
Bullet weight: 146.6 gr (9.5g)
Rate of fire: ~550 round/min
Velocity: 853 m/s (~2,800 ft/s)
Energy: 2472 ft·lbf (~3362 J)
This is the kind of stuff that should be calced.Mr. Oragahn wrote:and literally going through a Jaffa when shot at point blank range. Plus cases of bolts literally pushing people a couple of meters backwards, or creating very impressive fireballs (Thor's Chariot). Or even blowing rocks away, by firing at a weakened spot in a massive wall of rock.
Yes, but I'd like to get some numbers on just how much energy the Kull Warrior withstood.Mr. Oragahn wrote:Claymores, C4 and the missile exploded on the surface.
???Mr. Oragahn wrote:The self destruct is a bit of a problem, because the decor wasn't properly modified to look like a smoking crater, but the thing is that the size of the crater itself - if taken as a crater - was rather impressive.
And we need to know how much of that was the Kull Warrior exposed to...Mr. Oragahn wrote:They detonated a portable naqahdah generator mark-I, which McKay defined as being able to release a 20 kilotons explosion on overload.
So we need to find out the limits of the suits material as well as its limit to protect the Kull.Mr. Oragahn wrote:The KE killed the Kull warrior, but the suit was not visibly damaged.
So at a distance unless firing at a crowd or a large target, only the center bolt will hit the enemy.Mr. Oragahn wrote:For on gun, the angle variance seems about 10° max, and seems to be decided by the wearer.
This is good to know.
Another example that will need to be calced.Mr. Oragahn wrote:The wrist pulse gun was also able to pierce through the metal doors of the barracks, on the alpha site that got nuked (Death Kneel).
Each "shot" fires 3 bolts, and each wrist can fire about 2 "shots" a second.Mr. Oragahn wrote:The ROF is often like 3 to 4 pulses in less than one second.
So that's about 12 rps, of course only 4 of those will hit a specific target.
Ok so we know that Kull Warriors can run at a minimum of 10 mph.Mr. Oragahn wrote:The same, roughly.
I'm sure someone could estimate the weight of the door and ballpark it, maybe even estimate how much resistance the doors mechanisms would give.Mr. Oragahn wrote:No.
Something a little more quantified, this is going to be a technical sheet for debates after all.Mr. Oragahn wrote: 1 shot stuns.
2 shots kills.
3 shots disintegrates a human and his armour/suit.
I mean examples.Mr. Oragahn wrote:You should know it.
And what's the biggest thing we've seen it make disappear?
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I don't think the claymores or the C4 were said with specific yields. The sef-destruct of the AS might take out Cheyenne Mountain, too, but I don't remember if it was ever said to be that high. Zats seem to have an effective yield and an absolute yield, since they seem to work on principles other than brute force.OmniBack wrote:Guns, Staff Weapons, Zats, Claymores, C4, Missile (???), and the Alpha Site self-destruct.GStone wrote:The energy shield asborber. That one would be used for energy weapons, claymore explosions, C4.
Anyway to quantify any of this?
Bitchin'? That's about as far as I ever got.Can we get a yield?GStone wrote:pulse gauntlets
I'd say 50 is within the effective range, since there was no appreciable decrease in the height of the path they were traveling. I don't think we ever saw the bolt's path traveling beyond this distance.RoF, range (50 yards? The wiki says 100 meters.), degree between the left/right bolt?
There's a visual distortion with a projection of light from the impact site for the shield.How do we know what we're seeing is the shield (is it really a "shield") or the armor?GStone wrote:and the shield.
I don't remember any.Was a name ever given for the material the armor is made from?
It looks to me like there is no angle, like it is with a gun.What I mean is what is the angle between the left and right bolt, with the middle bolt being the bisector?
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That's why we need some people who know about weapons/are in the military.GStone wrote:I don't think the claymores or the C4 were said with specific yields.
And people that know how to perform the nessecary calcs.
Well we know it was 20KT, but we don't know how much of that the Kull was exposed to.GStone wrote:The sef-destruct of the AS might take out Cheyenne Mountain, too, but I don't remember if it was ever said to be that high.
I know we can't actually get a yield for an NDF weapon, but I'd like to quantify it as much as possible.GStone wrote:Zats seem to have an effective yield and an absolute yield, since they seem to work on principles other than brute force.
Also maybe we can get a calc, for how much electricity is needed to KO someone and how much to kill them.
I hope we can get better than that.GStone wrote:Bitchin'? That's about as far as I ever got.
I'm gonna go with the wiki on this issue for now, so 100 meters.GStone wrote:I'd say 50 is within the effective range, since there was no appreciable decrease in the height of the path they were traveling. I don't think we ever saw the bolt's path traveling beyond this distance.
So we need to figure out what was an effect of the armor and what was an effect of the "shield".GStone wrote:There's a visual distortion with a projection of light from the impact site for the shield.
The wiki doesn't call it a "shield" and the way it works it seems more like a field of some kind.
Also did they ever mention this in the show?
I thought it was just the armor.
Anyone else?GStone wrote:I don't remember any.
Well I mean the angle of the spread.GStone wrote:It looks to me like there is no angle, like it is with a gun.
Like a shot gun blast spreads out over a distance, the same with a Claymore (60°).
How do you type "°" anyway?
I can't find it on my keyboard.
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None that I know of. I don't think the shield is that specific about bullets and plasmoids of some sort.Is there anyway to separate what was done by the armor from the 'shield'?
The shield put on a probe by Anubis repelled bullets.
Goa'uld portable shields repel bullets.
My take is that if the bullets seemed to ricochet on the suit, it's because at this point, the shield is tightly hugging the suit.
I don't know if you picked the right machine gun.Wiki says its a machine gun...
Anyway, I'm going to useless as far as calc go but for anyone who isn't I found this:
Caliber: 7.62 mm
Bullet weight: 146.6 gr (9.5g)
Rate of fire: ~550 round/min
Velocity: 853 m/s (~2,800 ft/s)
Energy: 2472 ft·lbf (~3362 J)
3,456.14275 joules.
3.456 KJ per bullet, 9.16 bullets per second.
That's 31.658 KJ/s, for such a machine gun alone, at a short range (negligible drag).
I'd like to.This is the kind of stuff that should be calced.
The upper limits for an infantry staff would be obtained from three cases:
- O'neill blasting rocks away.
- The test on Siler when he was wearing the new protection plates.
- The explosions from staff fire when two of Heru'ur's jaffas hunt Teal'c and O'neill.
The clays and C4 were lined, and there were 4 detonations. Likely, the Kull had to withstand two full shocks from both traps, and two less, since they exploded further away.Yes, but I'd like to get some numbers on just how much energy the Kull Warrior withstood.
That said, it didn't even topple the soldier. No momentum. The shield absorbed it (???).
It was supposed to be a hole caused by the explosion. I'm going to post several pictures, some about ground zero, others of interest.???The self destruct is a bit of a problem, because the decor wasn't properly modified to look like a smoking crater, but the thing is that the size of the crater itself - if taken as a crater - was rather impressive.
The stargate was toppled.
http://www.stargatecaps.com/sg1/s7/716/ ... F0092.html
They put a ladder up the edge, and climbed up. We see the edge of the main hole. The rest is about trees laid down, and smoking scorched material.
http://www.stargatecaps.com/sg1/s7/716/ ... F0094.html
Views of the damage.
http://www.stargatecaps.com/sg1/s7/716/ ... F0098.html
http://www.stargatecaps.com/sg1/s7/716/ ... F0099.html
http://www.stargatecaps.com/sg1/s7/716/ ... F0116.html
http://www.stargatecaps.com/sg1/s7/716/ ... F0120.html
http://www.stargatecaps.com/sg1/s7/716/ ... F0126.html
http://www.stargatecaps.com/sg1/s7/716/ ... F0127.html
Bits of the base found at a distance from the hole.
http://www.stargatecaps.com/sg1/s7/716/ ... F0132.html
http://www.stargatecaps.com/sg1/s7/716/ ... F0134.html
An interesting view of the fist sized holes the Kull's weapons put in the metal doors.
http://www.stargatecaps.com/sg1/s7/716/ ... F0265.html
A bolt from the Kull's wrist weapon.
http://www.stargatecaps.com/sg1/s7/716/ ... F0266.html
The UAV flies above the forest and is shot down.
http://www.stargatecaps.com/sg1/s7/716/ ... F0365.html
http://www.stargatecaps.com/sg1/s7/716/ ... F0370.html
Kull warrior upper torso shots.
http://www.stargatecaps.com/sg1/s7/716/ ... F0421.html
http://www.stargatecaps.com/sg1/s7/716/ ... F0425.html
http://www.stargatecaps.com/sg1/s7/716/ ... F0426.html
The UAV was equipped with a missile. Sam uses it to attack the Kull warrior.
http://www.stargatecaps.com/sg1/s7/716/ ... F0427.html
http://www.stargatecaps.com/sg1/s7/716/ ... F0429.html
http://www.stargatecaps.com/sg1/s7/716/ ... F0430.html
The fucker excavates itself. No damage seen on the suit.
http://www.stargatecaps.com/sg1/s7/716/ ... F0452.html
http://www.stargatecaps.com/sg1/s7/716/ ... F0455.html
http://www.stargatecaps.com/sg1/s7/716/ ... F0459.html
More shots of the guy.
http://www.stargatecaps.com/sg1/s7/716/ ... F0468.html
http://www.stargatecaps.com/sg1/s7/716/ ... F0474.html
O'neill uses the anti-Kull device. No damage seen to the legs either.
http://www.stargatecaps.com/sg1/s7/716/ ... F0529.html
Last edited by Mr. Oragahn on Sat Aug 11, 2007 6:41 pm, edited 1 time in total.