Sovereign vs 1 Star Destroyer?

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Who would emerge victorious.

Sovereign
21
72%
Star Destroyer
8
28%
 
Total votes: 29

Jedi Master Spock
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Post by Jedi Master Spock » Sun Jan 13, 2008 4:27 pm

mr.dark wrote:A target which wont be manouvering, the deathstar does not evade. what i meant is that the photon torpedo wont be evading either, admittedly because the federation have conveniently forgotten the art of point defence but the fact stands
The fact that torpedoes regularly have very good shields indicates otherwise.

The fact stands that these are harder targets than the incoming Rebel fighters due to smaller size and faster speed; by the time their profile is as large as the fighters when they started evading, they are a very small fraction of a second from impact.
Explain how the torpedoes go nowhere near that fast in the series unless being used in warp against warp targets.
Because they actually do, in everything from surface strikes made on planets from orbit to ships at long range.

It is one of the curious points that photon torpedoes, once fired, rarely require more than a minute to reach the target, but tend to take the same measured several beats regardless of range. In the case of one of the longest range and time incidents, they are traveling clear through a star ("Half a Life") at relativistic speeds.

Given the dozens of examples (including both every long range attack and every space-to-surface attack) which would leave a Death Star's guns a fraction of a second for targeting those torpedoes, I advise you to dig up some evidence showing a flight time of minutes for a range of hundreds of kilometers or less if you wish to support your argument. I believe there are none, however.
Oh i'd also note that the matching velocities was to pass through the shield without going splat, unless photon torpedoes have ever been shown to decelerate and then accelerate again then photon torpedo attacks against the deathstar arent gonna work.
Actually, there's no sign they did a decel burn before hitting the shield. It may well be that the shield did it for them.
You know the deathstar is using planetary shields which arent hullhugging like ship shields right? on account of being a spacegoing moon. So let us have an example of a capital ship with shields up being attacked and suffering damage from a fighter or fighters.
Information is usually lacking. Of course, in ROTS, the Invisible Hand takes damage from Ani and Obi before its shield is down, as Mr. Oragahn has noted, and the Falcon successfully latches onto a shielded ship with an audible clamor in TESB.

We have innumerable cases of the fiery explosions on the surface of capital ships, including in the opening exchanges of ROTJ, in which TIEs engaged Rebel ships, as I originally pointed out. In most of these cases, the ships in question should be shielded.
I've bolded the relevant word for you.
There are several dozen listed on the main website regarding range. Click on the individual series tabs to see quite a few.

Regarding the power of photon torpedoes relative to phasers, you might start with the introduction of "photonic torpedos" in ENT, or the comparison between a phaser and photon attack on a planetary shield in "Whom Gods Destroy."
Also do we have proof that in descent the relevant vessel was unshielded?
The Klingon hull is discussed in "Judgment," not "Descent." In "Descent," the hull temperature is given explicitly (and shields are indeed up).
Same phaser cannon that is 5TW? ie, 1 kiloton, so two orders of magnitude too small for your megatons statement.
This is a small 22nd century Klingon ship with a not particularly thick hull. Requiring a focused and sustained strike on the same spot for some time is looking like a significant fraction of a megaton per cubic meter - and this is leagues behind 23rd century Klingon and Federation ships.

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Post by Jedi Master Spock » Sun Jan 13, 2008 4:43 pm

There are actually several possible explanations for a heated object failing to glow bright white per the black body radiation law. It is true, of course, that we rarely have a clear view of the hull in these circumstances, as it is usually surrounded by superheated atmosphere, stellar plasma, et cetera.

But the options are available and quite powerful. These require that the object in question remain intact rather than a diffuse plasma, which is why they are never in reality invoked at high temperature.

One. Emission/absorption gaps. Most substances have very specific energy levels they absorb and emit. Hypothetically, a fictional material could have no (or few and weak) emissions bands in the visual spectrum, although its chemical behavior would be highly unusual.

Two. Exceptionally high albedo in general. A .99999 reflective surface emits 0.00001 times the thermal radiation of a similar temperature black body... i.e., not that much. It need not be a specular surface to have an incredible albedo. Exceptional reflectivity across the spectrum also helps mitigate the problem of how much energy is required to break the chemical bonds.

That tritanium might have properties that explain this is no less unusual than the amount of energy required to melt or vaporize it or its hardness being that many times that of diamond...

... which is to say exotic and unbelievable except as a consistent fiction. And it is consistent.

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Post by Mike DiCenso » Thu Jan 17, 2008 10:39 pm

There are several dozen listed on the main website regarding range. Click on the individual series tabs to see quite a few.
Just a note here, JMS, the number of photon torpedoes carried in the E-D's loadout is 250 (as spoken canon episode dialog), not 275 (non-canon TNG TM and "Conundrum" script)
-Mike

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Post by Jedi Master Spock » Fri Jan 18, 2008 6:06 pm

Mike DiCenso wrote:
There are several dozen listed on the main website regarding range. Click on the individual series tabs to see quite a few.
Just a note here, JMS, the number of photon torpedoes carried in the E-D's loadout is 250 (as spoken canon episode dialog), not 275 (non-canon TNG TM and "Conundrum" script)
-Mike
This has been pointed out before, I believe, but I didn't realize the main site still had that up. I've let updates get a bit behind lately.

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Post by Mike DiCenso » Sat Jan 19, 2008 1:43 am

Gotcha. I thought that I had pointed it out before, but I wanted to make sure given just how... volatile... some people can be over a little piece of incorrect information where these debates are concerned.
-Mike

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2046
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Post by 2046 » Mon Jan 21, 2008 7:35 am

Who's volatile? Burning at the stake is a time-honored method of execution, lacking the messy rudeness of the guillotine or drawing and quartering. And unlike other non-messy methods such as electrocution or lethal injection, only the concept of state execution via burning at the stake has not been legally challenged since the founding of the country.

So it's entirely dispassionate. Really.

;)

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SailorSaturn13
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Post by SailorSaturn13 » Mon Jan 21, 2008 3:23 pm

do you know what happens to things that are small and go in straight predictable lines near the deathstar?
Yes. they are not hit by DS1 cannons. They can only be shot down by fighters.
But given that a PT can traverse 200000 km in 5 sec I doubt people in the Death Star will even understand what's happening.

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Post by Narsil » Mon Jan 21, 2008 4:37 pm

2046 wrote:Who's volatile? Burning at the stake is a time-honored method of execution, lacking the messy rudeness of the guillotine or drawing and quartering. And unlike other non-messy methods such as electrocution or lethal injection, only the concept of state execution via burning at the stake has not been legally challenged since the founding of the country.

So it's entirely dispassionate. Really.

;)
Except if you're in a civilised country, like mine, where state execution is banned. The closest thing is that it's illegal to die in certain places, like the Houses of Parliament.

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l33telboi
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Post by l33telboi » Mon Jan 21, 2008 5:01 pm

Narsil wrote:Except if you're in a civilised country, like mine, where state execution is banned. The closest thing is that it's illegal to die in certain places, like the Houses of Parliament.
Sorry, but I have to ask, what's the penalty if you do?

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Mr. Oragahn
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Post by Mr. Oragahn » Mon Jan 21, 2008 5:42 pm

l33telboi wrote:
Narsil wrote:Except if you're in a civilised country, like mine, where state execution is banned. The closest thing is that it's illegal to die in certain places, like the Houses of Parliament.
Sorry, but I have to ask, what's the penalty if you do?
Death penatly? :p

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Post by Narsil » Mon Jan 21, 2008 7:44 pm

l33telboi wrote:Sorry, but I have to ask, what's the penalty if you do?
That part isn't covered, but it's probably punishable by being thrown out of the Houses of Parliament.

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Post by GStone » Mon Jan 21, 2008 11:21 pm

That whole idea is fucked up.

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Post by Cocytus » Tue Jan 22, 2008 12:55 am

SailorSaturn13 wrote:Yes. they are not hit by DS1 cannons. They can only be shot down by fighters.
The second Death Star has slightly better luck. The barrage of poorly aimed shots that sent Arvel Crynyd's (I think that was his EU name) A-Wing into the uncontrolled spin which downed the Executor also managed to destroy the X-Wing which was right behind him. Neither vessel was flying particularly fast, or engaged in evasive maneuvers. I think that's the only time we see either Death Star's defensive weapons take out a fighter.

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Post by Praeothmin » Tue Jan 22, 2008 1:57 am

Cocytus wrote: I think that's the only time we see either Death Star's defensive weapons take out a fighter.
I believe those were the Executor's guns which took out the A-Wing that crashed into its bridge...

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Post by Mike DiCenso » Tue Jan 22, 2008 4:14 am

It is indeed the Executor's guns that downed the X-wing and singe the A-wing, which just seconds later crashes into it's bridge. The TL guns of the DS2 appeared to be no more effective than it's predesseor, at in part due to the fact that the starfighters were making their attack runs to the superstructure opening over less complete sections of the battlestation.
-Mike

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