But the information on whether or not the Com Guards had reserve divislons in the Smoke Jaguar targets at the time the Jaguars landed are missing.
What ? No it bloody isn't.
In addition, Spanec, one of Ghost Bears target is explicitly NOT occupied by any divisions from the two armies fighting Ghost Bear, until later on, its actually part of why Ghost Bear took the city,
they got to it before the Comguards could .
I'm suggesting it was probably SOP for all the Com Guard deployments to start off with at least a division in each city until enemy forces actually landing, based on the deployment the Nova Cats met when they came screaming right in.
I'm telling you outright that the sourcebooks contradict you.
Mainly the websites mentioned above.
Google and Wiki-fu is a massively shit way to debate anything, if these last few posts haven't taught you that, then nothing will I guess.
Hence why they are described as "at their most vulnerable" (to quote the Codex Titanicus fluff text again)
Because theres a Mech hiding under every rock to smite the Landing pods ?
Get fucking real, the longest ranged Laser has a range of less than a thousand metres, and these pods are going to be landing by the hundreds, along with heavily armed gunships.
Keep on pretending you didn't mention the Warlord titans smiting the drop pods as well ;)
Perhaps not as often or with the sort of total force commitment you describe, and it would probably come as a mild surprise, but you can bet that there will be about a division of mobile units, possibly more, along with any static air defenses the Comstars have.
Tell you what, I'll fucking say what mobile units will be in which city, since I actually know, and am not pulling it out of my ass.
As for static air defences, do you even know what Tukkyid was about ?
Tell me what static air defences there were in each city, sourced and quoted.
And being under fire from two hundred mechs will be much better?
Well, and this is just to start, most of these mechs will have weaponry that isn't any good beyond a thousand metres at most, meaning that for them to concentrate their fire into an effective AA barrage, most of these mechs are going to have to be standing really bloody close to the drop zone!
The marines wouldn't have a problem dropping into the teeth of the fire of 200 mechs mind. I should point out to you that the Comguards aren't like the Clans, each formation is explicitly described as using combined arms, so its not their most powerful units as well!
We also have the thrilling concept of......wait for it....changing targets during flight time! What can move faster I wonder ?
Its not like they have to move far is it, 40k small arms outrange Mech heavy weapons!
Thank you for the correction. I don't have the more recent rules on hand at the moment. As I've said before, I'm not an expert on WH40K - which is why I like your occasional visits to come argue with me about it.
You most certainly aren't an expert on Battle-tech either, or actual common sense, you tried to compare the physical proportions of a human being to the first edition Warlord Titan.
Now they mainly have to worry about being shot at,
As I've explained, probably not ;)
Sound reasonable?
Its one half-arsed bit of logic followed by another, so my answer would be "No, its sounds like you're daft".
Not only are you making completely baseless assumptions about location and capabilities for the Comguard units, you appear to be making up their unit composition as well.
The "hotdrop" with heat shields sounds a lot like the older drop pod descriptions from the Codex Titanicus to me. As I said, the BT people will not be unfamiliar with screaming pods from the sky that will disgorge enemies.
Couple of things here.
First, the Comguard formations near the cities or occupying them are Green, inexperienced, so they won't have seem much of any sort of combat, if any at all.
I don't think the Innersphere actually has the tech or wherewithal to perform hot-drops until the integration of Clan Technology, only the much slower and smaller style.
Those who have combat experience will have fought against the Clans, not other inner sphere factions, and according to the Comstar Sourcebook, the clans intially don't go for jump-jets on a lot of their mechs, meaning any hotdrops or drops there might have been will have been rare and limited in scale.
The whole "bid" process may have been a spectacularly stupid idea strategically
"may" have been stupid ? The only clan to take both their targets BANNED batchalls!
but the Imperium forces aren't engaging the Clans.
please don't pretend that the points about the Clan deployment are random interludes in this discussion, your misrepresentation and vague asspulling got corrected.
Nor would anybody say that the Clan mechs are not dangerous; poorly commanded, perhaps, and poorly deployed, perhaps, but quite dangerous war machines by BT standards.
Point to where I said anything about the Clans not being dangerous.
The deployment distances listed on that website, and the speeds listed in mech stat-blocks, which seem to be widely available online.
Since you've made some daft errors with these various websites and so forth you've cited, I think you need to provide something officially sourced.
Aerospace fighters are one of the reasons why the Clans mostly chose to drop further away.
Are they ? What tells you that ?
nor have I been talking about the aerospace fighters regarding the Space Marine drops.
Given that the drop-pods are probably moving faster than some of the weaponry mounted on aerospace fighters, I can imagine little difficulty wiht the drops, particularly with cover from T-hawks and the fleet of ships in orbit.
Otherwise I would be positing heavier casualties for the combat drops. Coming in with a division shooting up at your drop pods, plus any static defenses the Com Guards might have, is not great.
I don't think I need to repeat the problems with you positing anything about the drop assault casualties, theres a couple of legs missing from your argument.
Especially if one of those locations is, say, a munitions depot or headquarters.
I'm actually imagining an Inquisitor or Librarian ripping the mountain headquarters location out of some poor buggers brain, then a Deathstrike missile with a Vortex warhead being launched from the other side of the planet.
So was the original, right? Q-fiated trial by combat. Six essentially separate engagements, testing six different pieces of the Imperium war machine against the Comstar standard-bearers.
In the original combat, most of clans fought stupidly, the Imperium simply wouldn't send individual, wholly seperate forces in a planetary assault. The Clans didn't have to fight as individual formations, they just couldn't conceive of doing otherwise!
I think Comstar probably does have access to nuclear weapons, but I think rules of engagement barring nuclear weapons are appropriate. The goal is to take the cities, not destroy them.
You misunderstand, the Nuclear weapons are the only way Comstar has to equal the Ordinatus, their weaponry ranges from missiles to dismounted starship guns.
So how many shields on average are being raised? Are we talking about 1-6 (top weighted), or do the D6 rolls have a particular target to raise a shield, or what? I'm curious.
Roll a D6, get four, raise four shields.
It's a good thing they have. Because a gigawatt should not make a difference for a Titan scale plasma weapon.
It wouldn't make a damn bit of difference if they did, your analysis is one of the stupider things I've seen on the internet.
It's a very rough approximation.
Its raving madness, the thing has dense armour, metres thick for "skin" bundles of some unobtainum for musculature and a skeleton capable of supplying all that, as well as power source running on supercompressed stellar matter and exotic materials !
Never mind the actual proportions of the thing.
Bonded unobtanium? Actual term used?
tank Armour materials in 40k, ceramite, thermoplas, plasteel, adamantium, fibreweave, bendium, blah blah blah.
I'll put that one down as unclear, and revisit it if you change your mind about knowing why that posed a heat problem.
What is unclear here ? Mech gets splashed with burning fuel, and this is actually enough to overcome the heat dissipation of its radiators, and cause the mech to stop firing.
Mechs avoid forest fires because it overheats them!
Really?
Just think how that test might have gone if they built a tank with the technology ?
Shock regiments have also been known to use heavy tanks according to the Lexicanum.
Imperial Regiments operate in conjunction with others, formations are assembled from available forces to perform specific task, or fight in specific campaigns/engagements. The heavy armoured deployed with an Infantry division will almost certainly be seconded, not originally part of the formation.
They need a 30 ton vehicle per 12 groundpounders,
Chimeras are 38 tonnes when specced as an multilaser equipped APC.
So how many tons of vehicles would the average 6,000 strong (full complement) Cadian shock regiment have with them?
None, or up to every man in a tank I imagine, since Cadia doesn't produce just infantry regiments.
You did say grossly outnumbered, to be fair, and talked about tonnage re: the Imperial Guard in the same link. I'll hope you forgive me for connecting the two
My expectation are continually lowering, lets put it that way.
I was under the impression that Lascannons were some of the best crew-served (or Space Marine-wielded) ranged weapons for use against enemy armor units.
So ? It doesn't make them heavier than a defence laser or turbo-laser!
Which, given that BT armor is at least as hard to slag as steel, gives us around 600 megajoules to melt a half ton on the low end. Given that it's designed to resist these sorts of attacks, it could easily be up to twice that. I've read several threads on SB.com hashing over that figure.
The lascannon, you may remember, I ballparked many posts ago as being probably one order of magnitude better than a lasgun, which are generously placed at 19 megajoules.
Tell me again "how" you came to this ballpark figure ?
I recommend you examine the official battle armors listed on Chaosmarch.com. Almost all of them mount one or more lasers, and almost all, it appears, can take the 8-damage hit of the large BT laser. However, they only mount the small and medium lasers.
I recommend you realise that I'm talking about the fact that most of these battle armours are a ton or less, meaning a small laser is actually 50% of the weight of the entire suit.
The "half ton of armor melted" is neither unreasonable nor game mechanics, and remains a very adequate benchmark. It is that benchmark - not the details of game mechanics, or coming up with a conversion to illustrate that gap - that tells us BT stuff has in general more firepower and more durability than WH40K stuff of the same size.
Given the ablative nature of B-tech armour, it kinda is.
As far as your conclusion, let me point out a few tiny flaws.
Firstly, a small laser weighs half a ton, a man-pack lascannon, without gunnery guard or tripod, weights 55kg.
It has an extreme range of 120 metres, meaning its outranged by a freaking lasrifle, never mind the several thousand metres of a lascannon (Angels of Darkness)
That Large laser you've been spanking off about ? Its five tons, not including the heat sinks required for its operation, and has a maximum effect range of 900 metres IF its the Extended range version.
I think one of the SB.com threads mentioned something about game mechanics actually being the high canon of BT
FEEL THE AWESOME MIGHT OF BATTLE TECH GAME MECHANICS!
Bwahahahahaha.
Let me try this method of yours for sourcing things.
I think one of the SB.com threads mentioned something about the kilojoule range of smaller B-tech lasers. (I'm not actually taking the piss here)
The balance seems to be tipped the other way
In the strange alternate dimension we appear to have slipped into, yeah.
Pizza time.