What happens if an FTL weapon hits a ship at hyperdrive?

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Re: What happens if an FTL weapon hits a ship at hyperdrive?

Post by Kor_Dahar_Master » Wed May 04, 2011 2:05 pm

Praeothmin wrote:

Both in Dark Frontier and in Endgame, they detected the Transwarp conduit's aperture, not the travelling ship, and detected that something must be coming out of it, but they didn't know where the ship was located exactly in the conduit, they couldn't follow its progression.
They knew ships were coming as it was mentioned during the scans.

This is akin to when the DS9 wormhole was about to open, DS9 could detect it, but it din't know what was coming out, or how many...
Maybe but as with DS9 is does give them a position that they can mine or in this case setup a area of temporary singularities.
As for Hope and Fear, this was not Transwarp, and seemed to operate on a different type of propulsion, but you have 1 example of ST ships being able to track ships in Hyperdrive-like FTL against many examples where they can't...
Hope and fear was transwarp as the term applies to "faster than warp", ok the dudes race called it slipstream but "transwarp" is really just a generic term for a type of propulsion that exceeds warp its just that most people mistakenly think its a borg ability instead.

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Re: What happens if an FTL weapon hits a ship at hyperdrive?

Post by Mike DiCenso » Wed May 04, 2011 5:40 pm

I think Praeothimin missed the point about quantum slipstream drive being very similar to transwarp. As for transwarp being simply "improved warp drive", there is little to suggest that is really the case as effects and the mechanics, not merely the speed are very different. The fact that Federation sensors can detect all of this with time to do something about it (quickly gather an 18 ship + fleet in a few minutes) is rather impressive. Would this work for SW hyperdrive? I don't know. But it is an intriguing indicator.
-Mike

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Re: What happens if an FTL weapon hits a ship at hyperdrive?

Post by User1613 » Fri May 06, 2011 4:25 am

Praeothmin wrote:
Kor_Dahar_Master wrote:
Ben-wa Kenobi wrote:There's no proof that phasers couldn't zap a hyperdriven ship, while the fact that stars and nearby subernova can destoy them is adequate evidence that it can be affected by even natural phenomena, let alone those generated by Starfleet tech. In general, meanwhile, tachyonic matter is easily affected by Starfleet weapons, shields, tractor-beams etc.
Trek would not need phasers to kill a SW ship in hyperspace as they can easily create gravity fields powerful enough to cause singularities as such the mass shadow of such a singularity would do the job better than phasers.
In order to do that, they would first need to know where the Hyperspace lane is, or where the ship is located in Hyperspace.
Since they can't detect ships in Hyperspace, then
Proof?

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Re: What happens if an FTL weapon hits a ship at hyperdrive?

Post by Praeothmin » Fri May 06, 2011 11:43 pm

Astro-boy wrote:
Praeothmin wrote: In order to do that, they would first need to know where the Hyperspace lane is, or where the ship is located in Hyperspace.
Since they can't detect ships in Hyperspace, then
Proof?
No ships in hyperspace were ever detected by the Federation, KSW... :)
And Bye-Bye... :)

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Re: What happens if an FTL weapon hits a ship at hyperdrive?

Post by User1616 » Sat May 07, 2011 2:31 pm

Since they can't detect ships in Hyperspace, then

Proof?

No ships in hyperspace were ever detected by the Federation
That's your proof? Are you retarded, or just 5?
By that token, Starfleet never FAILED to detect a ship in hypespace either, or ever FAILED to destroy it with phasers; so they can't FAIL to do both since it never happened.

What a retard.

But you made the claims, so you supply the proof. Obviously if the Federation can detect wormholes, warp-signatures, tachyon-streams etc, then they can detect ships in hyperspace, if the ships can be affected by stars and supernovas.

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Re: What happens if an FTL weapon hits a ship at hyperdrive?

Post by Praeothmin » Sun May 08, 2011 11:43 pm

Starman wrote:
Since they can't detect ships in Hyperspace, then

Proof?

No ships in hyperspace were ever detected by the Federation
That's your proof? Are you retarded, or just 5?
By that token, Starfleet never FAILED to detect a ship in hypespace either, or ever FAILED to destroy it with phasers; so they can't FAIL to do both since it never happened.

What a retard.

But you made the claims, so you supply the proof. Obviously if the Federation can detect wormholes, warp-signatures, tachyon-streams etc, then they can detect ships in hyperspace, if the ships can be affected by stars and supernovas.
Actually, the original claim was that ST could indeed detect and destroy ships in Hyperspace, and that original claim was never proven by the original author, pretty much like all his previous claims...
And bye again, KSW... :)

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Re: What happens if an FTL weapon hits a ship at hyperdrive?

Post by User1618 » Fri May 13, 2011 4:03 am

Actually, you claimed that they could not detect SW ships in hyperspace, and your only "proof" was argumentum ad ignorantium.

As for your argument that it can't be proven that ST ships can destroy them, that's insane since tachyons are playthings in ST, and so would be SW ships. They can easily detect and disrupt tachyons.

ST weapons can easily create more disruptive force than a star or supernova over the targetd area of a SW ship, esp with regard to FTL effects.

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Re: What happens if an FTL weapon hits a ship at hyperdrive?

Post by Praeothmin » Fri May 13, 2011 12:13 pm

Original KSW claim, still unsupported:
Finally, federation sensors can detect warp-signatures of fast-moving ships, so it's not like they could just pop out of nowhere like they claim. Instead, they'd just be intercepted and fired upon while in hyperspace, preferably with anti-tachyon beams.... boom.
No proof of Hyperspace being like Warp, no proof ST could indeed detect SW ships in Hyperspace, so:
AnotherKSWSockPuppet wrote:Actually, you claimed that they could not detect SW ships in hyperspace, and your only "proof" was argumentum ad ignorantium.
Is a lie!
See, you first claimed they could, without proving it.
Sorry... :)

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Re: What happens if an FTL weapon hits a ship at hyperdrive?

Post by User1618 » Fri May 13, 2011 4:43 pm

Praeothmin wrote:Original KSW claim, still unsupported:
Finally, federation sensors can detect warp-signatures of fast-moving ships, so it's not like they could just pop out of nowhere like they claim. Instead, they'd just be intercepted and fired upon while in hyperspace, preferably with anti-tachyon beams.... boom.
No proof of Hyperspace being like Warp, no proof ST could indeed detect SW ships in Hyperspace, so:
AnotherKSWSockPuppet wrote:Actually, you claimed that they could not detect SW ships in hyperspace, and your only "proof" was argumentum ad ignorantium.
Is a lie!
See, you first claimed they could, without proving it.
Sorry... :)
Bull! ST tech can detect and destroy tachyons, if they are in hyperspace at a level which can be affected by a star or supernova.
If you don't undertand that then that's your failing not mine.

You're just getting into the old hyperwank argument, which is pure non-canon.

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Re: What happens if an FTL weapon hits a ship at hyperdrive?

Post by Praeothmin » Fri May 13, 2011 6:41 pm

Prove this part:
Bull! ST tech can detect and destroy tachyons, if they are in hyperspace at a level which can be affected by a star or supernova.
And by the way, where did you get your info about tachyonic matter in Hyperspace?
Was it from the EU?

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Re: What happens if an FTL weapon hits a ship at hyperdrive?

Post by User1619 » Sat May 14, 2011 8:31 am

Praeothmin wrote:Prove this part:
Bull! ST tech can detect and destroy tachyons, if they are in hyperspace at a level which can be affected by a star or supernova.
Because ST weapons are more intense than both, and their sensors can detect things moving faster than that speed-- and zap it.

And if hyperdrive weren't tachyon-based then it would have to be warp-driven; it isn't wormhole-based because it's not fast enough, and anyway they don't have the means for that.
Rather, the fact that hyperdrive-engines have "motivators" indicates that they simply go to hyperdrive and stay there until they go back to sublight, which implies a tachyon-shift.
Tachyons, by definition, can only exist in hyperspace.

Conclusion: any SW ship in hyperspace is a sitting duck for a phaserblast.

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Re: What happens if an FTL weapon hits a ship at hyperdrive?

Post by User1356 » Sat May 14, 2011 4:01 pm

TheTerminator wrote:\

Bull! ST tech can detect and destroy tachyons, if they are in hyperspace at a level which can be affected by a star or supernova.
Nice no limits fallacy

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Re: What happens if an FTL weapon hits a ship at hyperdrive?

Post by User1619 » Sat May 14, 2011 10:06 pm

InvaderSkooj wrote:
TheTerminator wrote:\

Bull! ST tech can detect and destroy tachyons, if they are in hyperspace at a level which can be affected by a star or supernova.
Nice no limits fallacy
No, that would be your fallacy that stars and supernovas have no limits.

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Re: What happens if an FTL weapon hits a ship at hyperdrive?

Post by User1619 » Sat May 21, 2011 5:53 am

BUMP!

Come on folks, this is an imporant issue, since the question of detecting and targeting a ship in hyperspace needs to be resolved; otherwise they just say "go to hyperspace and ST ships can't touch them blah blah blah."

Again, SW hyperdrive operates via tachyon-shift, since a ship cannot slow to subluminal-speeds without deliberately coming out of hyperspace, shifting back to normal particles-- contrary to warp-drive which simply ends when they stop actively maintaining the warp-field.

Likewise, I've proven that the DS Superlaser involves shifting of planetary mass to tachyons using a giant hyperspace-motivator, since it's the only explanation for the observed effects-- and it also explains how the DS can move itself through hypespace at that size, while also being able to destroy planets: i.e. they just use the same hyperdrive motivator for both.

Since these are otherwise-normal tachyons, there's no reason that ST ships can't detect and fire on SW sthips in hyperspace, just like they can with any other tachyons.
Likewise, ST phasers are faster than any SW ship in hyperspace.

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Re: What happens if an FTL weapon hits a ship at hyperdrive?

Post by Praeothmin » Tue May 24, 2011 5:00 pm

KSW Clone wrote:Likewise, ST phasers are faster than any SW ship in hyperspace.
So ST Phasers are Tachyonic now?
Since when?
Because if they're not Tachyonic in nature (nowhere is it mentioned that they are), then they can't possibly be faster than light, so therefore they cannot be faster than SW ship in Hyperspace (which makes them go faster than light)... :)
I've proven
You've actually never proven anything, but feel free to do so at your convenience... :)

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