Galactic Empire vs. Mass Effect

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Trinoya
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Re: Galactic Empire vs. Mass Effect

Post by Trinoya » Mon Dec 13, 2010 11:11 pm

Said asteroid hit what was potentially the weakest part of the star destroyer while its shields were down. Had its shields been up, the asteroid would not have done any damage to the star destroyer.


Said asteroid should have been vaporized by the ICS yields which seem unusually absent in the one situation where not only would they have been insanely useful, but would have saved thousands of people from dying needless...


But I digress. It's all irrelevant since everyone here says that the Empire would win against mass effect.

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Re: Galactic Empire vs. Mass Effect

Post by l33telboi » Wed Dec 15, 2010 7:41 pm

StarWarsStarTrek wrote:Industrial capability: The Codex confirms that less than 1% of the Milky Way had been explored. Most planets have populations of a few thousand. Against a galaxy spanning civilization with millions of planets, Mass Effect so ridiculously outmatched it's staggering. The Empire could literally produce more mass worth of material in a day than the Citadel races could in a century.
When it comes to an interstellar war like this industrial capacity only matters when it comes to the materials and manpower it can bring to any given conflict - i.e. starships, starfighters, soldiers, ground vehicles and all the supplies to support all that. And how quickly they can replace losses, of course. The Star Wars galaxy might have millions of populated planets in it, but when it comes to the resources it can pool towards a war it becomes somewhat less impressive. Blame it on authors not having proper sense of scale.

The clone war is probably the best example of this. It's supposed to be a great and terrible war that engulfed the entire galaxy and sent it all into turmoil. The Republic nearly goes bankrupt, yada yada yada. But when you look at the scale of it all it's really not that impressive. Large individual fleets have no more vessels then two dozen or so, and they're generally reserved for very important endeavors. Smaller fleets are more common, and they typically number less then a dozen. The liberation and conquest of entire planets is usually done by a handful of ships, and typically revolve around a single major battle that involves no more then a thousand or so clone troopers (usually much less). And the fighting usually ends within a day.

And then there's the whole clone trooper number issue, which has now been canonically confirmed to be millions of troopers (unit = trooper), with battle droids being less then a billion in total. This is probably the biggest slap in the face of scale.

The Empire would have greater numbers then the Republic. But not by factors like a hundred. And it's true that they'd probably have more ships then the Council races, but not by that big a margin.

The EU is all over the place when it comes to numbers, of course. Latest estimate on fleet strength I found was in The Force Unleashed II, which pegged the Imperial navy as having 10,000 ships in total. But the figure varies a lot.

Oh, and another important thing to mention is that the entire fleet can't be diverted to assaulting another galaxy. Normally 100% of the Imperial fleet does nothing more then patrol duty within its own borders, enforcing the peace and such. If the Empire suddenly decided to divert all those forces to a new galaxy, then there'd be open rebellion. Well, more open rebellion then there already was, I mean.
Logistics: Hyperdrive usually gives Star Wars an extreme advantage against most other sci fi races, but Mass Effect does have Mass Relays, which are arguably even faster than hyperdrive. That being said, Mass Relays are limited in that they lead to predetermined locations, and can be captured and blockaded. Although their durability is high enough so that it's doubtful if an imperial fleet can damage it in reasonable time, they can still take control of it and blockade it. Mass Effect conventional FTL is faster than warp drive but significantly slower than hyperdrive, is stated to be too slow for cross galactic travel, and has limited fuel, so that in the game you can barely cross a star cluster. In addition, if game mechanics are to believed Mass Effect ships have to drain entire planets of their resources...just to get some upgraded armor.
A few points I'd like to bring up in regards to this.

Mass relays aren't the only things that limited - hyperdrive is too. It has to follow pre-charted hyperspace routes, for example. This means that the Empire would have to chart the newfound galaxy before they can invade. And... well... it's been 20,000 years in the SW galaxy and they've charted little more then half of the galaxy, so it's going to be a somewhat epic undertaking. Some areas are also going to be completely off-limits, such as dense star clusters, nebulas, etc.

Oh, and there are catapult like secondary mass relays too, which don’t have that great a range, but can send a fleet anywhere within its range capability instantly.

In essence this would mean that the Empire can quickly and efficiently defend its own worlds. But assaulting another galaxy would be rather problematic to say the least. Curiously enough the exact same holds true for the council races.

Oh, and as the clone wars episode Supply Lines shows, SW ships are also limited by range. They can only travel so far before they need to refuel. Granted, this is a helluva lot longer then Mass Effect vessels, but still.
Space combat: Estimates for Star Wars weaponry and shield strength range from megatons to teratons. The Codex confirms that a dreadnought's main gun is about 38 kilotons, with a RoF of one shot per 2 seconds and iirc only one main gun per dreadnought. This is a massive curbstomp.
More like gigajoules to petatons, if you want to consider the entire range. Higher canon lends no support to anything above the megaton mark, that stuff comes pretty exclusively from the ICS, and indeed higher canon suggest that smaller vessels like Venators pack guns that are sub-kiloton, with stardestroyers packing stuff in the nuclear-range (i.e. kilotons). At least when it comes to the more mundane laser weapons. It's possible they have more powerful proton torpedoes and such.

How would a stardestroyer react to a 38 kiloton kinetic impact? Badly, if the Hoth asteroid field is any indication. We've seen fighters kamikaze capital ships, we've seen capital ships slowly crash into each other, and we've seen asteroids impact capital ships... and all of those events tell us that a mass accelerator round would be problematic if it were to impact, to say the least.
Ground combat: This is more balanced, as Mass Effect infantry are very capable. They have powerful railgun-type weapons whose calculations vary from on par with modern weapons to 100 kj. They also have sophisticated hacking systems, kinetic barriers, and biotics which give them an edge in infantry combat, especially given their relatively high level of competence. However, we don't know that much about their large scale armored support; the Codex confirms that they do indeed have them, and the Mako is pretty competent. It has a large railgun with other weapons, a limited jetpack and armor advanced enough to withstand multiple rounds and being airdropped from very high altitudes. In terms of infantry on infantry combat Mass Effect might have an advantage, but in a large scale invasion the Empire is simply too numerous and their heavy weapons are too powerful for Mass Effect to have the edge here.
There's nothing balanced in terms of ground combat. Mass Effect dominates that area pretty heavily. We’re talking one of the better equipped sci-fi armies versus one of the worse equipped ones. Yes, we haven't actually seen ME heavier stuff (tanks, artillery, etc), but the truth is that even just infantry supported by MAKOs would be too much for the Empire to deal with. Partly because ME stuff is that good, and partly because SW stuff isn’t exactly stellar.

That Mass Effect remains one of the few verses where the authors realized how to properly use orbital control when it comes to ground combat doesn't make matters worse either.
Said asteroid hit what was potentially the weakest part of the star destroyer while its shields were down. Had its shields been up, the asteroid would not have done any damage to the star destroyer.
That particular argument was formed with the assumption that shields have to be dropped in order to communicate long distance. Since then we've seen that this is not true, however. There was a TCW episode where a Venator in the outer rim was able to communicate with Coruscant even though shields were up and they were under attack.

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Re: Galactic Empire vs. Mass Effect

Post by Mr. Oragahn » Thu Dec 16, 2010 12:15 am

l33telboi wrote:And then there's the whole clone trooper number issue, which has now been canonically confirmed to be millions of troopers (unit = trooper), with battle droids being less then a billion in total. This is probably the biggest slap in the face of scale.
The show is pretty consistent over that. The 1:200 ratio is respected, so for 5 million clones you get your billion battle droids.
The Empire would have greater numbers then the Republic. But not by factors like a hundred. And it's true that they'd probably have more ships then the Council races, but not by that big a margin.
It's hard to tell. The Empire could be heavily more militarized than the Republic, it's quite easy to do within two decades. It could turn out to be like the URSS' or North Korea' ratios, on steroids, but with lots of money.
The EU is all over the place when it comes to numbers, of course. Latest estimate on fleet strength I found was in The Force Unleashed II, which pegged the Imperial navy as having 10,000 ships in total. But the figure varies a lot.
Don't hold out that quote dude.
Oh, and another important thing to mention is that the entire fleet can't be diverted to assaulting another galaxy. Normally 100% of the Imperial fleet does nothing more then patrol duty within its own borders, enforcing the peace and such. If the Empire suddenly decided to divert all those forces to a new galaxy, then there'd be open rebellion. Well, more open rebellion then there already was, I mean.
This is an important factor. It's been stated in the EU that the Empire was stretched thin because of the Rebel attacks, hit and run and all that, plus the massive losses they caused on convoys.
Oh, and as the clone wars episode Supply Lines shows, SW ships are also limited by range. They can only travel so far before they need to refuel. Granted, this is a helluva lot longer then Mass Effect vessels, but still.
I suppose this might dispute another long held ICS claim about fuel capacity.
I'd have to check again, but I think there's a line about how they can hold on for months without dialing down their consumption.
More like gigajoules to petatons, if you want to consider the entire range. Higher canon lends no support to anything above the megaton mark, that stuff comes pretty exclusively from the ICS, and indeed higher canon suggest that smaller vessels like Venators pack guns that are sub-kiloton, with stardestroyers packing stuff in the nuclear-range (i.e. kilotons). At least when it comes to the more mundane laser weapons. It's possible they have more powerful proton torpedoes and such.

How would a stardestroyer react to a 38 kiloton kinetic impact? Badly, if the Hoth asteroid field is any indication. We've seen fighters kamikaze capital ships, we've seen capital ships slowly crash into each other, and we've seen asteroids impact capital ships... and all of those events tell us that a mass accelerator round would be problematic if it were to impact, to say the least.
That's practically the reason why I suggested such following outcomes.
That particular argument was formed with the assumption that shields have to be dropped in order to communicate long distance. Since then we've seen that this is not true, however. There was a TCW episode where a Venator in the outer rim was able to communicate with Coruscant even though shields were up and they were under attack.
R U Sirious?
What episode is that? o_O
That would put to rest an old and annoying debate.

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Re: Galactic Empire vs. Mass Effect

Post by l33telboi » Thu Dec 16, 2010 9:50 am

Mr. Oragahn wrote:The show is pretty consistent over that. The 1:200 ratio is respected, so for 5 million clones you get your billion battle droids.
IIRC, the ratio was 1:100. And the clone army at this point doesn't number 5 million.
It's hard to tell. The Empire could be heavily more militarized than the Republic, it's quite easy to do within two decades. It could turn out to be like the URSS' or North Korea' ratios, on steroids, but with lots of money.
The Empire is still formed from the Republic and the Separatist worlds, with a few neutral worlds absorbed, but I doubt they are in any way major in terms of industrial capacity when considering the whole. I can see the Empire perhaps fielding a navy ten times as large as the Separatists and Republic combined.
Don't hold out that quote dude.
I don't like running between the box and the computer transcribing stuff, but basically it's said during the christening of the Salvation, a new Rebel vessel. The speaker says it's not a whole lot against the Empire with it's 10,000 vessels, but that it's something.
R U Sirious?
What episode is that? o_O
That would put to rest an old and annoying debate.
It's at the start of the "Supply Lines" episode, third season, third episode. The Republic captain controlling a Venator above Ryloth is talking holographically with the Jedi Temple. He requests aid and that his ship is under attack and that they can't hold out much longer. Then at the end a clone trooper behind him suddenly shouts "The shields are gone!" and the communication is cut off.

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Re: Galactic Empire vs. Mass Effect

Post by Nowhereman10 » Thu Dec 16, 2010 12:24 pm

l33telboi wrote:
Mr. Oragahn wrote: R U Sirious?
What episode is that? o_O
That would put to rest an old and annoying debate.
It's at the start of the "Supply Lines" episode, third season, third episode. The Republic captain controlling a Venator above Ryloth is talking holographically with the Jedi Temple. He requests aid and that his ship is under attack and that they can't hold out much longer. Then at the end a clone trooper behind him suddenly shouts "The shields are gone!" and the communication is cut off.
I33telboi is right on this one. I had a big fight with a Warsie on YouTube over this. The episode's opening first has General Dai pleading for help with Admiral Dao, but the admiral tells Dai that they are "critcially low on fuel and ammunition". There is a scene cut, and we see the admiral speaking with the Jedi council, which ends with the shields going down (the result of a reactor hit) and the ship being apparently destroyed. After another scene change, we have Obi-Wan, Yoda, and Mace talking with Senator Organa. They again reiterate that while the blockade runners can get past the Seperatist blockade, they do not have the range, hence the need for Organa to go and negotiate for neutral Toydaria's help, which is 2,000 parsecs from Ryloth.

View the episode here.

What we learn:

1. The shields are up while different communication modes are in use; both regular short range as well as long range hyperspace.

2. We see again that it is possible to communicate with a ship that is in hyperspace as the Tantive is shown in hyperspace and the holocom conversation is going off just fine.

3. Republic ships are not just simply able to galavant where they will through the galaxy, as they do have rather definite range limits. This may have something to do with the regular hyperlanes being cut off as mentioned in the TCW movie. But that without these routes, Star Wars ships suddenly are not only cut off in different parts of the galaxy, but now have real range limits is rather interesting. I can see why the Warsies want to try to elevate the ICS to G canon.

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Re: Galactic Empire vs. Mass Effect

Post by Praeothmin » Thu Dec 16, 2010 4:14 pm

StarWarsStarTrek wrote:
Praeothmin wrote:
StarWarsStarTrek wrote:Estimates for Star Wars weaponry and shield strength range from megatons to teratons. The Codex confirms that a dreadnought's main gun is about 38 kilotons, with a RoF of one shot per 2 seconds and iirc only one main gun per dreadnought. This is a massive curbstomp.
Nope, since the Mass Effect ships are firing solid slugs doing 38KT and since an ISD got its tower destroyed by an asteroid doing around 71KT, then two slugs will do considerable damage to the ISD...
Said asteroid hit what was potentially the weakest part of the star destroyer while its shields were down. Had its shields been up, the asteroid would not have done any damage to the star destroyer.

There is quite literally nothing the Citadel fleets can do through brute force to a shielded star destroyer, or even a shielded frigate.
And you will now show evidence its shields were down, or that even with shields up it could withstand these slugs, and you will do so with actual facts and figures, not just your opinion... :)

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Re: Galactic Empire vs. Mass Effect

Post by StarWarsStarTrek » Mon Dec 27, 2010 5:36 pm

l33telboi wrote: When it comes to an interstellar war like this industrial capacity only matters when it comes to the materials and manpower it can bring to any given conflict - i.e. starships, starfighters, soldiers, ground vehicles and all the supplies to support all that. And how quickly they can replace losses, of course. The Star Wars galaxy might have millions of populated planets in it, but when it comes to the resources it can pool towards a war it becomes somewhat less impressive. Blame it on authors not having proper sense of scale.

The clone war is probably the best example of this. It's supposed to be a great and terrible war that engulfed the entire galaxy and sent it all into turmoil. The Republic nearly goes bankrupt, yada yada yada. But when you look at the scale of it all it's really not that impressive. Large individual fleets have no more vessels then two dozen or so, and they're generally reserved for very important endeavors. Smaller fleets are more common, and they typically number less then a dozen. The liberation and conquest of entire planets is usually done by a handful of ships, and typically revolve around a single major battle that involves no more then a thousand or so clone troopers (usually much less). And the fighting usually ends within a day.

And then there's the whole clone trooper number issue, which has now been canonically confirmed to be millions of troopers (unit = trooper), with battle droids being less then a billion in total. This is probably the biggest slap in the face of scale.

The Empire would have greater numbers then the Republic. But not by factors like a hundred. And it's true that they'd probably have more ships then the Council races, but not by that big a margin.

The EU is all over the place when it comes to numbers, of course. Latest estimate on fleet strength I found was in The Force Unleashed II, which pegged the Imperial navy as having 10,000 ships in total. But the figure varies a lot.

Oh, and another important thing to mention is that the entire fleet can't be diverted to assaulting another galaxy. Normally 100% of the Imperial fleet does nothing more then patrol duty within its own borders, enforcing the peace and such. If the Empire suddenly decided to divert all those forces to a new galaxy, then there'd be open rebellion. Well, more open rebellion then there already was, I mean.
You do make a good point in that the Empire would not be able to afford to divert more than a few dozen ships to attack the Mass Effect galaxy, since they're facing open rebellion. However, said few dozen star destroyers and a host of support craft would actually match the Citadel race in terms of numbers, and if they are somehow defeated the Empire can still send more.
A few points I'd like to bring up in regards to this.

Mass relays aren't the only things that limited - hyperdrive is too. It has to follow pre-charted hyperspace routes, for example. This means that the Empire would have to chart the newfound galaxy before they can invade. And... well... it's been 20,000 years in the SW galaxy and they've charted little more then half of the galaxy, so it's going to be a somewhat epic undertaking. Some areas are also going to be completely off-limits, such as dense star clusters, nebulas, etc.
No, hyperdrives can travel without hyperlanes. Granted they're much slower and less safe that way, but mass relays cannot be adjusted at all; they lead to specific areas and cannot send ships otherwise.

Oh, and there are catapult like secondary mass relays too, which don’t have that great a range, but can send a fleet anywhere within its range capability instantly.
Really? I don't remember these secondary mass relays. Source?
In essence this would mean that the Empire can quickly and efficiently defend its own worlds. But assaulting another galaxy would be rather problematic to say the least. Curiously enough the exact same holds true for the council races.
True, the biggest problem would probably be finding the Citadel planets and capturing them. Actually winning a conventional war though, would not be a challenge at all.
Oh, and as the clone wars episode Supply Lines shows, SW ships are also limited by range. They can only travel so far before they need to refuel. Granted, this is a helluva lot longer then Mass Effect vessels, but still.
That's still enough fuel to travel across the galaxy about two times, so it's not really a big problem in the short term.

More like gigajoules to petatons, if you want to consider the entire range. Higher canon lends no support to anything above the megaton mark, that stuff comes pretty exclusively from the ICS, and indeed higher canon suggest that smaller vessels like Venators pack guns that are sub-kiloton, with stardestroyers packing stuff in the nuclear-range (i.e. kilotons). At least when it comes to the more mundane laser weapons. It's possible they have more powerful proton torpedoes and such.
No. 200 gigatons are blatantly stated in the AOTC ICS, written by a freaking astrophysicist. Other sources also imply them, such as Star Wars Slave Ship and the ROTS novel; the latter being far more vague but still there. In fact, some novels even suggest TT level weaponry, such as continent destroying weapons...on cruisers.

All your claims as to lower ones are from TCW cartoon. Not only do the creators of the cartoon clearly oblivious to continuity or consistency, but they still don't blatantly contradict other far more reliable canon. TCWs are still overriden by higher G canon, which support EU sources. Asteroid vaporizing scene, vaporize a small town quote, etc.
How would a stardestroyer react to a 38 kiloton kinetic impact? Badly, if the Hoth asteroid field is any indication. We've seen fighters kamikaze capital ships, we've seen capital ships slowly crash into each other, and we've seen asteroids impact capital ships... and all of those events tell us that a mass accelerator round would be problematic if it were to impact, to say the least.
I'm trying really hard to stay calm, because you're conveniently ignoring the fact that such impacts were when the star destroyer's shields were, gasp!, down.

There's nothing balanced in terms of ground combat. Mass Effect dominates that area pretty heavily.
In infantry combat, yes. But in large scale ground combat (which wouldn't really happen in this scenario due to the Empire's complete space superiority), Star Wars has superior numbers and armored vehicles.
We’re talking one of the better equipped sci-fi armies versus one of the worse equipped ones.
Former is correct, latter is incorrect. In terms of sci fi armies Star Wars is one of the best equipped, especially based on EU sources.
Yes, we haven't actually seen ME heavier stuff (tanks, artillery, etc), but the truth is that even just infantry supported by MAKOs would be too much for the Empire to deal with.
We haven't seen much ME heavy support. We know that they exist, but based on the Mako and infantry weapons there is little evidence to support that they would be on par with, for example, AT-ATs.
Partly because ME stuff is that good, and partly because SW stuff isn’t exactly stellar.
Star Wars ground equipment is not as uber as its space equipment, but it still is very capable. Capable as in enough to take on modern day Earth and actually win, which is a pretty impressive feat compared to other sci fi ground armies (hint hint).

That Mass Effect remains one of the few verses where the authors realized how to properly use orbital control when it comes to ground combat doesn't make matters worse either.
Orbital control would be completely non existent for Mass Effect when facing an opponent with star destroyers that can quite literally solo the entire Citadel Fleet without as much as a scratch.

That particular argument was formed with the assumption that shields have to be dropped in order to communicate long distance. Since then we've seen that this is not true, however. There was a TCW episode where a Venator in the outer rim was able to communicate with Coruscant even though shields were up and they were under attack.
Either way we know for a fact that the shields were not up, because we've seen said asteroids bouncing off star destroyers moments before that scene.

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Re: Galactic Empire vs. Mass Effect

Post by User1468 » Mon Jan 24, 2011 6:13 am

Clearing up a few points

The weapon used by the Normandy SR-2 against the Collector fighters was the Javelin.
The Javelin is an experimental close-assault weapon fitted on a handful of newer Alliance warships. It consists of a "rack" of two or more disposable disruptor torpedo tubes bolted or magnetically "slung" on to a ship’s exterior armored hull. The torpedoes are fired on converging trajectories, and detonate in a precisely timed sequence that allows the dark energy emitted by their warheads to resonate. This magnifies the resulting space-time warp effects.

Javelin mounts are most often fitted on swift frigates, which expect to enter "knife fight" torpedo ranges as a matter of course. Javelins may also be fitted on heavier ships during short range engagements, such as trans-relay assaults. They are particularly useful in this role for dreadnoughts, which are unable to lay their main guns on targets at close range.
Also, Mass relays come in two kinds: primary and secondary. Primary Mass Relays are fixed pairs, (Relay x can only link to Relay y, etc); however, they have no range restriction. Secondary Mass Relays have a range of only a few hundred LY, however, they can link to any Secondary Mass Relay within that sphere.

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Re: Galactic Empire vs. Mass Effect

Post by User1468 » Mon Jan 24, 2011 6:39 am

with that factual post out of the way, on to my scenario.

The Illusive Man sees the massive, largely human, Empire as a golden opportunity for Humanity to achieve dominance. TIM and Cerberus give the GE all their information, and also tell them about the Reapers. The GE believes TIM, negotiates peace with/conquers MW. Proceeds to fortify every world they can to prepare for the Reapers. Reapers lose.

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