Are there any other known hand phaser settings in Star Trek?

For polite and reasoned discussion of Star Wars and/or Star Trek.
Post Reply
Lucky
Jedi Master
Posts: 2239
Joined: Mon Aug 31, 2015 8:28 pm

Are there any other known hand phaser settings in Star Trek?

Post by Lucky » Mon Dec 30, 2013 12:33 pm

Are there any other known hand phaser settings in Star Trek?

Noranium vaporizes at 2,314 degrees, and setting seven is used to reach or exceed that temperature .


Riker uses setting eight

Enterprise E
Bridge Officer
Posts: 165
Joined: Wed Aug 16, 2006 4:30 pm
Location: UFP Earth

Re: Are there any other known hand phaser settings in Star T

Post by Enterprise E » Mon Dec 30, 2013 2:34 pm

I think in the TNG episode "Frame of Mind" Riker in his dream sets a hand phaser to Level 16, wide field, and that he said that it would take out half a noticeably sized complex, but I could be wrong about the setting's actual number being mentioned. I know that the rifles have a Level 16 setting, though.

sonofccn
Starship Captain
Posts: 1657
Joined: Mon Aug 28, 2006 4:23 pm
Location: Sol system, Earth,USA

Re: Are there any other known hand phaser settings in Star T

Post by sonofccn » Mon Dec 30, 2013 2:49 pm

Enterprise E wrote:I think in the TNG episode "Frame of Mind" Riker in his dream sets a hand phaser to Level 16, wide field, and that he said that it would take out half a noticeably sized complex, but I could be wrong about the setting's actual number being mentioned. I know that the rifles have a Level 16 setting, though.
You are correct Riker does say "level sixteen":
Frame of mind {TNG-06} wrote:RIKER: No. If this is a real phaser, then I was on the Enterprise. But I fired it on myself, so I should be dead. None of this is real. I'm setting this to level sixteen, wide field. That should destroy half of this building. Unless, of course, this isn't a real phaser
Out of curosity if I could trouble you for where phaser rifles were confirmed to have sixteen settings? At your convience of course, obviously I understand we're still in the holiday season.

Oh and a Preemptive Happy New Year while I'm at it.

359
Jedi Knight
Posts: 490
Joined: Mon Aug 31, 2015 8:28 pm

Re: Are there any other known hand phaser settings in Star T

Post by 359 » Mon Dec 30, 2013 6:55 pm

sonofccn wrote:Out of curosity if I could trouble you for where phaser rifles were confirmed to have sixteen settings? At your convience of course, obviously I understand we're still in the holiday season.
It was in DS9: "Return to Grace":

Kira: "... Now this. This is an entirely different animal. Federation standard issue. It's a little less powerful, but it's got a more options. Sixteen beam settings. Fully autonomous recharge, multiple target acquisition, gyro stabilised, the works. It's a little more complicated, so it's not as good a field weapon. Too many things can go wrong with it."


From TNG: "Aquiel" a phaser set to level ten would be expected to burn away a human body with a thirty to forty second discharge leaving only cellular residue.

Riker: "It was set to level ten. Standard procedure requires that all phasers are set on level one when they're in storage."
Worf: "That means that someone deliberately changed the setting. And then there is the matter of your conflict with Lieutenant Rocha."
Aquiel: "Rocha and I had our disagreements but that does not mean I would kill him."
Riker: "Have you been able to remember anything that happened after he attacked you?"
Aquiel: "No. Nothing. I suppose maybe in self-defense I"
Riker: "Doctor Crusher tells me that in order to inflict the kind of molecular damage found in Rocha's remains, it would take a sustained phaser discharge of at least thirty to forty seconds. That doesn't sound like self-defence to me."


Setting three or four are high stun settings according to DS9: "Homefront". From TNG: "Night Terrors" we see setting 6 and 7 causing sever burns. And of course there is setting 16 capable of tunneling through rock in TNG: "Chain of Command".

User avatar
2046
Starship Captain
Posts: 2046
Joined: Sat Sep 02, 2006 9:14 pm
Contact:

Re: Are there any other known hand phaser settings in Star T

Post by 2046 » Tue Dec 31, 2013 7:38 pm

Type I phasers appear to have only eight settings yet can vaporize a humanoid form. Thus, 40 seconds at level ten being required to make a greasy spot is contradictory.

Mike DiCenso
Security Officer
Posts: 5839
Joined: Fri Aug 18, 2006 8:49 pm

Re: Are there any other known hand phaser settings in Star T

Post by Mike DiCenso » Tue Dec 31, 2013 10:57 pm

Well, most of your examples are from TNG, but there is this one from TOS' "Obsession":

KIRK: Take your men. Make a swing around our perimeter. Scan for dikironium in the atmosphere. Set your phasers on disrupter-B. If you see any gaseous cloud, fire immediately. You're on Red Alert. Make a sweep.


Unilke the TNG-era phasers, the settings were controlled via a dial on the back of the Type-II pistol and a little wheel dial on the Type-!. The Type-II dial had a series of gradation markings on it, but of course all of that is not visible when the characters make the adjustments, such as the one Kirk makes in "That Which Survives" when trying to dig a grave for D'Amato:

Image

Presumably this is the same setting that McCoy refers to in the same scene that lets a phaser heat matter to 8,000 degrees C.
-Mike

359
Jedi Knight
Posts: 490
Joined: Mon Aug 31, 2015 8:28 pm

Re: Are there any other known hand phaser settings in Star T

Post by 359 » Tue Dec 31, 2013 11:18 pm

Setting seven on a type-II can't vaporize people (in short order) and unless setting eight is a large jump up it shouldn't be able to either. Was there anything specifically stating type-I phasers are limited to eight settings? They only have eight lights, but so do the "Dustbuster" phasers.

sonofccn
Starship Captain
Posts: 1657
Joined: Mon Aug 28, 2006 4:23 pm
Location: Sol system, Earth,USA

Re: Are there any other known hand phaser settings in Star T

Post by sonofccn » Thu Jan 02, 2014 4:45 pm

359 wrote:It was in DS9: "Return to Grace":
Well now I feel a bit silly, but thanks!

User avatar
2046
Starship Captain
Posts: 2046
Joined: Sat Sep 02, 2006 9:14 pm
Contact:

Re: Are there any other known hand phaser settings in Star T

Post by 2046 » Fri Jan 03, 2014 1:54 pm

359 wrote:Setting seven on a type-II can't vaporize people (in short order) and unless setting eight is a large jump up it shouldn't be able to either. Was there anything specifically stating type-I phasers are limited to eight settings? They only have eight lights, but so do the "Dustbuster" phasers.
I don't think there's a quote to that effect, no. As for the number of lights, the old Type II has 10, though they could light green or blue. I guess color-blind people were just supposed to shoot themselves with it.

http://www.st-v-sw.net/STSWground-newphas2.html

And after reviewing the Type I at Phasers.net, it actually appears to have nine lights.

Post Reply